Jump to content
  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

      20.3k
      posts
    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

      707k
      posts
    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

      91.5k
      posts
    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

      171.2k
      posts
    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.

       

      73.2k
      posts
    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

      218.4k
      posts
    7. Atari VCS

      Discussion forum for the new Atari VCS console.

      18.8k
      posts
    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

      35.9k
      posts
    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

      684.5k
      posts
    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

      65.9k
      posts
    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

      556
      posts
  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

      424.8k
      posts
    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

      132.3k
      posts
    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

      279.8k
      posts
    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

      3.7k
      posts
    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

      7.7k
      posts
    6. Vectrex

      Discuss the world's only vector-based video game console here!

      12.2k
      posts
    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

      12k
      posts
    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

      6.5k
      posts
    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

      14.7k
      posts
    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

      3.6k
      posts
    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

      1.2k
      posts
    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

      2.4k
      posts
    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

      1.4k
      posts
  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

      41.2k
      posts
    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

      14k
      posts
    3. 238.7k
      posts
    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

      17.4k
      posts
    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

      7.8k
      posts
    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

      7.9k
      posts
  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

      232.5k
      posts
    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

      859
      posts
    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

      724
      posts
    4. Atari VCS (Redirect)   (8,705 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

      10.2k
      posts
    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

      3.3k
      posts
    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

      3.4k
      posts
    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

      22.4k
      posts
    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

      13.4k
      posts
    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

      27.5k
      posts
  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

      3k
      posts
    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

      45.9k
      posts
    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

      31.7k
      posts
    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

      33.3k
      posts
    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

      16.5k
      posts
    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

      19.9k
      posts
    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

      4.6k
      posts
  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

      241.2k
      posts
    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

      170.5k
      posts
    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

      51k
      posts
    4. Free Games and More

      Spreading the Love with Free Games and other items.

      2.5k
      posts
    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

      14.4k
      posts
  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

      23.5k
      posts
    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

      16.4k
      posts
    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

      11.9k
      posts
    4. 2.4k
      posts
    5. 6.7k
      posts
    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

      15.3k
      posts
    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

      2.7k
      posts
    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

      • No posts here yet
    9. User Submitted News

      Please submit classic gaming news here!

      124
      posts
  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

      53.7k
      posts
    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

      7k
      posts
    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

      23.8k
      posts
  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

      6.5k
      posts
    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

      683
      posts
    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

      349
      posts
    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

      17.5k
      posts
    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

      8.2k
      posts
    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

      547
      posts
  • Recent Status Updates

    • SlidellMan

      Mr. Jakes on Policenauts:
       
      1. This update has no replies.
    • 7800Knight

      Premiering over 50 years ago, this Sesame Street segment with the five dancing ladies has to be my personal favorite bit of all time from Sesame Street.  This was filmed in 1973 during the last days of the Chicago tour of No No Nanette.  Apparently, a lot of little boys watching this short on Sesame Street (me included) had crushes on these dancers!
      1. This update has no replies.
    • shane857

      Failure has a thousand explanations. Success doesn't need one...
      1. This update has no replies.
    • Tickled_Pink

      The King is dead. Rest in peace, my lord. Who's up for watching Two Towers tonight?
      1. bent_pin

        Cover his resting place with Simbelmynë.
    • Northcoastgamer

      Now playing at the Colecovision HSC: Q*Berts Qubes, Tarzan & 2010. Join in on some CV action, it's finger blisterin good!
      1. This update has no replies.
  • Recent Posts

    • There also the original 4 pre 4a monitor which was a tv minus the tuner control.
    • I'm sure some people are frustrated, but it has taken this long to ship pre-order games before. I'm not saying that's a great thing, mind you, but while it sometimes takes a long time to get orders out, everyone has always gotten what they paid for.   I just looked through my emails, and I haven't seen a single email from you since you placed your order.  I also checked my PMs, and same thing there, I don't see any PMs from you regarding this.  It's possible you sent me something and I didn't see it, perhaps using another email address or via some other way.  I also searched for the order number and the only email I see referencing it is the original order email.   If you think I am showing contempt for customers, you obviously do not know me very well.  I spend an incredible amount of my time building games for orders.  I'm currently doing virtually everything myself, which includes building games and shipping them out to customers.  And even when I am buried in orders, I won't take shortcuts to sacrifice quality in production of the games, nor will I take shortcuts in taking care to package games to make sure they arrive safely. Yes, I can do better in sending out more updates, and I definitely need to send one out regarding pre-orders, and I will do that this week.  And, yes, in the future I intend to hire someone to help with physical production and shipping (see below). That's unlikely to change, however, I am working on making the following improvements to the store, so this time next year I should be able to get 95% of orders out within a week.   1. Move to Flash-based boards for most 2600, 7800, and Jaguar games.  The Lynx boards we have are already flash-based, so no need to do anything there.  Basically, these flash boards will arrive completely assembled, and all I have to do to use them is plug them into a fixture and program the game onto them. Versus what I typically have to do now: Program EPROM Program PLD (for a large percentage of 2600 and 7800 games) Populate boards (with anywhere from 2-4 chips, one or more caps and resistors, and sometimes other parts) Solder boards (which sometimes takes multiple steps, as some boards have parts on BOTH sides, and you can only work on one side at a time) Assemble boards into shells The goal is to have these boards already assembled into blank cartridge shells, so the above tasks will be replaced by this simple step: Plug cartridge into fixture and program That's it!  This alone will save an enormous amount of time. We are going to put our 2600 Aria board into mass production soon, which will suffice for most bankswitching schemes and cover 90% of the 2600 games sold in the store.  Most of the remaining 2600 games use our more advanced Melody board, which we will also manufacture in larger quantities than we do now.  We've developed several new 7800 flash boards that I'm actively testing, and I will soon have a Jaguar flash board to test.  Longer term we'll do flash boards for the 5200 and Atari 8-bit computers as well.   2. I'm having boxes, manuals, and labels printed for slower selling games, so I don't have to spend time printing these materials myself.  This is normally a time consuming step when working on large batches of orders.  Two weeks ago I submitted a large manual order for 18 different games, which includes several manuals I've never had professionally printed before.  These arrived on Friday.  I will continue doing this over time.    3. We're currently working on moving the AtariAge Store to Shopify.  Once this is complete, I will have access to MUCH better reporting options, which will, again, save me significant time when I'm working on orders.  The current store is greatly lacking in this department.  When I begin work on a new batch of orders, I have to manually go through all the pending orders and put the games I need to build into a spreadsheet (including important details such as whether a game is NTSC or PAL, if an optional box is included, etc.)  With the new store, I'll be able to generate this detailed report trivially.  Additionally, I'll also be able to more easily see when a customer has several outstanding orders, so I can be sure to ship them together, which also saves time (rather than shipping, say, three orders separately).     4. I will be moving soon, and one of the goals with this move will be to setup a more formal AtariAge production facility, either on-site or in commercial space nearby.  Once this is in place, I will be able to hire someone to assist with production and shipping, which will be a big step in making sure the vast majority of orders go out within days, instead of weeks or months.   5. I'm going to find and buy bubble wrap bags that perfectly fit boxed games.  Right now, I'm using 1' x 2' sections of bubble wrap that I then wrap around boxed games and assemble using scotch tape.  This may seem like a trivial thing, but it's very time consuming when you're shipping hundreds of boxed games at a time, so this will be a big time saver when shipping.   6. We're also working on brand new 2600/7800 shells, and I received the first CAD drawings recently, we've made some changes, and I'll have prototypes soon.  These shells will not have the problematic moving dust cover pieces or spring, and they will firmly hold the circuit boards in place so there's no play or wobble with them (which can cause issues where a game isn't always easy to insert into a system).  Right now, the 7800 shells I'm using are not the greatest, so I'm very much looking forward to having our own shells that don't have the compromises I often see with third-party shells.  The new shells will also not have those big holes in the corner that 7800 shells often have.  These are the shells I will be able to use with the flash boards mentioned above so I can have hundreds (if not thousands) of carts ready at any given time that I can simply flash program, test, label, and ship games as orders arrive.   7. Finally, we're looking into making plastic inserts for boxes, rather than the cardboard ones I'm using now.  These will better hold the game cartridge in place, and will also better protect the box from deformation.  And, in terms of efficiency, these are much faster to use, as I won't have to fold eight flaps for every boxed game that I assemble. You've made two previous large orders and received those fine.  I've shipped many thousands of orders over the years.  Why would I start scamming people now?  If that's what I wanted to do, I'm sure there's much easier ways to about it.   What has greatly slowed me down with the pre-order games is that I am still working on getting Last Chance games built and shipped.  I am making good progress on that front, but it's very time consuming as I sold more games in that sale in a month than I normally sell in a year.  And I thought I would be done with those by the end of 2023, but obviously that didn't happen.  I'm also working on shipping regular orders as well.  Having said that, I will start shipping pre-order games in a week (not this upcoming week, but after that).  So, your order (and others' orders) will ship soon.    ..Al
    • I had that beige monitor once, from an eBay auction many years ago. It was a bit bulky with low resolution for it being 13”. Did not like it. The TI monitor is far better, from picture quality to quality and design. Too bad the beige TI monitor never made it, although it started to be featured in some promo ads and was on the front cover of the entertainment value pack. 
    • I imagine these "AI" companies purposefully allow or deliberately prevent user-supplied information from being remembered indefinitely.   I cannot see how people tolerate the over-the-top verbosity of these LLMs.  They annoy the absolute frak out of me.  Can I get somewhere between Marvin the Paranoid Android and Eddie the ship-board computer?  Something along the lines of MOTHER from "Alien" might even be acceptable: I ask a question, it gives me an answer with no pomp and no circumstance, no lesson, no apologies for being incorrect, and, by the way, how about only answering interrogatories?
    • Must be a typo. As the original ros manual is a very bad scanner version.   Here is the related source code section: ***************************** * ROS MUD Misc Unfixed Data * #7 ***************************** ERR4 EQU $ ERROR: Diskette full ST0 DATA >8000 Used to check BIT #0 ****************************** * Link to >10,11,12,13,14,15 * ****************************** TEST LWPI HIWS Load our workspace MOV @SRHADR,R1 Get pointer to CALL table MOV @6(R1),R11 Get address of CALL program MOVB @>834C,R2 Get drive # for this CALL CLR @VDPCPU Assume VDP transfers COC @ST0,R2 Check if MSBit is SET JNE WNUMB Nope, so use VDP transfer mode SETO @VDPCPU Yep, so switch to CPU transfers SZCB @ST0,R2 Clear flag to get correct drive #  
    • 181,745 (Skill 1). I'm a member of the lockup club too. Played 1 game today, decent game nothing special and poof, lockup.    
    • wow is right.  Wonder what the final price was?
    • Located in the "Atari Trading Post" Facebook group     
    • Don't use assembly... ?    Just kidding, you should absolutely learn assembly, it is worth the effort and can be very rewarding.   However, assembly language is only a mnemonic representation of machine code to help the programmer not have to write programs in hex or binary, so there are not going to be many ways to keep you from treating the data in an expected way.   My recommendation would be:   1. Use xdt99's ability to use longer names for labels to its full extent.  Picking good names for routines and variables is hard, but it is very important to help remind you what the data is and how you are supposed to use it. 2. Adopt simple prefixes or suffixes to name what the data is (i.e. integers start with `s16_` or `u16_`, bytes with `s8_` or `u8_`, addresses with `adr_` (address), etc.).  These days, with xdt99, I have no problem writing 9900 assembly that does not work with TI's assembler (it was good BITD, but we have better now). 3. Use equates to name "magic numbers" and memory addresses. 4. Use larger block comments before code to explain what it is doing, which gives context to the code that follows that you don't get by commenting each line of code (which I find less useful since it does not tell you "why" or "what" is going on, only "how").   The CPU's view of memory is simply an address that holds a value.  The CPU does not know if the data is a signed number, unsigned, an address, part of a larger value, or anything else.  It is up to the programmer to keep all that straight, know what any particular data value is supposed to be, and select the proper assembly instructions to work with the values as intended.   This flexibility comes at a cost though, and assembly programmers need to be very meticulous and detail oriented.  You have to build a mental model of your data as you design and write your code.  With a small retro computer a human can keep all this detail in their head at once, and is one of the main aspects of retro computing that separates it from modern computing.   This is also why higher level programs were one of the first programs written for computers, with their abstractions and simplifications to what you can do with data, etc..  Such abstractions are needed to help make writing much larger programs even possible, but to also make computers usable and approachable for people who do not need or want to know how the computer works, but rather use it as a tool for doing other things (which may not even be computer related, i.e. writing a book, plans for building something, etc.).
    • Opcodes are the 'read' 'write' 'load' etc, not the LVL 2 IO 'subprogram' names. So they are things like >02 and then with the 'second highest' bit set, it becomes >42. 
  • Blog Entries

×
×
  • Create New...