emkay Posted May 22, 2016 Share Posted May 22, 2016 (edited) And another one pulled through Patch 8 , single VBI and 15kHz only. It seems, faster updates can kill some fluffiness in sounding. So while Drums get better with faster updates, some other instruments won't. Edited May 22, 2016 by emkay Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 22, 2016 Share Posted May 22, 2016 Another old favorite, well just a loop of it... pure 15kHz, 2xVBI... now in Patch 8. https://www.youtube.com/watch?v=pdgfo-0rWpk Perhaps I should add some more different filter sweeps .... I Love the deep base sounds Quote Link to comment Share on other sites More sharing options...
emkay Posted May 26, 2016 Share Posted May 26, 2016 Patch 8 is really a relief .... 4 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted May 26, 2016 Share Posted May 26, 2016 Killer bass kicks in at the 0:07 mark. I like that. The high part in the beginning (I think track 3) is a bit grating, not sure if it's slightly detuned or just a rough sound. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 26, 2016 Share Posted May 26, 2016 Cool Quote Link to comment Share on other sites More sharing options...
emkay Posted May 27, 2016 Share Posted May 27, 2016 Killer bass kicks in at the 0:07 mark. I like that. The high part in the beginning (I think track 3) is a bit grating, not sure if it's slightly detuned or just a rough sound. The high part is a full octave higher than with standard RMT . Since it's 15kHz based, it's a method to keep the distance of the notes as close as possible . I'm also satisfied with the low "grate" that is reached even at 1x VBI. Quote Link to comment Share on other sites More sharing options...
emkay Posted May 27, 2016 Share Posted May 27, 2016 Gen 2 is still a hard bread, as I don't like it for most melodic stuff. But here some changes, with some variations there... it also makes the tune more fluent. And, well some enhanced "snare" there 7 Quote Link to comment Share on other sites More sharing options...
emkay Posted May 28, 2016 Share Posted May 28, 2016 I wonder, how much work it could be to change the AUDCTL directly in the envelope. Or one uses gen 2 or C on channel 0 and/or 2 to change the clocking from base (15 or 64kHz) to 1.79MHz , as long as the generator is used. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted May 28, 2016 Share Posted May 28, 2016 Gen 2 is still a hard bread, as I don't like it for most melodic stuff. But here some changes, with some variations there... it also makes the tune more fluent. And, well some enhanced "snare" there Dare I say it, 0:36 onwards has a SID sound to it. That's not a putdown. Very different and non-standard PoKey sound. 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 28, 2016 Share Posted May 28, 2016 Nice! Quote Link to comment Share on other sites More sharing options...
emkay Posted May 29, 2016 Share Posted May 29, 2016 Nice to read, people like it. I still have to point out: It's one POKEY at single VBI speed. Quote Link to comment Share on other sites More sharing options...
emkay Posted June 3, 2016 Share Posted June 3, 2016 And another one pulled into P8 To me, the most interesting part is to check what could be done with one POKEY at 1VBI programming, because that's the "sound" that would fit into games and demos... 3 Quote Link to comment Share on other sites More sharing options...
emkay Posted June 3, 2016 Share Posted June 3, 2016 (edited) Analmux did a real great job with those pitch table calculations. It allows to have never - before - heared resulting harmonics with POKEY. Edited June 3, 2016 by emkay 2 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted June 3, 2016 Share Posted June 3, 2016 And another one pulled into P8 To me, the most interesting part is to check what could be done with one POKEY at 1VBI programming, because that's the "sound" that would fit into games and demos... Killer - so many new sounds from PoKey after all these years. Quote Link to comment Share on other sites More sharing options...
emkay Posted June 4, 2016 Share Posted June 4, 2016 Quick edit. Some upgrades possible ... Quote Link to comment Share on other sites More sharing options...
emkay Posted June 4, 2016 Share Posted June 4, 2016 Two different versions may show the finetune possibilities... 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted June 5, 2016 Share Posted June 5, 2016 Any proposals? Quote Link to comment Share on other sites More sharing options...
Rybags Posted June 5, 2016 Share Posted June 5, 2016 Proposal - yes. Possibly the sounds made available could lend well to a Commando music conversion. Quote Link to comment Share on other sites More sharing options...
emkay Posted June 5, 2016 Share Posted June 5, 2016 Something like that is sufficient enough? Actually it's not the full tune, just the shorter version by Sack/cos . Quote Link to comment Share on other sites More sharing options...
emkay Posted June 5, 2016 Share Posted June 5, 2016 Youtube really should add some volume adjustment Quote Link to comment Share on other sites More sharing options...
+MrFish Posted June 5, 2016 Share Posted June 5, 2016 Any proposals? I always liked this version of Monkey Island you did: Secret of Monkey Island.xex Is there anything Patch 8 provides that could make it even better, or give an interesting variant? Quote Link to comment Share on other sites More sharing options...
emkay Posted June 5, 2016 Share Posted June 5, 2016 Is there anything Patch 8 provides that could make it even better, or give an interesting variant?Patch 8 is optimized for 15kHz and some 16 Bit sounds. The tune is done , using the 4 channels. It would be needed to remove a voice for that. On POKEY it will possible sound worse then. I'd like to check the commando tune first, to have a more completed one. 3channels were sufficient. But, who knows, if there's another idea around the next corner Quote Link to comment Share on other sites More sharing options...
+MrFish Posted June 5, 2016 Share Posted June 5, 2016 Patch 8 is optimized for 15kHz and some 16 Bit sounds. The tune is done , using the 4 channels. It would be needed to remove a voice for that. On POKEY it will possible sound worse then. I'd like to check the commando tune first, to have a more completed one. 3channels were sufficient. But, who knows, if there's another idea around the next corner Maybe it's your opportunity to do a little work with stereo on the side then. 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted June 6, 2016 Share Posted June 6, 2016 A "wild commando" version, see it as an inspiration helper If using such heavy filter sweeps and portamento FX, there have compromises to live with. And, well, keep in mind, many of those "portamento" sounds were done using filter sweeps, as the 15kHz resolution is lower... Quote Link to comment Share on other sites More sharing options...
emkay Posted June 7, 2016 Share Posted June 7, 2016 Some testing changes and many "yelling" parts on the lead voice removed. Quote Link to comment Share on other sites More sharing options...
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