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  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

      20.3k
      posts
    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

      707.4k
      posts
    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

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      posts
    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

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      posts
    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.

       

      73.2k
      posts
    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

      218.6k
      posts
    7. Atari VCS

      Discussion forum for the new Atari VCS console.

      18.9k
      posts
    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

      35.9k
      posts
    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

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      posts
    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

      65.9k
      posts
    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

      556
      posts
  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

      424.9k
      posts
    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

      132.4k
      posts
    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

      279.9k
      posts
    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

      3.7k
      posts
    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

      7.7k
      posts
    6. Vectrex

      Discuss the world's only vector-based video game console here!

      12.2k
      posts
    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

      12k
      posts
    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

      6.5k
      posts
    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

      14.7k
      posts
    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

      3.6k
      posts
    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

      1.2k
      posts
    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

      2.4k
      posts
    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

      1.4k
      posts
  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

      41.2k
      posts
    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

      14.1k
      posts
    3. 239k
      posts
    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

      17.4k
      posts
    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

      7.8k
      posts
    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

      7.9k
      posts
  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

      232.5k
      posts
    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

      859
      posts
    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

      725
      posts
    4. Atari VCS (Redirect)   (8,750 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

      10.2k
      posts
    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

      3.3k
      posts
    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

      3.4k
      posts
    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

      22.4k
      posts
    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

      13.4k
      posts
    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

      27.5k
      posts
  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

      3.1k
      posts
    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

      45.9k
      posts
    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

      31.7k
      posts
    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

      33.3k
      posts
    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

      16.6k
      posts
    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

      19.9k
      posts
    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

      4.6k
      posts
  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

      241.2k
      posts
    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

      170.5k
      posts
    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

      51k
      posts
    4. Free Games and More

      Spreading the Love with Free Games and other items.

      2.5k
      posts
    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

      14.4k
      posts
  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

      23.5k
      posts
    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

      16.4k
      posts
    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

      11.9k
      posts
    4. 2.4k
      posts
    5. 6.7k
      posts
    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

      15.3k
      posts
    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

      2.7k
      posts
    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

      • No posts here yet
    9. User Submitted News

      Please submit classic gaming news here!

      124
      posts
  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

      53.7k
      posts
    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

      7k
      posts
    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

      23.8k
      posts
  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

      6.5k
      posts
    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

      683
      posts
    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

      350
      posts
    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

      17.5k
      posts
    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

      8.2k
      posts
    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

      547
      posts
  • Recent Status Updates

  • Recent Posts

    • That's superb mate!! I remember one on the Falcon, but I've never played on ST. Enjoy and share your conquests :)
    • Some major footprint revision has to be done in order to get a few critical parts installed and I'm at 20 rewires already with still have about 600 connections left to verify.  It might be possible, but I'm not holding my breath.  I'll know more in a few days. 
    • Hi I created this sprite with Tinysprite editor. The HTML program that runs in Chrome. It's a 10x10 square, all red except the rightmost vertical column of pixels is yellow.   In the handy emulator, it appears right, but on a real Lynx, I get a 9x10 red rectangle with missing yellow line.   [code] #include <6502.h> #include <lynx.h> #include <tgi.h> #include <stdlib.h> unsigned char stop = 1; unsigned char sprite_data[] = {     0x6,   0x22, 0x22, 0x22, 0x22, 0x29,     0x6,   0x22, 0x22, 0x22, 0x22, 0x29,     0x6,   0x22, 0x22, 0x22, 0x22, 0x29,     0x6,   0x22, 0x22, 0x22, 0x22, 0x29,     0x6,   0x22, 0x22, 0x22, 0x22, 0x29,     0x6,   0x22, 0x22, 0x22, 0x22, 0x29,     0x6,   0x22, 0x22, 0x22, 0x22, 0x29,     0x6,   0x22, 0x22, 0x22, 0x22, 0x29,     0x6,   0x22, 0x22, 0x22, 0x22, 0x29,     0x6,   0x22, 0x22, 0x22, 0x22, 0x29, 0x00 }; SCB_REHV_PAL test_sprite = {     BPP_4 | TYPE_NORMAL,     REHV | LITERAL,     NO_COLLIDE,     0,     sprite_data,     0, 0,     0x100,0x100,     {0x01, 0x23, 0x45, 0x67, 0x89, 0xab, 0xcd, 0xef} }; void initialize() {     tgi_install(&tgi_static_stddrv);     tgi_init();     while (tgi_busy()) ;     tgi_setpalette(tgi_getdefpalette());     tgi_setcolor(COLOR_WHITE);     tgi_setbgcolor(COLOR_BLACK); } void main(void) {     initialize();     tgi_setcolor(1);     tgi_bar(0, 0, 159, 101); // clear the whole screen     test_sprite.hpos = 50;     test_sprite.vpos = 50;     tgi_sprite(&test_sprite);     tgi_updatedisplay();     while (tgi_busy());     while (stop != 0)     {     stop = 1;     }     return; } [/code]   I could try a wider sprite with a clear row, but is that really the best way to fix this? Is that any extra overhead for the Suzy chip to process?   I have attached the compiled binary, Cheers!         Sprite.lnx
    • The 2600+ dumps the cart and transfers the code to the internal CPU for execution. There is no way for the CPU to access the cart after that. So if there is a menu you will be able to run it. But if the menu tries to load in the game from the cart it does not have the means to do it.   Another thing is that the 2600 can run most of the code from the flash. But there is some bankswitching schemes where the flas is too slow and you have to run it from Pico's RAM. There is also at least one scheme where even running at 400MHz from RAM is too slow.   So the Pico is a fun experiment. But it is not as good as a dedicated multicart.
    • ...desperate for customers.
    • I try to but you make it so very very hard. He is long gone. Stupid? generic? I'm shocked, shocked to the core! I spent several minutes coming up with that thing. And even incorporated the eastern European buffet in there as a memberberry, which did not escape the keen eye of Rootsy.   OK, now it's just white noise again. See you next time!
    • To add a bit to the NTSC perspective...  Under a traditional NTSC CRT display, the display resolution is typically denoted as 240p.  There is, on average, 8 scanlines 'cropped' from the top and bottom portions of the screen.  240 - 16 = 224.    Consequently, many NTSC 8-bit and 16-bit consoles advertised the 224p as part of the main or available number of lines of resolution, even when the system actually outputs 240p or some other value.   A great test thread was created on this topic a while back:   http://atariage.com/forums/topic/261266-testing-crt-screen-size/#entry3676087   It also confirm the majority average of ~224 visible lines for NTSC: From a retail title perspective, the two titles that utilize exactly 224 lines to completely show the intended display (if centered properly) are from Froggo - Tank Command and Water Ski. As karri mentioned, indeed, NTSC and PAL can show the playfield without large margins.   From @RevEng post:   The actual output resolution of the 7800 MARIA graphics chip for NTSC is 243 lines and PAL is 293 lines.   Depending on code efficiency and how much 'action' is on the screen will better determine is 224 lines if is optimal for any game.   Also, just because any giving title utilized a certain number of scanlines, does not mean the system could not handle more.  The difference between retail Ms. Pac-Man and Donkey Kong, and Ms. Pac-Man under Pac-Man Collection Remastered Edition, as well as Donkey Kong PK, demonstrate this very nicely.   Any critical/statistical information needs to avoid the outskirts of the display though, as clearly there is a significant number of NTSC CRT displays the show considerably less than 224 lines.  RevEng's Screen Safe is excellent for this demonstration:  
    • It does separate anything and there no channels like a sound chip all it does is play the mono waveform in PCM format out, you can see more on how it works in the Covox wiki link I put in the first post.
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