+MrFish Posted April 3, 2018 Author Share Posted April 3, 2018 (edited) Ghostbuster's players graphics really need to be improved, especially poor single color players (VCS players are better!). This is an interesting point about 2600 sprites being better. I think in many cases, because the system is generally weaker in graphics, that more attention is given to the individual graphic elements. One other example I can think of off the top of my head is Crystal Castles. The sprites are reasonably well designed in the 8-bit version but in many cases the 2600 version's sprites are better. For instance, the bear is only a single color on the 2600 version, but looks better in my opinion than the multicolor 8-bit version. Now, the trees are more of a general design decision, the 8-bit version having chosen double-width, rather than to have flickering sprites at single-width. But the bear and other sprites are just drawn better on the 2600 version. In other games I see a lot of vertical changes in color for 2600 sprites, whereas on the 8-bits they'll often use a single color or perhaps only 2 colors. In a way, it seems like a lot of effort often goes in to making up for the 2600's weaknesses, whereas with the 8-bits there's been some laziness. Edited April 3, 2018 by MrFish Quote Link to comment Share on other sites More sharing options...
+MrFish Posted April 3, 2018 Author Share Posted April 3, 2018 BTW, Summer Games graphics, especially flag selection, need to be improved too. Man, I always thought Summer Games was pretty finely done. So, you'd like to see more countries available for selection? What other graphics do you see as being weak in Summer Games? 1 Quote Link to comment Share on other sites More sharing options...
peteym5 Posted April 3, 2018 Share Posted April 3, 2018 Advance Dungeons and Dragons Style Role Playing Game. If there is something I like to see on the Atari 8-bit, I will make it. 2 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted April 3, 2018 Share Posted April 3, 2018 This is an interesting point about 2600 sprites being better. I think in many cases, because the system is generally weaker in graphics, that more attention is given to the individual graphic elements. One other example I can think of off the top of my head is Crystal Castles. The sprites are reasonably well designed in the 8-bit version but in many cases the 2600 version's sprites are better. For instance, the bear is only a single color on the 2600 version, but looks better in my opinion than the multicolor 8-bit version. Now, the trees are more of a general design decision, the 8-bit version having chosen double-width, rather than to have flickering sprites at single-width. But the bear and other sprites are just drawn better on the 2600 version. In other games I see a lot of vertical changes in color for 2600 sprites, whereas on the 8-bits they'll often use a single color or perhaps only 2 colors. In a way, it seems like a lot of effort often goes in to making up for the 2600's weaknesses, whereas with the 8-bits there's been some laziness. Wouldn't that also be because every 2600 game needs a dedicated display kernel, making it "easier" to do scanline colour changes on the sprites? 1 Quote Link to comment Share on other sites More sharing options...
Stefan Both Posted April 3, 2018 Share Posted April 3, 2018 I own 4 different systems so I can agree with the opinion, there is no real need to convert a game, even if it would be possible to improve it. Laura impressed me. And it's an "A8 game only" isn't it? Or that Ridiculous Reality... But I also enjoy the games we're playing at the high score club, even- maybe because thats often old(style) games. Stefan 1 Quote Link to comment Share on other sites More sharing options...
NRV Posted April 3, 2018 Share Posted April 3, 2018 Hmm - I think someone started that, it was Project M Ha.. I was talking about something better than that (at least about the engine, that's no game yet). I found and old list of possible ports that I liked, all arcade games: Exerion Front Line Jumpbug Empire City Crazy Climber Bagman Sidepocket Turtles Road Fighter Starforce Raimais City Connection Elevator Action Rygar Bubble Bobble Quote Link to comment Share on other sites More sharing options...
Fingolfin Posted April 3, 2018 Share Posted April 3, 2018 re: Lunar Lander http://moonlander.seb.ly I don't like running online emulations but this one's very simple (as it should be!). Much better than the Lunar Lander emulation presently on Atari's own website! Cie La Vie! Quote Link to comment Share on other sites More sharing options...
Fingolfin Posted April 3, 2018 Share Posted April 3, 2018 A8 minecraft … merely typing that has alerted Microsoft security drones; they’re on their way…I can hear something loud and buzzing outside my window…oh, no th 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted April 3, 2018 Share Posted April 3, 2018 This is an interesting point about 2600 sprites being better. (...) I hope someone would improve A8 Ghostbuster's players sprites! VCS A8 C64 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted April 3, 2018 Author Share Posted April 3, 2018 (edited) Wouldn't that also be because every 2600 game needs a dedicated display kernel, making it "easier" to do scanline colour changes on the sprites? [Edit] It might be easier, but if not being easy were the excuse for doing a a poor job then I guess all A8 sprites should look inferior to 2600 sprites. One thing you can say about all of the Activision ports from 2600 that people are criticizing: at least they made the A8 sprites up to par with those on the 2600. Edited April 3, 2018 by MrFish Quote Link to comment Share on other sites More sharing options...
+Philsan Posted April 3, 2018 Share Posted April 3, 2018 Man, I always thought Summer Games was pretty finely done. So, you'd like to see more countries available for selection? What other graphics do you see as being weak in Summer Games? A8 C64 I think A8 palette allows a better skin color... A8 C64 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted April 3, 2018 Author Share Posted April 3, 2018 (edited) I thought you'd probably bring out the gymnastics as an example. You're right, it could use a couple DLI's to change the crowd colors, the colors of the lights, and maybe even one more to add some variation to the mats. Same thing could be done for the swimming; and, yes, he's a little bit pink, isn't he. At least they used a DLI for the crowd on the swimming, which they didn't do for the gymnastics. Seems kind of lazy... Edited April 3, 2018 by MrFish 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted April 3, 2018 Author Share Posted April 3, 2018 (edited) A couple of DLI's (and a change for the swimmer's P/M color) could easily get you to here: Edited April 3, 2018 by MrFish 8 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted April 3, 2018 Author Share Posted April 3, 2018 Man, the more I look at that swimmer's arm there, I'm wondering what in the world is going on. It looks like some kind of chicken wing or something. 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted April 4, 2018 Author Share Posted April 4, 2018 Bagman Classic arcade game. I've thought about this one myself. Sidepocket The A8 could use some better pool games. This is pretty good and looks doable. Pool games are ultimately a little frustrating on lower resolution machines because some shots that are possible don't seem to allow for the right angle of shot to put them in. A good game for such systems should allow for enough error that they don't become frustrating, but at the same time aren't overly easy. Road Fighter Never played it before just now, but it looks pretty cool. I'll have to check it out more. One thing about vertical scrolling games like this is that we don't have all that vertical room; so it's really necessary to adjust gameplay to suit the shorter screen of the A8; plus, they might not end up being as fun as the arcade because of that. Having said that, spy hunter is pretty fun. Starforce First time playing this one too. I like what I've played so far. Fun game with cool graphics. I don't really like the endbosses that much, but that's something that could changed. Also, same issues here with vertical scrolling, so may not translate as good, but with proper adjustments still good be a good game on the A8. Raimais This looks like a pretty cool game too. It gets a little hard after a few stages, but gameplay can always be adjusted. Also, I think there could be some other cool powerups to add (maybe there are more in later stages?). Rygar This doesn't look possible on the system, with so many large moving objects at once. You might be able to scale things down, but for sprites you'd probably have to use double or quad width, blocky sprites and a multiplexer. It would be interesting to try something like that, as I don't if I've seen too many attempts at large, blocky sprites on the system, especially a lot and using a multiplexer. Bubble Bobble I think a lot of people are interested in seeing this one for the system. In fact I believe Tezz has it on his list and you also had a tech demo of a game based on it (I think I still have a copy of it), correct? 1 Quote Link to comment Share on other sites More sharing options...
Atari030 Posted April 4, 2018 Share Posted April 4, 2018 Shadow of the beast, Checkered Flag, Hard drivin, Desert strike, Blue lightning.... lots of other Lynx games too. 1 Quote Link to comment Share on other sites More sharing options...
Gunstar Posted April 4, 2018 Share Posted April 4, 2018 Front Line Ikari Warriors Double Dragon Elevator Action Mappy Vindicators Quote Link to comment Share on other sites More sharing options...
+Philsan Posted April 4, 2018 Share Posted April 4, 2018 I would definitely play a good tennis game and a good soccer game. Regarding tennis, we already have Atari Tennis but gameplay's boring. We have source code so it could be improved. BTW, tennis players aren't on the same scanline so no sprites limitations. To make a good soccer game is not easy task. Perhaps Thorn EMI Soccer could be improved. I think C64 Emlyn Huges International Soccer is impossible for A8. Perhaps Microprose Soccer would be possible. When you think about games like Kick Off or Sensible Soccer, keep in mind that Atari doesn't have color high resolution so ball's physics are not easy at 160x200 resolution. Regarding sports games, perhaps few people know International Basketball for C64. You have to play it to discover the fact players have a body, they don't overlap each others. 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 4, 2018 Share Posted April 4, 2018 When it comes to sport games, how about Hypa-Ball which AFAIK up to now is exclusive to the C64 and ZX Spectrum? It features two teams of 3 players each, one ball, one moving basket. Great music for the POKEY people to recreate or improve, also rather fun to play. 2 Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted April 4, 2018 Share Posted April 4, 2018 (edited) When it comes to sport games, how about Hypa-Ball which AFAIK up to now is exclusive to the C64 and ZX Spectrum? It features two teams of 3 players each, one ball, one moving basket. Great music for the POKEY people to recreate or improve, also rather fun to play. Well, if you can accept a simple, boring, stupid, awful clone try this one: http://a8.fandal.cz/detail.php?files_id=5520 Once released on the german Diskline magazine... (Antist, so author most likely was Stefan Soelbrandt). Edited April 4, 2018 by CharlieChaplin 1 Quote Link to comment Share on other sites More sharing options...
McKong Posted April 4, 2018 Share Posted April 4, 2018 Bruce Lee 2. The C64 version looks goodIkari WarriorsThe Last Ninja Bubble Bobble Gryzor/Contra Wonder Boy Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted April 4, 2018 Share Posted April 4, 2018 Man, the more I look at that swimmer's arm there, I'm wondering what in the world is going on. It looks like some kind of chicken wing or something. I guess it's meant to be the other way around you see it. The arm is left behind the body and throws a "shadow" onto the body. A single pixel would improve the visualization, as the arm is very thin in the transition - not good. Quote Link to comment Share on other sites More sharing options...
carlsson Posted April 4, 2018 Share Posted April 4, 2018 if you can accept a simple, boring, stupid, awful clone try this one: http://a8.fandal.cz/detail.php?files_id=5520 Well, it is a little more polished than my comp.sys.sinclair crap game from 2003 but that one I threw together in less than one evening. https://www.yoursinclair.co.uk/csscgc/csscgc.cgi?search=hypadull.tap&year=2003 At least it shows someone previously has tried, though they didn't implement the original game to the fullest. I'm afraid several of the more sophisticated suggestions in this thread would pan out in similar ways, ambitious projects that turn out to not be feasible and left as tech demos at best. Quote Link to comment Share on other sites More sharing options...
Level42 Posted April 4, 2018 Share Posted April 4, 2018 1. Bubble Bobble !!!!!!! ( ) 2. Eyes (much forgotten game, brilliant to play, runs on Pac Man hardware on the arcade version soooooooo........maybe it could be based on (Ms.)Pac code ?? 3. Chip's Challenge (Lynx version) 4. Toki (from arcade/Lynx) 5. Amidar Quote Link to comment Share on other sites More sharing options...
Tezz Posted April 4, 2018 Share Posted April 4, 2018 (edited) 1. Bubble Bobble !!!!!!! ( ) That was an example running on Nostys Tomek-8 cartridge. I've been interested in developing games using a PIC based cart for a while. A whole world of new opportunities for A8 games. Not that I would ever stop developing for the stock Atari too though Edited April 4, 2018 by Tezz 1 Quote Link to comment Share on other sites More sharing options...
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