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  2. Yes this seems to be the problem. It's just a basic 1080p scepter display with component and vga in. From what I can tell the retrotink is able to scale the 240p to an acceptable format for the tv to display in 480p.
  3. JetmanUK

    PAL60 ROMS

    I have a question Many games have 'Supercharger' after their name. I know that the supercharger was an add on that expanded the capabilities of the console but some of the games labelled this way work fine on my light sixer and some do not. It seems all those labelled don't actually require a Supercharger, they just work, but some do not work properly... like my beloved Gas Hog. Can you explain this please? Are they all supposed to require the add on? Or should they all just work?
  4. You OK there Ireland?

    For 50 years you give us of celtic ballads and then this? Granted, 50 years of only ballads perhaps does that to a person.

     

  5. Does this mean there's something wrong with the current connector ?
  6. Not sure what TV you are using, by my semi modern flat panel in my game room will not handle 240P signals on its own. So I have to run them through my OSSC or in the case of the Genesis 2 YPbPr cable I have in the game room, it uses a tink2x within the cabling and that seems to work. So i assume that cable is line doubling the 240P to 480P and that is why I'm able to make that cable work for me? I need to plug it back into my TV directly again to verify this as currently it goes into my Extron and then into my OSSC.
  7. All great suggestions. Ultimately thou I think, personally all 'original' controllers have to have support...💪🏻
  8. Well no luck. The scart cable seems to be doing its job although I'm getting unsupported mode now on the display. The converter is advertised as doing ypbpr/ycbcr output but no luck. Im guessing the display is not able to support the lower resolution. Only other input on the display is vga. So im guessing I need a different converter or cable to make this work.
  9. I put in a new battery when I got it in late december, let's see how it's holding up: It is 05/07/24 at 4:46PM ET The EZ Flash says... 05/06/24 at 4:44PM ET Looks like it lost a day and an hour while being completely unused and sitting in a bin. I'm not sure if that helps at all though 😛
  10. I personally doubt it due to the processing power of the atari 2600+...
  11. Being one of the developers of Deluxe Paint ST, this is a bit hard to hear. I remember it being very stable. And, Dan Silva, (developer of Amiga’s Deluxe Paint), was very impressed with our features and innovations (I.e. unlimited undo buffer, etc.).
  12. Inflation! The number one cause of inflation is rising wages! Ex: Target now pays $21.00 / hour up from $12.00 / hour. How does Target make that up? Go out back and plant a new money tree or raise prices? California gave fast food workers a big raise and now everyone is complaining that hamburgers now cost more! DUH! 

  13. sorry, before i dragged the folder and thats what it showed. Here is a zip of the new folder YOPAZ_.zip
  14. The LiteOn supply is not a USB supply. I just had a USB adapter plug attached to it. I think it used to be the supply from an old TiVo box.
  15. Firstly, I don't remember what it was that plopped into the cartridge port - some foodstuff perhaps - but it's been there for decades. And secondly, it's not corrosion on the power switch legs. It seems to be an insulation coating. It's supposed to be black. And as for the residue on the seam to the shield on the right hand side, note how it ends abruptly. Liquid damage wouldn't do that. My assumption is there used to be some sort of glue that's long since dried up. One issue is though as TZJB pointed out, something looks amiss around C74 to C77. Plus also to a lesser degree further down (C102+?). Assume they're capacitors? All this though is on the right hand side which I'm assuming has little to do with the RAM. Maybe that's why I had the original problem with SIO port connectivity though?
  16. Anything that doesn't require a expansion module or special controller, and any game I don't have. What I have already: b.c.'s quest for tires 2 burgertime buck rogers carnival centipede cosmic avenger dk dk jr. defender dukes of hazzard facemaker gorf keystone kapers ladybug looping miner 2049 moustrap mr. do pepper 2 popeye roc n rope smurf smurf paint 'n play space fury space panic subroc time pilot venture zaxxon thanks for looking through my list of stuff I have. PM me if you have some games for me.
  17. i picked it up from a vendor at vcf east a few weeks ago . they were selling them for $30
  18. I'd like Alien Bridgade Pole Position 2 for the 7800
  19. My game, Block'em Sock'em, is now available to play as a download on the Evercade VS and EXP https://evercade.co.uk/evercade-game-of-the-month-2024-2-block-em-sock-em/
  20. Since M-Network is fair game, I like to see updates for two of my favorites: - Bump N' Jump - Dark Cavern
  21. First, sorry for the almost decade late reply. Second, Brilliance (Amiga, Digital Creations) was basically the sequel to Deluxe Paint ST. Both were made by many of the same programmer/developers. (Stephen White, Anthony Pabon, Troy Gillette, myself, etc.). We, (ArtisTech Development), went to work for Digital Creations after we made DaVinci Designer, which we sold to Electronic Arts and they rebranded as Deluxe Paint ST.
  22. That’s just one file, can you zip up the yopaz folder? The naming of files is down to the game, there are no types or extensions, it’s just however the game names it. Edit: Ah, sorry, there’s just the one file. I’ll try copy that across and see what happens…
  23. I'm located in Europe so sizes are in centimeters: Activision pieces: roughly 23 x 30 cm each. Spider Fighter and Seaquest vary a bit since they have irregular shapes. (they also have standout pieces, I just noticed, making them particularly eyecatching. Like the diver on Seaquest. Frogger, Star Wars Empire, Lady Bug & Turbo: about 21,5 x 27 cm each. Star Raiders: 25 x 38 cm ET: 23,5 x 36,5 cm Please be aware sizes are in cm. 1 cm = 0.39 inch https://www.unitconverters.net/length-converter.html
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