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  2. Arcade: Bubble Bobble - 10 min Crazy Taxi - 10 min Outrun 2 - 10 min Point Blank - 4 min Point Blank 3 - 10 min Tapper - 10 min Timber - 15 min Tumblepop - 126 min Atari 2600: Centipede - 105 min Commodore 64: Sword of Fargoal - 94 min Nintendo 64: Conker's Bad Fur Day - 45 min Nintendo Switch: Deep Diving Adventures - 15 min Endless Ocean Luminous - 570 min Hypnospace Outlaw - 100 min Koral - 25 min Tetris 99 - 20 min Sega Genesis: Battle Squadron - 35 minutes It is a very poor shooter but I can't say I didn't enjoy it.
  3. Ranagard Shinoken. Is that the one with the 3d rendered graphics?
  4. Does anyone happen to have a copy of WordPerfect? I'm looking for the GUI version, most likely version 6.x, it came on five or six disks, if I recall correctly. I found a disk that I was sure I had lost but had instead put in a "safe place" with some personal files. The disk contains the manual I wrote for my "CYA" program nearly 30 years ago. LibreOffice loads the file, but the formatting is wrong, and the graphics & line art are not showing up. Word online simply ignores the file.
  5. I can hear that shrill little ditty at the start of the game right now.
  6. Heh.. YouTube is sure wonky lately.  The comments for the last video you watched show up on the next.

  7. Not nearly as nice as @theonlygood or @pboland but this is my attempt at it. You can’t mess this up as there are no M NETWORK labels anyway!
  8. good post.. about to start using SIDE/U1MB and using the XE much more heavily - so this was very informative.. Thanks!
  9. Game Sack on the Master System's overlooked FM unit:
  10. Call it a stretch but you could put Tommy into the Lolcow category. What we see here is a manchild saying things like, "This is gonna be sooo cool! Just you wait!" Like other lowcows and even horrorcows, they use psychological projection whenever someone approaches them with a question criticising them or calling them out just like TT does calling them crazy and stupid in the video above.
  11. I'm about to sit down and have my dinner and for some reason I've got a strong urge to play Pacman
  12. That’s awesome. Globalization at its finest.
  13. A good question. The schematics for 250649, 250425, 250466, and 240441 show 5V at pin 8, while 250407-04 show N/C for pin 8. I did not look any further. Soooo, if these schematics match reality, then some models have 5V at pin 8, some do not. Reference: https://www.zimmers.net/anonftp/pub/cbm/schematics/computers/c64/ I would say that if you need 5V for an external device, get it from the cassette port like myriad components from the era do.
  14. And now your 25 games will rest in peace in Torino!😎 That’s really globalization!🤣🤣🤣
  15. I don't like when I wait until the last day, but here we are! That might also be the best round of Kaboom I've ever done! Kaboom! 5874 Bumper Bash 14390
  16. It would be cool! @Asmusr could I try to create some pixelart images to use in the demo with the same bitmap job that I have used for the WestBank graphics?
  17. Today
  18. [Windows Update] - gspgames 057d - full Tool Changes: Sort & Renumber games in the GUI based on up to 3 properties. This will reorder how the games are displayed within their respective categories. In the example below, Intellivision games are game_type 19, and Colecovision games are game_type 18. Sorting in descending order by game_type will list those games first. (included start_local_sd.sh is required for game_types greater than 15; can be deployed via Quick Start pages) Check for orphaned database game file/trigger file references. (i.e., if your records reference a game file that can't be found on the card). Export results. This can be used without db enhancements against the games table. File Validator to report orphaned records where there is no file match on the sd card. gspgames-057d.zip
  19. It'd be interesting to see it opened up. I wonder how different the internals are for it not to have any software compatibility, and it would be interesting to see it as a missing link. We know the PPUs support 128k VRAM, for instance, it would be interesting to see if this has it populated.
  20. Hoping someone knows this and has a quick answer, otherwise I am going to have to pull the 64s out of the closet and rig up a test. I've seen at least 4 different pin outs of the C64's 8-pin din video connector. A +5V supply is shown variously on pins 8, 7, 5 and not at all. I know very early 64s had the 5-pin connector. Not talking about those. Strictly regarding the 8-pin variety - is there a +5V supply and if so, where is it?
  21. If a guys gonna own 2 fighters on the neo you can’t go wrong with Sam Showdown 2 and Fatal Fury Special
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