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  2. oh Im always here, just cant post regularly cause life gets in the way of the games! But love what you do and always enjoy the new Neo Geo news
  3. That is awesome and good to know. Thank you for sharing!
  4. I'll join in on this one. 142,825 I've experienced a game freeze a few times over the decades playing the Qbert's Qubes cartridge. I never made a note of it to track when it happens but it seems like a rare occurrence. Have a great time with the family, Northcoastgamer!!!
  5. Guy made a NES game from scratch but used the Larry IP without having the rights. How do you feel about such projects as this?
  6. Dude, I already mentioned in an earlier thread that someone had bootlegged some games I made... How's the Xbox market in Russia, btw. Is that market quite robust then? Is that the market that is giving you the most royalties?
  7. Prototype cab art drafts for those who like to Archive. All rights reserved, this is not an invitation to produce anything, but rather share archival files. What other games would you like to see: If anyone wants to do a moch up of some other titles, please let us know. These would be interesting: Pac-Man Ms Pac-Man Galaga Cosmic Avenger Pepper 2 Venture or anything else that you can think of that may be cool to see.
  8. Wow, definitely giving that a try! Thanks! I think I’ve died and it didn’t come back, but not by using select. Also did not clear a world from the state so I’ll give both a shot!
  9. @9640News the latest LOAD-SCS needs to be updated. The loader address has not been patched from >2000 to >A000. It appears that the IDE and SCSI versions in the 7.45 ZIP have the same issue. The TIPI and MFM loaders are OK. Are the current loader sources posted in a repository? I wrote a patch program for the build process that will take care of the need to manually edit the start address.
  10. A mildly interesting tidbit - in this highest total resolution it is not possible to have a continuous screen memory because graphics memory must not cross 4KiB. Full screen in this resolution takes 240 * 48 = 11520 bytes which means two Antic address reloads are necessary. The first can be placed on the 4KiB barrier, but the second cannot.
  11. Today
  12. Yes they trace to that pin so I’m moving forward in attempting to figure another chip not sending the correct signal out that will help me configure this board.
  13. In my repository, there are two versions of the space bar support. One which adapts to the original Mitsumi clips (preferred) and another "from scratch". You could try the "from scratch" ones. It might need some tweaking, depending on the thickness of the wire. It comes in two pieces and when printing it, it's designed to be laid out thusly to increase strength in the desired directions: Then you insert the sideways piece into the mount piece and clip your wire in. Again, it's a very fine tolerance type piece, so YMMV.
  14. It's great to see Frankenine with original keycaps. Didn't recognize him 😁
  15. I am sure it's possible, but I know nothing about the items that you want to connect. Again, this thread is about my development of the IntelliGamepad and any other topics are beyond the scope of this thread. You have already started your own thread with your requests. If someone can help you, then they can reply to that thread. Please stay on topic for this thread.
  16. Hi guys, Back with AtariAge member @FGFchris Here we see him doing a great video on soundtrcks from the King of Fighters series. NICE! From the description, "Some of my personal favorite tracks from classic KOF by the super skilled SNK Sound Team. From 1994-2000, here's my selections, much luv! **Background art by me (FGF Chris) 0:00-4:25- Esaka '98 4:25-8:40- 176th Street 8:40-12:15- Ketchaku 12:15-15:02- Base Crawls on the Earth 15:02-19:28- Control Crisis 19:28-23:53- Sha-La-La 23:53-28:14- Wild Party 28:14-32:29- Sadistic Eyes 32:29-36:05- Funky Esaka 36:05-40:38- Bloody 40:38-44:56- Long Horned Beetle 44:56-49:21- Still Green 49:21-52:54- Club-M Blue Sky Flute 52:54-57:36- Saxophone Storm II 57:36-1:01:48- Psycho Soldier '94 1:01:48-1:05:54- KD-0079 1:05:54-1:10:10- Inner Shade 1:10:10-1:14:53- W.W. III 1:14:53-1:19:54- Rhythmic Hallucination 1:19:54-1:24:56- Fairy 1:24:56-1:29:10- Tears 1:29:10-1:33:50- Zero" Anthony..
  17. The game was pretty compact in all forms - the computer version is actually only 6K on an 8K Rom.
  18. Thanks for that info. Are you running the 056 or greater runme? I would deploy the INTV first, I believe there might be some items established there assumed to exist for CV #2, but I will check later and test with a fresh card. Then again, if it works via folder nav... Did you try CV again after INTV? Your log file is referencing an INTV stonix launch. The log file should only reference the most recent game launch attempted. Was that the last game attempted? If so, you should next attempt one of the CV games via gui and stop there and then look at the log. But if you get stuck on a black screen, it likely tried to run the Genesis core. If that happens, or if you aren't returned to GSP app control, push the home button before turning off the GSP, and then look at the log, and there should be some pertinent info. Actually anytime you want to look at a log, make sure you get back to GSP app control before powering off. If a CV game was the last game attempted, and the log still refers to stonix, and you got back to GSP control prior to power off, then an error occurred at some point early in the launch attempt in a way that prevented the log file from being properly established. Otherwise, you should see at least the first part of the log referencing something other than stonix. You could sometimes see only half the log established due to error, but normally if you got back to GSP control prior to power off, the log will have helpful info.
  19. i got the cpu chip and put it in but unfortunately its still having the same problem.
  20. Similar routine in Medieval Mayhem. ; RAM M0yEvenRow ds 1 M1yEvenRow ds 1 BLyEvenRow ds 1 M0yOddRow ds 1 M1yOddRow ds 1 BLyOddRow ds 1 ... ; fireball routine ldx #2 .fireballLoop ... sta M0yEvenRow,x sta M0yOddRow,x and #1 beq .decOdd dec M0yEvenRow,x .byte $2c ; skip dec odd .decOdd dec M0yOddRow,x ... dex bpl .fireballLoop ; end of Vertical Blank - NOTE: cannot use JSR during kernel because of this ldx #ENAM0 ; 2 11 txs ; 2 13 ; Kernel, even rows cpy BLyEvenRow ; 3 php ; 3 6 cpy M1yEvenRow ; 3 9 php ; 3 12 cpy M0yEvenRow ; 3 15 php ; 3 18 ldx #ENABL ; 2 20 txs ; 2 22 ; Kernel odd rows cpy BLyOddRow ; 3 6 php ; 3 9 cpy M1yOddRow ; 3 12 php ; 3 15 cpy M0yOddRow ; 3 18 php ; 3 21 ldx #ENABL ; 2 24 txs ; 2 27 ; start of Overscan, restore stack pointer ldx #$ff ; init stack pointer so we can use JSR txs
  21. This is a difficult image I been foolen with it for sometime maybe we'll get lucky
  22. The best ever 8-bit Atari that never existed or existed in such small numbers that you aren't likely to get much interest.
  23. I know what it is. Don't expect it to work very well. That device is really for launching homebrew and backing up Dreamcast games for use with emulators. It's very very terrible at launching and playing retail games on the Dreamcast itself. So, if you purchased that to be an ODE device, you have the wrong thing.
  24. Don’t even have it. Lol. Maybe some others are in the same boat?
  25. You can buy a D9 adaptor that enables you to use an Inty controller with EMU on the PC.
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