Iwantgames:) Posted April 15, 2015 Share Posted April 15, 2015 I've got 3 missions built so far I got 2 more to go to finish my little story then I'll post it up for others to try out mission 3 I almost thought might be too tough but I pulled it off in the end with 1 tank left Quote Link to comment Share on other sites More sharing options...
Astharot Posted April 15, 2015 Share Posted April 15, 2015 (edited) Finally i won ElAlamein battle with 1 panzer destroyed.. first i lose because i wrong strategy.. i think (wrong) that on hill terrain was can possible line of fire.. equal on terrain that show ruin of destroyed panzer. Only a idea i no understand.. if your panzer no use full movement,(at example remain 1.0 point for move) it fire first of opponent or is random?? Edited April 15, 2015 by Astharot Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted April 15, 2015 Author Share Posted April 15, 2015 Congratulations As to your question, firing initiative is always random in an attempt to simulate the unpredictable conditions that affect tank crews in the heat of battle. Regarding line of sight, mountains, forests, other tanks and tank wreckage all block line of sight. Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted April 16, 2015 Share Posted April 16, 2015 Here's my little addition to panzer strike I like to call alien strike Some of the missions are quite hard I think but winnable. The correct playing order is: escape, defend, resupply, attack, defeat, end. Hope you enjoy it .hfe for HxC users and .dsk for everyone else Alien Strike.hfe Alien Strike.dsk 2 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted April 16, 2015 Author Share Posted April 16, 2015 Cool! I'll test them out and report back. 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted April 16, 2015 Author Share Posted April 16, 2015 So first scenario report: The alien Shermans were really no match for the humans' T44's and Tigers fortunately. Utter destruction of the murderous invaders ensued with only one unfortunate loss for the brave resistance. On to the next chapter... PS: I have attached a larger disk image that includes all the original as well as the Alien Strike ones. PSTRIKE.dsk Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted April 16, 2015 Share Posted April 16, 2015 Yea first mission was deliberately fairly easy I think #3 is were I started getting harder Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted April 16, 2015 Author Share Posted April 16, 2015 Second scenario: Defend - Well humanity is safe, for now... I managed to occupy the target just long enough to win with my only surviving tank, with both a Tiger I and Tiger II hot on my trail. Sheer dumb luck if you ask me, but hey, I'll take it 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted April 17, 2015 Author Share Posted April 17, 2015 Third scenario: Resupply - Well nuts... Humanity is definitely starving I'm afraid. Two tries, two losses. The damn Jagdpanther is too powerful at most ranges. I do have a new strategy in mind that should have a reasonable chance of working though. More to come By the way, I made minor enhancements to the AI movement and targeting routines, which likely made the AI even more challenging. The updated dsk image is attached here and to the first message in this topic. PSTRIKE.dsk 1 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted April 17, 2015 Share Posted April 17, 2015 Ahh then I might need to adjust the difficulty of the last three missions as I barely won those myself before your adjustments Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted April 17, 2015 Author Share Posted April 17, 2015 I don't think that will be necessary. The changes are really minor, and only apparent under a specific set of circumstances. For example, the AI previously allowed a maximum of 2 of its tanks to target the same enemy tank, the rationale being to avoid the trap of having all the computer controlled tanks rushing towards a single player tank and ignoring the maneuvers of the rest of the enemy tanks. This had the odd effect of otherwise in range AI tanks ignoring a close enemy tank when they could actually fire at it, and this was particularly apparent when only a couple of enemy tanks were left. Now the AI will take into account the number of remaining enemy tanks (those at least visible to it) when selecting targets. Another change eliminated the needless random facing changes for the AI tanks when adjacent to an enemy target. This will minimize the inadvertent exposure of the more vulnerable flank and rear armor to enemy fire. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted April 17, 2015 Share Posted April 17, 2015 Thats some cool stuff Vorticon!! AI is proving to be a tough nut to crack for me right now. I always find it fascinating how software programmers handle case-specific stuff without it turning into a big "cross-your-fingers-and-pray" hack job (like mine is right now) Have only had minimal time to play this game, but from what i have seen, the replay value is tremendous. Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted April 17, 2015 Share Posted April 17, 2015 I don't think that will be necessary. The changes are really minor, and only apparent under a specific set of circumstances. For example, the AI previously allowed a maximum of 2 of its tanks to target the same enemy tank, the rationale being to avoid the trap of having all the computer controlled tanks rushing towards a single player tank and ignoring the maneuvers of the rest of the enemy tanks. This had the odd effect of otherwise in range AI tanks ignoring a close enemy tank when they could actually fire at it, and this was particularly apparent when only a couple of enemy tanks were left. Now the AI will take into account the number of remaining enemy tanks (those at least visible to it) when selecting targets. Another change eliminated the needless random facing changes for the AI tanks when adjacent to an enemy target. This will minimize the inadvertent exposure of the more vulnerable flank and rear armor to enemy fire. Ahh ok cool Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted April 17, 2015 Author Share Posted April 17, 2015 Thats some cool stuff Vorticon!! AI is proving to be a tough nut to crack for me right now. I always find it fascinating how software programmers handle case-specific stuff without it turning into a big "cross-your-fingers-and-pray" hack job (like mine is right now) Have only had minimal time to play this game, but from what i have seen, the replay value is tremendous. Thanks Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted April 21, 2015 Author Share Posted April 21, 2015 Hah! Finally won the Resupply mission without a single loss. My strategy worked The Attack scenario was also won without too much difficulty as I was able to use a couple of tanks as bait while my main forces sneaked around to the target. It helped quite a bit however that I had the firing initiative most of the time though. I also barely won the Defeat mission, mostly on account that the last enemy tank was blocked by wreckage and could not get to my last surviving tank in time he he... As for the End mission, nicely done ending indeed I had a lot of fun playing these scenarios, as for once I did not create them and so had no idea what to expect. @Iwantgames:): Would you be willing to put together a short document describing the Alien Strike scenarios along with estimated levels of difficulty? I'd like to include it with the final package when I publish it on the TI Gameshelf site. Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted April 21, 2015 Share Posted April 21, 2015 Sure I'll work on it and get it posted Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted April 27, 2015 Share Posted April 27, 2015 Alien Strike.rtf 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted April 29, 2015 Author Share Posted April 29, 2015 Thanks! The TI Gameshelf site will be updated this weekend 1 Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted April 29, 2015 Share Posted April 29, 2015 very nice! only complaint is i need the manual or catalog open to pick a scenerio and that's probably my lazyness Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted April 30, 2015 Author Share Posted April 30, 2015 very nice! only complaint is i need the manual or catalog open to pick a scenerio and that's probably my lazyness I thought about having a specific naming convention for the scenarios and then have a routine scan the disk and list all the available scenarios, but I did not have enough memory left to do so. I suppose I could have created a separate chained program for that purpose, and that's probably *my* laziness Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted July 13, 2015 Share Posted July 13, 2015 One thing would be interesting... a way to 'adjust' the enemy forces level of training. If all my opponents drove a tank like the guy below, I'd never have a problem winning! 1 Quote Link to comment Share on other sites More sharing options...
am1933 Posted July 13, 2015 Share Posted July 13, 2015 One thing would be interesting... a way to 'adjust' the enemy forces level of training. If all my opponents drove a tank like the guy below, I'd never have a problem winning! In tank warfare they say that the best position to get your tank into is a "top down" position, I think this guy took it a little too literally. Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted July 13, 2015 Author Share Posted July 13, 2015 One thing would be interesting... a way to 'adjust' the enemy forces level of training. If all my opponents drove a tank like the guy below, I'd never have a problem winning! Well, the scenarios are rated for difficulty level. For example, it is really hard to lose the El Alamein or the first Alien Strike scenarios. The AI tactics do not change but their effectiveness varies with the type of tanks commanded. Hilarious video by the way 1 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted October 16, 2015 Share Posted October 16, 2015 Hey Vorticon, a full sized manual..... EXCELLENT! Also, the label turned out great on vinyl! ----- THANKS! 4 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted October 16, 2015 Share Posted October 16, 2015 that is sexy Quote Link to comment Share on other sites More sharing options...
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