luckybuck Posted August 2, 2014 Author Share Posted August 2, 2014 No, please see my posting #1 here: Enterprise in Star Raiders II - Timeclock - help needed - Atari 5200 / 8-bit Programming - AtariAge Forums Quote Link to comment Share on other sites More sharing options...
devwebcl Posted August 2, 2014 Share Posted August 2, 2014 No, please see my posting #1 here: Enterprise in Star Raiders II - Timeclock - help needed - Atari 5200 / 8-bit Programming - AtariAge Forums Ok. cool so that was my remain. It is not random, but it has a low probability to hit it (the odds are 1 in 128), So still are you looking for to replicate the easter egg, although you already have a video of it ? Quote Link to comment Share on other sites More sharing options...
luckybuck Posted August 2, 2014 Author Share Posted August 2, 2014 Yes, I saw the Enterprise in the 80's once, therefore this is for real. So, when doing 128 jumps and saving the game before(!) the jump, everyone should be able to reproduce this scene. But even more important things have to be done before. Artifact list #2 for example, mainly rare tapes and software which seems to be lost in time... Quote Link to comment Share on other sites More sharing options...
Keatah Posted August 2, 2014 Share Posted August 2, 2014 I like to find hard endings as well. That's what the wife said after an evening on the town.. 1 Quote Link to comment Share on other sites More sharing options...
luckybuck Posted August 2, 2014 Author Share Posted August 2, 2014 :-) Of course, this hard, too. And there is one from Jack in 1961: "We choose to go to the moon and do the others things, not because they are easy, but because they are hard." So, we can fix, no progress without being hard... Even in the end, "Die Hard" there are many parts... Quote Link to comment Share on other sites More sharing options...
devwebcl Posted August 2, 2014 Share Posted August 2, 2014 Yes, I saw the Enterprise in the 80's once, therefore this is for real. So, when doing 128 jumps and saving the game before(!) the jump, everyone should be able to reproduce this scene. But even more important things have to be done before. Artifact list #2 for example, mainly rare tapes and software which seems to be lost in time... Sorry, but still I dont follow you. You have the movie, then you can create the animated gif... thus what is it still left ? Quote Link to comment Share on other sites More sharing options...
luckybuck Posted August 2, 2014 Author Share Posted August 2, 2014 Hi devwebcl, the movie is from someone from youtube, not from me. What I would like to make is a saved state of the Atari, so that everyone here can see this on his own. Quote Link to comment Share on other sites More sharing options...
devwebcl Posted August 2, 2014 Share Posted August 2, 2014 got it ! ypu want a emulator save state, so you can watch the movie y whenever you want... or even better to modify the registers to hit the easter egg directly ? Quote Link to comment Share on other sites More sharing options...
luckybuck Posted August 2, 2014 Author Share Posted August 2, 2014 (edited) Hey, that's a great idea after 30 years. To fire at the enterprise and play a little Khan... Great! :-))) So, the highest ranking would then be: Fleet Admiral and Kirk-Killer. Edited August 2, 2014 by luckybuck Quote Link to comment Share on other sites More sharing options...
Atari8bitCarts Posted September 4, 2014 Share Posted September 4, 2014 :-) Hi Henrik, Exactly what I thought. I managed that, loop after loop, but no one has seen so far beyond 10/10.... That is the goal. Under normal circumstances it is impossible. The game is at that point too fast. Maybe I'm missing something here, but are you saying that 2049'r is too difficult to beat? It's been a while and I've gone past level 10, straight up without using the level skip. Now Bounty Bob Strikes Back is damn near impossible Quote Link to comment Share on other sites More sharing options...
luckybuck Posted September 4, 2014 Author Share Posted September 4, 2014 Hi! Well, in the 1st you can go from 1 to 10, no problem, even today. In the 2nd loop, too. This goes on up to the 8th loop, from here the impossible begins. in the last loop, loop 10, it is impossible. There are some hints here, but at the moment, I have not the time for this. So, please stay tuned, the solution will come soon... Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 4, 2014 Share Posted September 4, 2014 We just played Miner again in the HSC - looks like it's the third screens that are "impossible" starting on Zone 5 (tried Zone 10 same, didn't try Zones 6-9). Perhaps you someone can confirm this is the same on the real Cart. Hope we can get this fixed. Quote Link to comment Share on other sites More sharing options...
luckybuck Posted September 4, 2014 Author Share Posted September 4, 2014 Yes, in my post #20 there is a pictures, which shows it. Just one level up. It is impossible to clear that floor. Next month, we have the general assembly of Abbuc, where all the genius people meet each other. That is the right time for that... So, stay tuned. 1 Quote Link to comment Share on other sites More sharing options...
easyrhyme Posted August 2, 2015 Share Posted August 2, 2015 Beat Zone 10 - Level 10 using Altirra (Atari 800 cartridge). Goes to Zone 11 - Level 1. Not sure if it's any faster than 10. You can use cheat code: $b7 = level # (1-10) $b8 = zone # (1-255) Zone 255 seems to loop forever. 1 Quote Link to comment Share on other sites More sharing options...
Tempest Posted August 2, 2015 Share Posted August 2, 2015 How fast is zone 255? Quote Link to comment Share on other sites More sharing options...
easyrhyme Posted August 2, 2015 Share Posted August 2, 2015 Zones 10-255 feel like same speed. Quote Link to comment Share on other sites More sharing options...
luckybuck Posted August 2, 2015 Author Share Posted August 2, 2015 @easyrhyme Thank you very,very much!!! Quote Link to comment Share on other sites More sharing options...
Tempest Posted August 2, 2015 Share Posted August 2, 2015 Zones 10-255 feel like same speed. That would make sense. I'm guessing Bill didn't define any variables past zone 10 because it's impossible to beat anyway. Quote Link to comment Share on other sites More sharing options...
luckybuck Posted August 2, 2015 Author Share Posted August 2, 2015 Tempest, an Apple in an Atari-site? Quote Link to comment Share on other sites More sharing options...
Tempest Posted August 2, 2015 Share Posted August 2, 2015 Tempest, an Apple in an Atari-site? Not an Apple, a Banana Jr. 1 Quote Link to comment Share on other sites More sharing options...
luckybuck Posted August 18, 2015 Author Share Posted August 18, 2015 (edited) easyrhyme has it, JAC! had helped, too. Now, the game is solved: " You can use cheat code: $b7 = level # (1-10) $b8 = zone # (1-255) Zone 255 seems to loop forever. " Yes, Zone 255 starts in level 1 up to 10 and then 1 again forever. From Zone 10, Level 10 it goes to Zone 11, Level 1. Please set PM-Collision-Detection in Altirra to off. Miner10-10.a8s.zip When using the above RAM-shot, please use OS B system. easyrhyme and JAC! thank you so much for solving that 32 year mystery. :-))) One X-file less. Edited August 18, 2015 by luckybuck Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 25, 2015 Share Posted August 25, 2015 We just played Miner again in the HSC - looks like it's the third screens that are "impossible" starting on Zone 5 (tried Zone 10 same, didn't try Zones 6-9). Perhaps you someone can confirm this is the same on the real Cart. Hope we can get this fixed. Yes, in my post #20 there is a pictures, which shows it. Just one level up. It is impossible to clear that floor. Next month, we have the general assembly of Abbuc, where all the genius people meet each other. That is the right time for that... So, stay tuned. I'm still tuned! So... ...my post above about some of the third levels being impossible - am I right? - can this be fixed? - is it just the versions I have been using - or a PAL issue. Your picture shows a tenth level that is impossible - on which Zone was that? I'll give it a go Quote Link to comment Share on other sites More sharing options...
luckybuck Posted August 25, 2015 Author Share Posted August 25, 2015 As I have written above: 10-10. That means level 10, zone 10. In zone 1 you should be able to go through level 1 to 10. Then the game starts in zone 2, level 1. Even here you should be able to through to level 10. Then zone 3 and so on. At zone 5-7 some(!) levels are impossible due to speed reasons. Exact this is true for 10-10. Therefore, with Altirra you can deactivate the collision detection and finish that zone, level or whatever. :-) Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 26, 2015 Share Posted August 26, 2015 We just played Miner again in the HSC - looks like it's the third screens that are "impossible" starting on Zone 5 (tried Zone 10 same, didn't try Zones 6-9). Perhaps you someone can confirm this is the same on the real Cart. Hope we can get this fixed. So we are agreed Miner 2049er does need fixing so us real hardware guys can play through from 1/1 to 10/10. It's the mutants' speeds that are the problem. Still would like confirmation if the real cart version has the same issue. I remember the tenth zone on cart had super energy jumps so there must be a different version out there to the file versions - I don't have the cart but a friend had one, pretty sure this wasn't a dream... about the cart, not having a friend Quote Link to comment Share on other sites More sharing options...
luckybuck Posted August 26, 2015 Author Share Posted August 26, 2015 Yes, you are right, where should I sign? Fixing? You mean, Bill H. has given you the source code? If so, we would be proud to put them here: https://atariwiki.org/wiki/Wiki.jsp?page=Articles#section-Articles-SourceCodes Cool would be a selectable speed option. Yes, it should go from Zone 1 / Level 1 to final Zone 255 / Level 10. Long, long winter nights required.... Quote Link to comment Share on other sites More sharing options...
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