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  2. With 2.3.15 i do see the PlusStore down message. But on 2.3.18 I don't see an option to upgrade to newer versions. I am considering removing all the files off my main page and place them in "my roms" instead, but this will break many share folders.
  3. I've often wondered, is it possible to make PlusCart have a direct link to one's NextCloud drive? Is it hosted on the PlusStore, or is it separate? If so, how about the linking to a onedrive or google drive?
  4. Yes, the RA-3-9600 SRAM and CP1610 CPU are interchangeable between PAL and NTSC variants. Interesting note - the STIC chips are pin compatible and can be safely swapped over, but will yield odd results if you don't make other changes to the system, eg to system clock. You can use an NTSC STIC in a PAL console if you change the system clock crystal (PAL systems have a system clock crystal and a colour frequency crystal) and generate a PAL 60Hz output. - HZ
  5. Not sure yet, they probably would have liked to do it today but it's been raining non-stop. I'll post here with pics once in place
  6. I was an Atari ST developer for a company called Migraph. This was one of our office computers It was last used in 1998. I have an ST monitor somewhere but it is buried deep in my warehouse So this item is being sold untested. but it does power up and was working when we stopped using it in 1998 the lighting was terrible when i took the photos the case looks pretty good the keyboard looks super great I couldn't find the mouse that came with the system so i grabbed an ST mouse out of a bucket of stuff the mouse has sun damage and will need a peroxide 'fix' there is also a power cord and what looks like a floppy cable one of the screws on the bottom fell out, so i have it held in with a small piece of clear tape SOLD AS-IS no refunds I have this on eBay right now but would be willing to sell it here for less if quick sale feel free to ask a lot of questions please make a reasonable offer shipping by usps ground should cost 38 to 78 depending how far from north carolina you are might have some atari ST magazine floppies i can toss in
  7. I should explain what increasing MHZ and NOPS does, so here is a picture of the read timing from the technical data manual: NOPS adjusts the #1 settling time, the time between detecting *MEMEN going low and sampling the address value MHZ affects how fast the PSRAM can output a byte, which needs to be less than the #2 access time shown in the diagram Ideally, you would set 9 NOPS and 280 MHz and it would all fit nicely in the diagram. But as we have found, the PSRAM chips are dodgy more often than not, and our TIs are all different too. So we have to search for our particular working values. All of mine work at 250MHz and 1NOP (with this newly optimised firmware), but some TIs may need more (#1) NOPs and this will push-out (#2) access time - so with more NOPs you may need to increase the MHz to pull it back within spec. But then you are fighting the dodgy PSRAMs, which starts to give bit errors on reads, when the speed is too fast for them. Finally, here is a recording of a real speech synthesizer (first) vs my device (second) saying "HELLO" in extended basic. TI-Hello3.wav I wrote somewhere that I was not happy with the signal noise my device introduced to the TI (through the sound chip) but I can say the real speech synth is about 2-3 times more noisy than my device (when you turn the volume right up to listen, when nothing is playing). The second word (my device) in the recording does have a more metallic sound to it, but I think the volume is pretty close between the two - and I'm more happy with my device overall after doing this test.
  8. Some collection photos: https://www.colecovisionzone.com/other.html
  9. Wow! We now have 7 amazing entries and only remains 96 hours to close the contest!
  10. Or better yet, look at the Jaguar Technical Reference Docs and try it yourself?
  11. Yesterday
  12. Interesting. Would love to see a comparison against the competition from CRC and Deoxit.
  13. Neither the Dynasty short boards or the TONG long board were designed with CGIA. There are '83 800XLF schematics with CGIA, but I don't think any samples exist in the wild. Designs moved to using KERI instead.
  14. I will have to look for the overlays (images) for the 4 and 6 switches.
  15. Mildly interesting to me, as I've never played with the TITL or IDT Assembler Directives. * * Example program to make a crash sound * TITL 'MY_TITLE' IDT 'MY_IDT' REF VMBW DEF CRASH * BUFFER EQU >1000 VDP RAM buffer used by * Sound generator * H01 BYTE >01 EVEN * CRASH LI R0,BUFFER Load VDP RAM buffer address. LI R1,CDATA Pointer to the sound data. LI R2,32 32 bytes to move to the VDP RAM buf BLWP @VMBW Move to VDP RAM buffer. * LOOP LIMI 0 Disable VDP interrupt. LI R10,BUFFER Load sound table address. MOV R10,@>83CC Load pointer to the table. SOCB @H01,@>83FD Set VDP RAM flag. MOVB @H01,@>83CE Start sound processing. LIMI 2 Enable VDP interrupt. * LOOP2 MOVB @>83CE,@>83CE Check if time is up JEQ LOOP Finished with the sound table. JMP LOOP2 Wait until finished. * CDATA BYTE >03,>9F,>E4,>F2,5 BYTE >02,>E4,>F0,12 BYTE >02,>E4,>F2,10 BYTE >02,>E4,>F4,8 BYTE >02,>E4,>F6,6 BYTE >02,>E4,>F8,4 BYTE >02,>E4,>FA,2 BYTE >01,>FF,0 END Results In: 00058MY_IDT A0000B0100B0200B1000B0201C0038B0202B0020B0420B00007F274F 0001 A0012B0300B0000B020AB1000BC80AB83CCBF820C0000B83FDBD820C00007F2C6F 0002 A0028B83CEB0300B0002BD820B83CEB83CEB13EEB10FBB039FBE4F2B05027F23BF 0003 A003EBE4F0B0C02BE4F2B0A02BE4F4B0802BE4F6B0602BE4F8B0402BE4FA7F21BF 0004 A0054B0201BFF007FC8CF 0005 30010VMBW 50002CRASH 7FAD1F 0006 : 99/4 AS . 99/4 ASSEMBLER MY_TITLE PAGE 0001 0001 * 0002 * Example program to make a crash sound 0003 * 0005 IDT 'MY_IDT' 0006 0007 REF VMBW 0008 DEF CRASH 0009 * 0010 1000 BUFFER EQU >1000 VDP RAM buffer used by 0011 * Sound generator 0012 * 0013 0000 01 H01 BYTE >01 0014 EVEN 0015 * 0016 CRASH 0017 0002 0200 LI R0,BUFFER Load VDP RAM buffer address. 0004 1000 0018 0006 0201 LI R1,CDATA Pointer to the sound data. 0008 0038' 0019 000A 0202 LI R2,32 32 bytes to move to the VDP RAM buf 000C 0020 0020 000E 0420 BLWP @VMBW Move to VDP RAM buffer. 0010 0000 0021 * 0022 LOOP 0023 0012 0300 LIMI 0 Disable VDP interrupt. 0014 0000 0024 0016 020A LI R10,BUFFER Load sound table address. 0018 1000 0025 001A C80A MOV R10,@>83CC Load pointer to the table. 001C 83CC 0026 001E F820 SOCB @H01,@>83FD Set VDP RAM flag. 0020 0000' 0022 83FD 0027 0024 D820 MOVB @H01,@>83CE Start sound processing. 0026 0000' 0028 83CE 0028 002A 0300 LIMI 2 Enable VDP interrupt. 002C 0002 0029 * 0030 LOOP2 0031 002E D820 MOVB @>83CE,@>83CE Check if time is up 0030 83CE 0032 83CE 0032 0034 13EE JEQ LOOP Finished with the sound table. 0033 0036 10FB JMP LOOP2 Wait until finished. 0034 * 0035 0038 03 CDATA BYTE >03,>9F,>E4,>F2,5 0039 9F 003A E4 003B F2 003C 05 0036 003D 02 BYTE >02,>E4,>F0,12 003E E4 003F F0 0040 0C 0037 0041 02 BYTE >02,>E4,>F2,10 0042 E4 0043 F2 . 99/4 ASSEMBLER MY_TITLE PAGE 0002 0044 0A 0038 0045 02 BYTE >02,>E4,>F4,8 0046 E4 0047 F4 0048 08 0039 0049 02 BYTE >02,>E4,>F6,6 004A E4 004B F6 004C 06 0040 004D 02 BYTE >02,>E4,>F8,4 004E E4 004F F8 0050 04 0041 0051 02 BYTE >02,>E4,>FA,2 0052 E4 0053 FA 0054 02 0042 0055 01 BYTE >01,>FF,0 0056 FF 0057 00 0043 0044 END 0000 ERRORS If you look closely and read between the lines, you can always see DX-10/TM990 influences. Also, as you can see, TI just made the default TITL = 'VERSION 1.2', because if YOU use TITLE, the TITLE you give is substituted for 'VERSION 1.2'.
  16. The Blob! As the blob, you have 25 turns to engulf "the city". Your blob starts out as the color in the upper left corner. At each turn, select an adjacent color to expand your blob. Your blob then becomes that new color. Use the highlighted keypad numbers to select the expansion color: #1 for blue, #2 for red, etc. Pressing #8 will put the game into auto-play mode, where the computer randomly selects the next color. (This just provides a quicker way to get to the end of the game, to test end game features. Such random color choices typically result in a loss, as there is no computer intelligence involved.) At the end of the game, press keypad #7 to replay the same game, or keypad #9 to start a new game. Or, if you won the game, press #0 for a ***bonus game*** before beginning a new game. blob.rom
  17. I love the WiiU’s ability to run “asymmetric” games where players see different things (like Nintendoland). Unfortunately there are’nt too many games supporting that. Having an extra screen for inventory or such is nice, too (as is hacking to install all games on a hard drive).
  18. Maybe the mystery is inside a dungeon
  19. Very true but that’s above my skill set. I’m happy doin lil repairs. Anything major I have to send out. If I can find someone willing to help
  20. That is very cool! PlusCart can never be orphaned then even without the Server. Where is the usb port on PlusCart?
  21. Kind of hard to search for, so if someone has a link or pics, I would love to see them. Preferably not taken with a webcam in a smokey dungeon. Cheers
  22. I always loved professors who gave partial credits. 😃
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