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  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

      20.3k
      posts
    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

      707.2k
      posts
    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

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      posts
    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

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      posts
    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.

       

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      posts
    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

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      posts
    7. Atari VCS

      Discussion forum for the new Atari VCS console.

      18.9k
      posts
    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

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      posts
    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

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      posts
    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

      65.9k
      posts
    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

      556
      posts
  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

      424.9k
      posts
    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

      132.3k
      posts
    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

      279.9k
      posts
    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

      3.7k
      posts
    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

      7.7k
      posts
    6. Vectrex

      Discuss the world's only vector-based video game console here!

      12.2k
      posts
    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

      12k
      posts
    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

      6.5k
      posts
    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

      14.7k
      posts
    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

      3.6k
      posts
    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

      1.2k
      posts
    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

      2.4k
      posts
    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

      1.4k
      posts
  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

      41.2k
      posts
    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

      14.1k
      posts
    3. 238.9k
      posts
    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

      17.4k
      posts
    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

      7.8k
      posts
    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

      7.9k
      posts
  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

      232.5k
      posts
    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

      859
      posts
    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

      725
      posts
    4. Atari VCS (Redirect)   (8,735 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

      10.2k
      posts
    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

      3.3k
      posts
    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

      3.4k
      posts
    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

      22.4k
      posts
    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

      13.4k
      posts
    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

      27.5k
      posts
  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

      3.1k
      posts
    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

      45.9k
      posts
    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

      31.7k
      posts
    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

      33.3k
      posts
    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

      16.5k
      posts
    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

      19.9k
      posts
    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

      4.6k
      posts
  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

      241.2k
      posts
    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

      170.5k
      posts
    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

      51k
      posts
    4. Free Games and More

      Spreading the Love with Free Games and other items.

      2.5k
      posts
    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

      14.4k
      posts
  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

      23.5k
      posts
    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

      16.4k
      posts
    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

      11.9k
      posts
    4. 2.4k
      posts
    5. 6.7k
      posts
    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

      15.3k
      posts
    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

      2.7k
      posts
    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

      • No posts here yet
    9. User Submitted News

      Please submit classic gaming news here!

      124
      posts
  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

      53.7k
      posts
    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

      7k
      posts
    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

      23.8k
      posts
  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

      6.5k
      posts
    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

      683
      posts
    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

      350
      posts
    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

      17.5k
      posts
    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

      8.2k
      posts
    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

      547
      posts
  • Recent Status Updates

  • Recent Posts

    • 2K and 4K games can be converted to a WAV file which allows them to be loaded into a Supercharger.  However, since they weren't written for a Supercharger many of them will access the Supercharger's hotspot addresses, such as 0x1FF8 for bankswitching, which can crash the game by rearranging the Supercharger's memory. Many games have been hacked to not access the hotspots, allowing them to be played on a Supercharger.       Not familiar with Gas Hog, though I do see that Stella detects a VSYNC issue for it, which can cause problems on some TVs, and the scanline count alternates between 261 and 262.      
    • Everything about that looks like a combination GTA and OutRun. Man that looks amazing. I will find a way to play this too.   @shane857 How about this one? It's showing 79.99 USD with 20 USD Shipping   https://www.ebay.com/itm/355336933563?itmmeta=01HXCCW5ZEXH01K2KWBTTEBJT9&hash=item52bbbb50bb:g:wR8AAOSwUshjoF1M&itmprp=enc%3AAQAJAAAA4LPqQWTfOUD0c2bWgJWrcGrz%2B7%2Frw0AiarIq7I4xh4%2BDecmQimDvLCP5%2FV000z2F54pSNq44nbVNEocaxxzy%2BtKiQ0wy9474w8DRx3OkZV3ormlqxCjwtWmP%2Bj%2BvWS%2Fo5BgrnMcCq3G0mvy8iv%2BwUHxhSXQz5pbSDq%2FhTBPLquvI6vTRRcXUvhrP0j4DpDdKAhcHsEaJX8pCnJz%2FYm%2BaaCl5tO0lRGxpTG4rCssJtkQoCyl5Y58gQJgVxoQSjlwdPAqVh8o%2FwMJtSDfQl%2F0PYUkpILC3iUQOIz3ed7014XzN|tkp%3ABk9SR-7f8IzrYw
    • Good news. One for me, the yellow dude, please.
    • The sprite bitmap definitions are contained in a 2K block in the VRAM. For CVBasic this is set up to VRAM addresses $3800-$3fff.   The VDP allows a seldom used 8x8 pixels sprite mode, so by default, CVBasic starts with 16x16 pixels sprite mode. Each 16x16 sprite uses the space of four 8x8 sprites.   When defining sprites the first argument of DEFINE SPRITE is a sprite number 0-63, and CVBasic internally maps this to the VRAM where each 16x16 sprite uses 32 bytes of VRAM, for a total of 64 different sprite bitmaps.   However, the SPRITE statement data is written directly to the VDP, and the argument to select the sprite bitmap should be multiplied by 4 to account for the fact that each 16x16 sprites uses the space of four 8x8 sprites.  
    • And, it is the most feature rich cart to date. Nothing in my opinion comes close to it and its features.
    • Kaboom! 1475 Bumper Bash 124345 - realy had a run!
    • The Ultimate II+ L is the latest model and Gideon has been consistently in stock up until maybe last week:   https://ultimate64.com/   More coming in a few weeks.   This is the latest and greatest version. (UII+L)
    • You cannot use exactly that syntax, but you can use a separate subroutine.   ' ' Example of fixed pseudo-random number generator ' ' by Oscar Toledo G. ' https://nanochess.org/ ' ' Creation date: May/08/2024. ' #seed = 1654 GOSUB get_random PRINT AT 76,#seed % 999 GOSUB get_random PRINT AT 76+32, #seed % 999 GOSUB get_random PRINT AT 76+64, #seed % 999 #seed = 4565 GOSUB get_random PRINT AT 76+128,#seed % 999 GOSUB get_random PRINT AT 76+160,#seed % 999 GOSUB get_random PRINT AT 76+192,#seed % 999 WHILE 1: WEND get_random: PROCEDURE #seed = #seed * 3141 + 2923 END  
    • I only once dialed into a BBS that used TE2's graphics ability--a few "CALL CHAR"  patterns.   Borrowing  a copy of the programmer's guide convinced me it was too complicated.  And we never used  TE2 for dialup anyway.    Instead, I went for ASCII terminal effects, like using backspaces to get a spinning cursor.     My software, TI-NET BBS interpreted ^ in the STRINGOUT function, so you could embed code control chars in strings:   -^H/^H!^H\^H   (repeat for spinning cursor)   My 15-year old self wasn't aware  that ^[ could make the ESC code, 27, so I limited ^ to just A-Z.    ONLY NOW, I had an idea that could have made TE2 graphics so much easier back in the day:   The Extended BASIC to TE2 compiler!   So this hypothetical compiler would have you save your XB program in MERGE format*.    It would find any CALLs that TE2 could support, then translate those to the right codes. Output to a text file for your BBS to read.  Skip any other BASIC statements.  You  might  have one big sequence, or  subroutines to call by line number.  For ease of use, the output could  have the original BASIC line numbers.  Then the BBS or whatever could refer to the file by BASIC line number.   Improving on that idea:   it would be optimal  to require line numbers 1,2,3 to be the entry points.  Easiest for a BBS to fetch one line from a RELATIVE file.    TINET referred to file-based strings by number--the MESSAGES file was a DF80 file read in at startup. It might have about 70 common strings (prompts, menus, etc) which were sent by CALL M(number).   Something like that.    I'm not suggesting it ought to tackle more than CALL CHAR, CALL COLOR, CALL HCHAR, PRINT, maybe CALL SOUND.  But perhaps it could follow   GOSUB and RETURN to  compile subroutines. Probably into one big final string.    Or, follow a convention that lines 100-199 were String 1, 200-299 were another. They could share GOSUBs from lines 1-99 or 1000+.   OK enough imagining for now.   Extra challenge: Write a new terminal emulator to emulate Terminal Emulator 2.       * We knew about the XB MERGE format from the manual.  If the XB manual was too confusing, there was a good 99er article about it. Still hard though.       
    • I DID! For a spilt second I thought…. Nah I’m ripping this right off! Hee hee!   It’s a really cool game too! They were meant to be played right?
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