Tempest2k Posted April 3, 2011 Share Posted April 3, 2011 Hi guys. Would that work if you crack the Game Gear version of Mortal Kombat, In some way. So you can play it on the Lynx? It would be interesting. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted April 3, 2011 Share Posted April 3, 2011 Would that work if you crack the Game Gear version of Mortal Kombat, In some way. So you can play it on the Lynx? It would be interesting. The Game Gear has a Z80 CPU which isn't the same as the Lynx's 6502 so it'd be a complete rewrite. Quote Link to comment Share on other sites More sharing options...
high voltage Posted April 3, 2011 Share Posted April 3, 2011 Since Lynx games were written on the Amiga computer, you could just convert the Amiga version of MK. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted April 3, 2011 Share Posted April 3, 2011 Since Lynx games were written on the Amiga computer, you could just convert the Amiga version of MK. 68000 to 6502 is even worse to convert. Lynx development on the Amiga would require the use of a 6502 cross assembler application. Quote Link to comment Share on other sites More sharing options...
Kumimono Posted April 8, 2011 Share Posted April 8, 2011 Wondering, if you had the source code for Amiga MK, plus the development environment for Lynx... Lot of work, anyway. Hmmm, didn't the NES have a 6502 too? Let's convert some Mario games instead. (I joke.) Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted April 8, 2011 Share Posted April 8, 2011 Wondering, if you had the source code for Amiga MK, plus the development environment for Lynx... Lot of work, anyway. You could write a PC based application that converts each 68000 instruction into a sequence of 6502 instructions automatically and flags up the ones that it can't handle (for whatever reason). However, the end result will more than likely be very slow, potentially buggy and will not make the best use of the target machine. In my opinion, by the time you've done the conversion tool and got it going you could probably be a long way into developing a new game from scratch in the same time frame. Quote Link to comment Share on other sites More sharing options...
108 Stars Posted April 8, 2011 Share Posted April 8, 2011 (edited) There's hopefully a better fighting game coming to Lynx anyway. Edited April 8, 2011 by 108 Stars Quote Link to comment Share on other sites More sharing options...
Atari_afternoon Posted April 8, 2011 Share Posted April 8, 2011 Yes, I remember a screenshot by matashen in the "current Lynx projects sticky"... Quote Link to comment Share on other sites More sharing options...
108 Stars Posted April 8, 2011 Share Posted April 8, 2011 Indeed, that is World Karate Championship. But matashen also agreed to do a more modern style fighter with me afterwards, with special moves etc... that is the project closest to my heart.^^ Quote Link to comment Share on other sites More sharing options...
adfot1 Posted April 9, 2011 Share Posted April 9, 2011 Pit Fighter does me just fine even though its bloody awful Quote Link to comment Share on other sites More sharing options...
108 Stars Posted May 6, 2011 Share Posted May 6, 2011 Here´s an old April´s fools, there should be a ROM out there too, but I can´t find it. The ROM only has still pics, it´s a slideshow. But actually this could work; the idea was to change the character palettes for every background, so the game could make the best of the small palette with every combination of characters and backgrounds. The image here is sadly a JPEG, so many colors are added due to the fugly compression, but it gives a good idea how a low color MK could look on Lynx. Quote Link to comment Share on other sites More sharing options...
bohoki Posted May 11, 2011 Share Posted May 11, 2011 id much rather have a samurai shodown that would take advantage of the scaling 1 Quote Link to comment Share on other sites More sharing options...
108 Stars Posted May 12, 2011 Share Posted May 12, 2011 Maybe 2012 or 2013 will be the year for something like that, even if it´s not exactly Samurai Shodown. Quote Link to comment Share on other sites More sharing options...
ATARI7800fan Posted May 12, 2011 Share Posted May 12, 2011 Maybe 2012 or 2013 will be the year for something like that, even if it´s not exactly Samurai Shodown. interesting, I wonder what it could be. Quote Link to comment Share on other sites More sharing options...
JagChris Posted March 1, 2013 Share Posted March 1, 2013 I was playing Pit Fighter and I think of the handhelds of that era if MK had been done for the Lynx it would of been an awesome version. Or could of. Quote Link to comment Share on other sites More sharing options...
BrutallyHonestGamer Posted March 3, 2013 Share Posted March 3, 2013 it would've been better than the disaster of a gameboy version. Quote Link to comment Share on other sites More sharing options...
GadgetUK Posted March 3, 2013 Share Posted March 3, 2013 (edited) It would have played well, but you can't just 'port' the code from another console, at least not without a tonne of work. I've looked at this already to see if we can translate NES or C64 games to the Lynx and besides screen size differences and sound chips, it would be difficult with the Lynx memory map and encrypted loader etc. Edit: If someone can give me Lynx sized images of all the char animations and backgrounds (all graphics to work with 160 x 102) I could write this in no time. Edited March 3, 2013 by GadgetUK 2 Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted March 3, 2013 Share Posted March 3, 2013 Give him what he wants!!! SOMEONE, PLEASE!!! MORTAL KOMBAT ! 1 Quote Link to comment Share on other sites More sharing options...
Gregory DG Posted March 17, 2013 Share Posted March 17, 2013 (edited) Ah, yes... The old Atari Times Mortal Kombat II prank... Man, I wish that was real! The slideshow program was written for me by Mathias Domin. It's still available on the Atari Tmes website. http://www.ataritime...showarticle=314 BTW, the entire article is fake (obviously) and was ghost-written by me with authorization by Ethan Nobles to use his name. Greg Omi also said it was okay to use his name in the article. So that stuff about the pallet swapping technique... Fake. I imagine that would be pretty tough to pull off. Especially with so many characters. Edited March 17, 2013 by Gregory DG Quote Link to comment Share on other sites More sharing options...
108 Stars Posted March 17, 2013 Share Posted March 17, 2013 Thanks for the link. I know that the thing was a prank, but just as a hobby pixel artist I have been seriously giving the palette swap thing some thought. If it is possible on a technical level, I would think it might actually be a viable idea. Lots of optimizaton for the pixel artist, but the result may actually be a better looking game. I could pick some primary colors needed everywhere anyway, like black, white, red (very important for MK^^), and like have the skin colors of the sprites vary depending on background. Lot of planning, but I think your idea could work; after all the fake screenshots look pretty damn good. Quote Link to comment Share on other sites More sharing options...
LordKraken Posted April 16, 2013 Share Posted April 16, 2013 (edited) Actually we could use the sprites from the NES version. They have 6 colors per character and beeing 70 pixels height, rescaling is not needed. I can imagine that black and at least 1 "flesh" color are common to all of them, which made 16-6-6+2 = 6 colors free for BG. It's not much but it makes the conversion process much easier. All sprites are available are http://spriters-resource.com/ GadgetUK, I recognize that you code well and fast (I really liked your lynx ops project) but I'm pretty sure you would need more time than "no time" to code a mortal kombat clone Edited April 16, 2013 by LordKraken Quote Link to comment Share on other sites More sharing options...
woolfman Posted April 16, 2013 Share Posted April 16, 2013 Can´t wait to see it happen! Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted April 16, 2013 Share Posted April 16, 2013 the rest is the force Quote Link to comment Share on other sites More sharing options...
108 Stars Posted April 16, 2013 Share Posted April 16, 2013 (edited) They are still a bit big imo. Actually, a bit bigger than the ones from the Lynx mock up and the GB version I believe. Here's a pic in Lynx resolution with different versions of MK sprites in it; they all take up a lot of space on the screen and gameplay would suffer imo. I will definitely try how small I can go with them while still looking decent. Edited April 16, 2013 by 108 Stars 1 Quote Link to comment Share on other sites More sharing options...
108 Stars Posted April 16, 2013 Share Posted April 16, 2013 (edited) Here's a nice try; I took the GameBoy Raiden and had him automatically resized to 80% of the original size. Already makes quite a difference imo, and doesn't look too bad, especially since this is just the automatic resize function of Irfanview, now touching it up by hand yet. I replaced the Lynx part with the smaller sprite. And even smaller, 70% of GB size: There is detail lost, I can't argue with that. It might still look decent enough in motion though, and would offer good playability. But the 80% size might already be an okay compromise between looks and gameplay. Edited April 16, 2013 by 108 Stars 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.