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  2. There was some old discussion about this font stuff before: Also the official reason why small caps exist at least in the typeface world is shown below in this screenshot: As for why TI uses small caps, I think it's mainly from their earlier days of being a calculator company before they got into computers, and small caps is used very often in displaying math formulas and looks better when screens were originally just one line led displays also.
  3. Hello You are referring to using tricks to overcome the colour limitation at a given resolution. In the last month or so I have gone through hundreds of games in my emulator and I have to say, the vast and overwhelming majority don't look like they have more than 16 colors. They don't look like they have 16 colors.
  4. Forgot to tell you that since v0.4.4 I've a bad glitch sound for half a sec at the start of my game for SG-1000 (Fullsex (US) - The Game).
  5. That flea has potential Garfield. :D

     

    Garfield | Daily Comic Strip on November 28th, 1999 | Garfield, Comic strips,  Hard workers

     

     

  6. Can't seem to find a download link?
  7. https://www.freepascal.org/download.html few target CPUs supported by FPC ?
  8. Hi guys, So what are the best fighting stages in history. Some are from SNK. Anthony..
  9. Sorry, I don't make it a habit to read some random noob's past threads, and well that makes you even more weird. What platforms were those games released on?
  10. I think part of the difficulty with this image is that the area where the flame is creates an ambient effect that results in a lot of colors. The target image actually looks good. Your output image is pretty good too; but I'm guessing you'd need to leave this one run for quite a while to get a lot of the details from the destination image. I might make an attempt at this one; but I'll probably severely downsample the colors (as I normally do) and lose quite a bit of the ambient flame effect (hopefully not too much). Might be interesting to see what else can be done with it, though.
  11. Hi guys, EVO Japan @evojapan_info #EVOJapan2024 公式配信チャンネル、パートナーチャンネル一覧を公開 世界各地で一体となって熱狂を感じよう。 #EVOJ24 List of official streaming channels and partner channels! Feel the HYPE together! https://evojapan.gg/news/60052 Translated from Japanese by #EVOJapan2024 Official distribution channel and partner channel list released. Let's feel the excitement together all over the world. #EVOJ24 List of official streaming channels and partner channels! Feel the HYPE together! https://evojapan.gg/news/60052 Was this translation accurate? Give us feedback so we can improve: 3:00 AM · Apr 26, 2024 Anthony..
  12. Hi guys, EVO Japan @evojapan_info #EVOJapan2024 会場マップを公開! コンセプト「EVO LAND」に基づいたレトロなデザインマップも登場! #EVOJ24 Venue Maps available w/ the "EVO LAND" Concept Map! Feel the nostalgia from the pixel art. https://evojapan.gg/news/60045 Translated from Japanese by #EVOJapan2024 Venue map released! A retro design map based on the concept "EVO LAND" is also available! #EVOJ24 Venue Maps available with the "EVO LAND" Concept Map! Feel the nostalgia from pixel art. https://evojapan.gg/news/60045 Was this translation accurate? Give us feedback so we can improve: 2:00 AM · Apr 26, 2024 Anthony..
  13. Hi guys, SNK GLOBAL @SNKPofficial [KOF XV] Compete in THE KING OF FIGHTERS XV and win a trip to Evo! Sign up for PlayStation Tournaments: Road to Evo 2024 now. >Details here https://playst.cc/road-to-evo-2024… #KOFXV #KOF15 #Evo2024 9:00 PM · Apr 25, 2024 Anthony..
  14. Is it correct the "JP NZ,.1." or the final dot is a typo? i got an error in case... p.s.: maybe O.T., but just to thank @nanochess for his work, i used CVBasic for menu and file management in my Sega SD-1000 multicart ( https://github.com/aotta/SD-1000 )
  15. Good to know and thank you SSF. A pleasure having you on and we can't wait t see what you have to post next for us to view from you bro. Anthony..
  16. Neo Batman...I like the sound of that Slidel. Would've love to see how that game would've turn out for the Neo-Geo. Anthony...
  17. Today
  18. amazing sprites and animation in this game.
  19. Yeah, if remember right, the whole project (and this thread?) started as a talk about a mouse driver, which actually is a good place to start a GUI as it is nothing less than the main loop, the kernel, the event management, the core of a GUI. When I started to write BOSS-XL/XE/X back in 1993/98/2000, I made the mistake to start with implementation of the desktop-view (or the main view of each program), and then call the joystick/mouse waiting-for-a-click-loop as a PROCedure. Later I realized that calling this regulary make it a good place to implement things like update the desktop-clock, or colorize the desktop-icons in BOSS-X when the mouse hovers one. With my current BOSS-XC project (new GUI written in C with cc65) I got badly stuck because of the same mistake.
  20. I'm finding immense enjoyment from J-mu stressing over this one specific letter he accidentally chose wrong as opposed to everything he has ever written all the time. But I'm thinking the problem might be this keyboard design he uses, where the keys constantly change places. It's very popular in Netherland, it's how they came up with their language after all.
  21. Great! ColecoVision works..................... now we just need an easy way to find a CV game when it's time to play. Maybe a ColecoVision tab? The impressive use of space for the game title with aftermarket controller help from big_guitar is sure to expand possible enhancements by somebody.........
  22. Hi, to summarize the keyboard mapping issues (already sent to RGL), that make using the computer impossible - in utility programs as well as in BASIC. Supposedly entering a new line in BASIC, with Shift + Insert doesn't work. Like I mentioned before, the Cursor keys work wrongly: arrows should work along with Control and they work without it - often it renders using tools impossible. Ctrl doesn't work, they say. As well as the previously mentioned Reset and Help.
  23. Yo yo, I've got some truth to throw down for you intermediate programmers out there. If your program is getting complex enough that the performance is starting to sag, cut down on redundancies! For instance, say you've got a score. Instead of PRINTing that score every time the game loops, update it only when your score changes! The graphic data will stay on the screen, and you don't have to waste the CPU's time having it update on every cycle. It'll give the ColecoVision plenty of time to work on other features. Kind of had to learn that lesson myself with the Byron game, the hard way. Free knowledge for anyone who wants it.
  24. You like what you see with this concept art, or do you think it looks a little weird? Everything's so damn SQUARE with tile based graphics, and the ColecoVision has varying shades of eye-searing orange pinks and gross barf yellows. It doesn't feel as spontaneous as the IBM and Atari versions, yanno? Even though the IBM version had like four colors.
  25. So I've been wondering if I can make a halfway decent version of Paku Paku (a.k.a. "Pac-Line") on the Odyssey 2. If I were to do this, here's what I'd do: I'd use the 12 characters for the dots. Here's a time when I wished for 16 characters. Of course I could use the quads, but... I'd use quads for the score. Quads 0 and 1 for the score (8 characters), and Quads 2-3 spell out "Pac-Line" (also 8 characters.) I'd make Pac-Man be sprite 0, the ghost be sprite 1, and the power dot be sprite 2, leaving sprite 3 free (or I could use it as a fruit?) Of course, the grid would be the tunnel. Perhaps the next time I get bored, I'll begin work a spec screen to see just how feasible (and difficult) this would actually be. I guess if my elbow bump is still there, I'll ask my doctor about it. My next appointment is in August. And I "need" a blood test even though everything is probably fine with my blood. So what if I have fatty liver? I'm still alive, aren't I?
  26. More details about the instability, I get sometime Error[243] in DriverWire 3 WinServer log
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