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  2. You're in a remake and it's not quite up to the standards set by the original
  3. hi, How diseable the display of a sprite on the screen ? Except by putting it out of the screen ? It's strange, when a change BANK to another BANK, the sprite of the last Bank is still displayed on the screen
  4. Disclaimer: This is a clueless, useless bit of conjecture. I've heard there are small differences between US 2600s and other countries. I think one is other countries got mono sound? Could be very wrong on this. I wonder if hardware differences like that could be detected. Or, at least see if such differences were used or avoided in code.
  5. No, you do not need the extra ram for this. The scrolling would work on a plain machine. The ram is used to unpack the compressed level data in ram. But it could also work with uncompressed data in rom.
  6. What if there happened to be a fly in the first teleporter that you didn't see in there?
  7. I have acquired one of these lovely machines from Ebay and I do love the look of the thing. No printer or other peripherals for it sadly at the moment. It came with a 4K Ram Cartridge giving me 22469 when I input the command PRINT MEM, but I assume only 6K of actual RAM, the other 16K being ROM. I am aware of the 2 modes PRO and RUN, but I don't seem to be able to enter a Basic Program into the thing. I type something such as 10 Print "Hello" and it puts : next to the line number, I press enter and it disappears. There is no program to list, so I'm not sure what's going wrong. I'm used to the CC40/TI-74, so thought it would act in a similar way. Should it keep a program in memory when you turn it off? Keeping a program in memory with it on, would be a good start! Also is there an internal battery which I should remove in case of the risk of it leaking? I did receive it with the computer switched on saying 'busy' and had to remove the batteries to be able to turn it on and off. A bit worrying, not sure what happened there! Any help would be appreciated!
  8. This arrived yesterday: Another Quelle game, Winterjagd. I believe it is a PAL only game, and like many of these Quelle releases it's available under multiple different names. I only discovered this game very recently when browsing ROMs in Stella. Sadly the cart doesn't look quite as nice as this now as I had to damage the label a little to take the cart apart, the mechanism is slightly dodgy. A work in progress fix. As it stands it works flawlessly in my mates 2600 Plus (mine is currently out of action) but it refuses to fit into my OG four and six switches properly. Chalk up a win for the new console's socket. Onto the game... First you take a ski down a beautiful snowy mountain, taking in the stunning views whilst a whimsical tune plays. Then stand your ground as marauding animals stampede towards you, but don't worry, you can mercilessly gun them down. Don't feel bad for them for too long as they are seemingly suicide bomber animals, as if they do reach you you explode into multiple pixels. A fun little game. I can't RTFM as there is no English section present. I will seek an English one out online.
  9. You're right but isn't that rather strange? I thought that changing from 8 to 9 would have exactly the same effect as swapping the banks.
  10. It's Splut Saturday. Everybody get Spult. :D

     

    Garfield comics

  11. Woo hoo! I have another Vectrex! Cosmic Chasm 7575. Is it actually possible to escape if you start in the bottom right corner? I literally have the thrust on all the way out but run out of time before I can exit the final room. Even going in a staight line as possible to each exit is not helping. Edit: Don't worry, I'm an idiot, just realised I can drill another exit out.
  12. Hi guys, SNK GLOBAL@SNKPofficial Anuncio: Estamos dando apoyo a este torneo a través de nuestro programa de ayuda e-sports!  https://start.gg/tournament/border-beatdown-2024/… #SNK #KOFXV Translated from Spanish by Announcement: We are supporting this tournament through our e-sports support program! https://start.gg/tournament/border-beatdown-2024/… #SNK #KOFXV Border Beatdown 2024 From start.gg 9:00 PM · May 10, 2024 Anthony..
  13. Hi guys, SNK GLOBAL @SNKPofficial Announcement: We are supporting this tournament via our e-sports support program! https://battlearenamelbourne.com.au #SNK #KOFXV From battlearenamelbourne.com.au 9:00 PM · May 10, 2024 Anthony..
  14. Hi guys, SNK GLOBAL@SNKPofficial Announcement: We are supporting this tournament via our e-sports support program! https://challonge.com/ja/KOFXV19OCE #SNK #KOFXV 5:00 AM · May 10, 2024 Anthony..
  15. Hi Mike, They said in June. When in June they didn't mentioned that yet. Hope this helps bro. Anthony..
  16. Not in the general sense. However, determining whether the ROM is NTSC or PAL covers perhaps 80% of cases and that is possible to an extent. The real complications come when you encounter SECAM, PAL60 and PAL-M. As far as I know there's no good way of automatically differentiating those. For the emulator I've been working on, I have a couple of basic rules with regard to automatically detecting whether the ROM is NTSC or PAL: (1) Start with the assumption the ROM is NTSC (2) Once the TV screen is "valid", if the number of scanlines exceeds a "threshold" switch to the PAL specification. (3) Consider the decision to be final once the TV screen is "stable" * Working with a "valid" TV screen is important because the first few frames produced by the console have probably not be VSYNCed correctly and counting scanlines to determine the specification during this time will lead to mistakes. For practical purposes, I never consider the first frame to be valid for specification purposes. * The PAL "threshold" is an arbitrary number that lies beyond what is possible for an NTSC TV. I've decided on 302 scanlines. ie. if the number of scanlines reaches 302 then the ROM is PAL rather than NTSC * Finally, we need to be careful about "misbehaving" ROMs that output "bad" frames every now and again. These ROMs generally work fine but produce a "bad" TV signal every now and again. To defend against this, I say that the TV is "stable" (even if the ROM isn't) after the first six frames. There are other things to consider when it comes to TV emulation, such as how the TV image is "framed". But with regard to automatically detecting the TV spec, the above rules are the best I could come up with. I'd be interested in hearing if anyone has any other ideas. This is definitely an area I'd love to improve upon.
  17. She found the other one, also one of a kind. Not sure how she did the matte look, but it is kinda cool.
  18. Today
  19. What exactly was done to this 'hacked' SDX image in order to allow the partition editor to run on a 64K system under SDX? Unless one proposes to use said SDX ROM on a permament basis, it's likely that MEMLO will be way too high to run other software too. I was under the impression AVG provided extended memory anyway; the presence of same would allow SDX to place most of its drivers in extended memory and FDISK on the original 'stock' SDX image to work unimpeded. In any case: the SIDE.SYS driver (necessary for FDISK to even detect the card on non-U1MB systems) presents a list of the drive numbers of mounted partitions when the machine boots up, so if that doesn't appear, no partitions are mounted. A video of your partitioning workflow would be helpful, as mentioned above. Note that the desciption of 'external' FAT partitions in the APT user guide does not imply that the creation of such partitions is essential to successful partitioning. Unless you propose to use the SDX FATFS.SYS driver (which requires extended memory anyway) for read-only access to an external FAT16-formatted APT partition, you can skip the external partition step entirely.
  20. Hi everybody, Last weekend for GemTos I created a special demo cartridge of Wyvern Tales Gaiden to sell at the event. The demo is roughly 15% part of the final game (and had very small amount of testing so expect a bug or two). Music is created by @miker, graphics have been created and enhanced by @agradeneu I have 10 left and there won't be any more created, so if you are interested in getting one, please send a PM on here and I will fill you in with the details I'll do a first come, first served approach. The final game should be ready some time next year and will not be in limited quantities, so there's no need to feel like you missed out Thank you for your attention!
  21. Naturally. As mentioned: replacing ANTIC fixed the issue to all intents and purposes, but if there's any testing I can do while the machine is here (I can put the original ANTIC back if necessary, which seemed happy enough with a real GTIA chip for some reason), I'll be happy to do so. The computer (which is ready to go and paid for) really needs to reach its owner before the end of May, however.
  22. CD audio on consoles began in 1988, so if you want to be technical, you'd have to exclude everything released after No・Ri・Ko, which is the first console game with CD audio as far as I know.
  23. I popped my latest core builds on my site: http://www.64kib.com/pokeymax_files/1.27_20230327_complete/v4_prerelease/ I also put the pof/sof/svf files for v2 and v3 up in the same place: http://www.64kib.com/pokeymax_files/1.27_20230327_complete/ There are a few v4 versions: 10M16_fullv4_quad: everything 10M16_monov4: just mono for v4, good for initial testing 10M08_fullv4_stereo_sample: As much as I can get to fit. Turned off ps2 and spdif to do so. 10M08_fullv4_stereo_spdif: As above but turned on spdif, but then had to turn off the sample playing support 10M08_monov4: just mono for v4, good for initial testing They seem to work well in general. Getting some noise on spdif occasionally when using the sio audio input. Need to investigate that still.
  24. What it's doing is using the high byte of the WORD num to produce the number of repeats for the instruction "iny" So for example if num=$400 then it will produce 4 iny instructions Hope that makes sense
  25. It is inverted, when I rename the .bin to have '9' on the end of the filename part, it works in my PPEB device. If I swap the 8KB sections around and rename it again to end in '8' it loads in both my device and Classic99 (which it didn't before, either way). Seems I somehow got the '9' loader right. But I don't parse the .rpk XML, I only look for 9's, 8's, G's, D's and C's. Killerb8.zip
  26. Wow! I was looking for something like this. I thought that SIDE³ does something similar, but it turned out that in the videos shown, the board already had a memory expansion. Thank you very much for the information!
  27. As I live in Europe the mail from Tindie arrived during the night. For the 2nd time I arrived too late. I hope that next time will be the good one.
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