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  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

      20.3k
      posts
    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

      706.1k
      posts
    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

      91.4k
      posts
    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

      171k
      posts
    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.

       

      73.1k
      posts
    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

      218.3k
      posts
    7. Atari VCS

      Discussion forum for the new Atari VCS console.

      18.8k
      posts
    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

      35.8k
      posts
    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

      683.7k
      posts
    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

      65.8k
      posts
    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

      554
      posts
  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

      424.6k
      posts
    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

      132.2k
      posts
    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

      279.6k
      posts
    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

      3.7k
      posts
    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

      7.7k
      posts
    6. Vectrex

      Discuss the world's only vector-based video game console here!

      12.2k
      posts
    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

      12k
      posts
    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

      6.5k
      posts
    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

      14.7k
      posts
    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

      3.6k
      posts
    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

      1.2k
      posts
    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

      2.4k
      posts
    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

      1.4k
      posts
  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

      41.2k
      posts
    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

      14k
      posts
    3. 238.2k
      posts
    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

      17.4k
      posts
    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

      7.8k
      posts
    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

      7.9k
      posts
  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

      232.4k
      posts
    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

      851
      posts
    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

      724
      posts
    4. Atari VCS (Redirect)   (8,614 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

      10.2k
      posts
    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

      3.3k
      posts
    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

      3.4k
      posts
    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

      22.4k
      posts
    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

      13.4k
      posts
    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

      27.5k
      posts
  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

      3k
      posts
    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

      45.9k
      posts
    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

      31.7k
      posts
    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

      33.3k
      posts
    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

      16.5k
      posts
    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

      19.9k
      posts
    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

      4.6k
      posts
  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

      241.1k
      posts
    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

      170.5k
      posts
    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

      51k
      posts
    4. Free Games and More

      Spreading the Love with Free Games and other items.

      2.5k
      posts
    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

      14.4k
      posts
  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

      23.5k
      posts
    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

      16.4k
      posts
    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

      11.9k
      posts
    4. 2.4k
      posts
    5. 6.7k
      posts
    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

      15.3k
      posts
    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

      2.7k
      posts
    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

      • No posts here yet
    9. User Submitted News

      Please submit classic gaming news here!

      124
      posts
  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

      53.7k
      posts
    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

      7k
      posts
    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

      23.8k
      posts
  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

      6.5k
      posts
    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

      683
      posts
    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

      330
      posts
    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

      17.5k
      posts
    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

      8.2k
      posts
    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

      547
      posts
  • Recent Status Updates

    • Charlie Cat

      That flea has potential Garfield. 
       

       
       
      1. This update has no replies.
    • masschamber

      fallout 4 update seems to have drastically reduced the draw distance on xbox series x, 
      1. moycon

        Oh wow it's out!? Very cool, but at the same time... that sucks. I'll check it out. 
      2. masschamber

        could be because I don't have a 4k tv and maybeit doesn't actually leave performance mode,
        annoying as I turned off fps boost for the better draw distance, and personally I'd rather have draw distance than 60 fps or 4k
    • SlidellMan

      A little something from Monsieur Bangalter:
      Speaking of France:
       
      1. SlidellMan

        Here's something from Technosoft:
         
    • dudeguy

      Job interview tonight. I haven't had to take a second job since 2020 (when I first started at the company I am at right now.) Will do this as long as I have to. Shouldn't be too bad considering it's not too intensive and I have plenty of free time to be able to take a second job
      1. GoldLeader

        Best of luck!
      2. Razzie.P

        Good luck!
         
    • carlsson

      Sometimes I wish I lived in a different country where they sell stronger over the counter drugs, without the need to see a doctor and get a prescription.
      1. dudeguy

        not sure what country you live in but you can blame it on dumb****s who abuse medication. it's funny they'll tighten up regulations and make you jump through a million hoops but other objects that help facilitate death. not sure what those objects would be, you would have to use your imagination of course.
      2. x=usr(1536)

        I do miss being able to get things like that by simply walking in and buying them.  Ordering things like Strepsils out of Canada feels weird.
  • Recent Posts

    • @Thomas Jentzsch, you refer to the titles I posted?   You or anyone can mess with these titles more. Or I probably will too if there is some direction.    I just went with the restrictions as I understood them, 32x23 and two colors, and with my own priority of keeping Paddlefield one continuous word somehow.   Color variations I think do make a difference, including how readable some designs are. I didn't spend much time with colors and don't know how the variable works in the game. Here is the blue one in black and white:     For me the second one, with the cascading lines under A, E and E is real slick. But maybe too slick, like an action movie logo or something, perhaps misleading or distracting from the game. It might be less so with different lower contrast colors. The last one with straight blocks instead of the cascading lines I think also is more neutral appearance, not so flashy.   Looking like a barcode or like a checkerboard, like in the first one or in the blue one, desirable or undesirable, I don't know. It is hectic and interesting. Barcode has some meaning or symbolism. The blue one as posted is also a different letter spacing that I don't necessarily prefer, but reverting would change the checker pattern, for good or bad. I can't remember if there was a reason for that design being the one where the letter spacing changed.   In my thought process, having to choose, I end up on the red one, although I would definitely try different colors. It is not my favorite to look at, and I wonder how it functions for other people, but I think it side steps some issues very effectively - Guy I showed some designs to was inclined to read the A as i, PiDDLEFIELD instead of PADDLEFIELD, which is incredibly annoying to me. Also the D D L, three letters in a row all same color and spacing annoys me but almost has to be that way in order to read.   But with the full screen repeating the title over and over makes the whole image look like an endless texture, with fairly even distributed contrast and also looking like an optical illusion that requires brief effort to decipher. I think that's interesting and interactive, still looks good, and hides or mitigates the A/i problem and the big fat DDL problem. It's not so difficult to read that people wouldn't get it, especially already knowing and seeing the title printed on the cart label. Eyes aren't quick enough to see and decide on "i" instead of "A" and the constant distraction of the busy design prohibits it I think. And the DDL's blend into each other and into the spaces between somehow and look less big and fat. First, the player is going to see and be like "what is that?". Quickly they will decide, "it must be something, there is deliberate variety and repetition, a pattern". Then I think they will recognize the E's and shortly after that the whole word. And they will recognize it is kind of a sharp image and legible representation after all, "PADDLEFIELD, PADDLEFIELD, PADDLEFIELD".   Maybe the "i problem" isn't that critical but it was something I worried about and lead to that design. I don't want people reading or saying Piddlefield. It's embarrassing and really pisses me off. I can hear some guy never letting me forget it.   I wonder if you could do something dynamic and echoing the menu selection that people like?   One idea is a bar moves across screen on paddle input and highlights one letter at a time. Makes the same clicking noise as menu selections, and screen doesn't advance until you spell out PADDLEFIELD.     Well it would help narrow down these designs. Here's another paddle controlled title idea:     I guess that could be done with most of the designs but would take more than a few minutes for me to show.   Another idea, the full screen red pattern design, or something similar, is moving up and down and paddle turns stabilize it - like TV V-hold adjuster. And player has to kind of focus it before advancing.   Here's a different letter spacing, no spaces and every letter alternates color, and different checker pattern for comparison:    
    • OP is like "you've seen the posts... I'm not gonna attempt to read that nonsense and try to figure it out"
    • Hi Guys.   Are SRAM and CPU interchangeable between NTSC console and Pal Concole ?   As I understand the STIC for sure is not interchangeable between PAL and NTSC
    • For those using the Docker image is there a documented procedure to upgrading or do I need to redploy and configure it again?
    • Running this one any longer would not have resulted in improvements.  The final 100 million iterations only resulted in the normal distance changing by the thousandths.  This was using 8192 solutions as well.  I was surprised to get this one to turn out at all, without making some pretty drastic changes to the source image.
    • But what kind of resolution are these games running at ?  I was also thinking of games you can directly compare to other 8 bit machines. Like Druid for example. It seems like a rather simple game graphics wise, yet the A8 and C64 versions look nothing alike. I understand the different capabilities in sprite generation but trees and background grass should be identical in the two machines.  Zybex also. It is clear that Zybex on the A8 is using one color with many shade values (luminocities?) whilst the C64 uses different colors. Also the C64 seems to be in higher res.    Does Altirra show you the native resolution the game is running on at any given moment somehow? 
    • Yes I know, I have copies of his tapes as well.......
    • Hopefully final update coming:     I have been able to do successful preliminary tests on the latest production ready pcbs.  I want to do a few more intensive tests over the next day or two, but severe weather is moving in and I have to shut down my electronics.  I plan to have a final proof of function Youtube video posted as well in the next day or so.  Corrected gerbers, schematic and BOM should be up late Monday if all goes well. 
    • Gary’s talked about this issue before. Here’s an interview from 2019 (jump to ~11:57 mark) where he discusses the topic.  
    • Yeah, that seems reasonable. I would love to see a deconstruction or disassembly deep dive of the level... like I suspect it picks one of 2 or 3 patterns. i wonder if the repeating space is like a square or more like a circle, fundamentally (sort of like I'm still in awe of how 2600 Battlezone tracks even the offscreen world...  
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