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  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

      20.3k
      posts
    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

      707k
      posts
    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

      91.5k
      posts
    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

      171.2k
      posts
    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.

       

      73.2k
      posts
    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

      218.5k
      posts
    7. Atari VCS

      Discussion forum for the new Atari VCS console.

      18.9k
      posts
    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

      35.9k
      posts
    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

      684.6k
      posts
    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

      65.9k
      posts
    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

      556
      posts
  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

      424.9k
      posts
    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

      132.3k
      posts
    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

      279.9k
      posts
    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

      3.7k
      posts
    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

      7.7k
      posts
    6. Vectrex

      Discuss the world's only vector-based video game console here!

      12.2k
      posts
    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

      12k
      posts
    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

      6.5k
      posts
    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

      14.7k
      posts
    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

      3.6k
      posts
    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

      1.2k
      posts
    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

      2.4k
      posts
    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

      1.4k
      posts
  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

      41.2k
      posts
    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

      14.1k
      posts
    3. 238.8k
      posts
    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

      17.4k
      posts
    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

      7.8k
      posts
    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

      7.9k
      posts
  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

      232.5k
      posts
    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

      859
      posts
    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

      724
      posts
    4. Atari VCS (Redirect)   (8,716 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

      10.2k
      posts
    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

      3.3k
      posts
    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

      3.4k
      posts
    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

      22.4k
      posts
    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

      13.4k
      posts
    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

      27.5k
      posts
  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

      3.1k
      posts
    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

      45.9k
      posts
    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

      31.7k
      posts
    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

      33.3k
      posts
    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

      16.5k
      posts
    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

      19.9k
      posts
    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

      4.6k
      posts
  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

      241.2k
      posts
    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

      170.5k
      posts
    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

      51k
      posts
    4. Free Games and More

      Spreading the Love with Free Games and other items.

      2.5k
      posts
    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

      14.4k
      posts
  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

      23.5k
      posts
    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

      16.4k
      posts
    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

      11.9k
      posts
    4. 2.4k
      posts
    5. 6.7k
      posts
    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

      15.3k
      posts
    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

      2.7k
      posts
    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

      • No posts here yet
    9. User Submitted News

      Please submit classic gaming news here!

      124
      posts
  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

      53.7k
      posts
    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

      7k
      posts
    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

      23.8k
      posts
  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

      6.5k
      posts
    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

      683
      posts
    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

      350
      posts
    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

      17.5k
      posts
    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

      8.2k
      posts
    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

      547
      posts
  • Recent Status Updates

    • OLD CS1

      FFS... any more it is just easier to tell people I like "Star Wars" just so I can move on and avoid the onslaught of "omg!?  what don't you like about it?  why?  really??  what about the mandalorian?!  omg!!"
      1. cvga

        You don't like it? OMG, what don't you like about it?
    • GoldLeader

      Stuff.  Volume Pi. 
      -Atari 5200s are big!
      -All my seat belts seems like they need to be flipped over
      -the Best Animes are Cowboy Bebop,  Death Note, FLCL, and Happīhappī tanoshī jikan sekkusu kōi burokkorībiggumamarobotto
      -I may have made up that last one
      -Google Translate is fun
      -mar sin do mhàthair
      -Iced Tea is Great... and usually needs no sugar,  but U can put some in yours
      -Dark Cavern is Great.
      -AI is a blast!
      -Life's too short to Like and Subscribe,...I mean maybe one or the other if ya make it fast
      -TRON is Great!  As a Movie,  an Arcade game, and an Atari Game...Plus probably for Intellivision, but I don't have one
      -Socks are only comfortable on the foot part if ya get the Big & Tall ones,  But then they come up over your kneecaps like you're 70+ years old
      -Socks:  Stop trying to strangle my legs!  I just want socks that don't fall down,  In fact,  you can fall down all you want if quit strangling my GD legs!
      -When someone asks what's your favorite homebrew? and U answer with a beer,  and then they explain they meant video game,  You can answer Why not Both?
      -Some Corvettes are as cool as Dodge Vipers...(C7s and C8s)
      -Q-Doba:  Your nachos are Awesome!  But your chips suck!  They're saltier than the Devil's balls!  How 'bout offering a No Salt or Low Salt variant?  Tired of going to Q-Doba and then having to make sure I can supply my own chips **grumble grumble***
       
      CHEERS!
       
       
      1. GoldLeader

        Special THX to anyone who clicks Status Updates and then Read more!  Feel free to comment on any part of this madness!
    • atari2600land

      FedEx is stupid. They think my correct address is incorrect.
      1. This update has no replies.
    • Charlie Cat

      The Kickstarter campaign for Gladmort on the Neo-Geo is now active. Feel free to stop by the Neo-Geo thread to find out more. 
       
      https://forums.atariage.com/topic/223548-the-official-neo-geo-thread/?do=findComment&comment=5461653
       
      1. GoldLeader

        I like that it's coming out for Dreamcast too!
    • atari2600land

      "Steve's name is Johnny."
      1. This update has no replies.
  • Recent Posts

    • It is kind common in many cases of using blwp routines to have a data statement right after which is used to pass the parameters to the routine from the main code. In this case the vdp screen address for the input line, the cpu version of what you want displayed and edited, then finally the length with if you want a starting offset useful for path entries. For example:   ....... example BLWP @KB DATA 5x40,path,>0520 ...... path TEXT 'DSK3. '   So above would display path string on line 5 of the screen if 40 column mode and have the cursor blinking after the period . With a maximum input length of 32 characters. For allowing you to input a filename, etc. and if you want backspace to change the dsk3 part. And his routine handles all the various fctn keys for insert, delete, etc.
    • I, for one, would be happy to have a RAM card for my 74 and 95.  It seems impossible to find an original one these days.
    • Something that I notice with Jim's code that I never realized before, is that pulling multiple parameters from another workspace is the same amount of code you would use if you made a stack.  MOV *R14+,R0 RETURN = R0 contains length MOV *R14+,R1 of input MOVB *R14+,R3 MOVB *R14+,R2   I have a POP macro in my assembler that emits this same code with: R0 POP, R1 POP, R2 POP, R3 POP,  
    • Thanks again for your help and advice.  I am certainly continuing to look for and scrutinize old trade show photos and videos in the hope of finding something to prove your theory.  For sure, I really want to solve the mystery.  Or perhaps at some point someone will see this thread who either owns or has seen another one of these "plastic posters," since the video game store owner whom I got it from has confirmed to me that he had a few others of them in the late 1990s.  If I can find any more info, I will certainly update this thread.   I'm curious though about your opinion of its value.  If I can definitively determine its provenance, especially if it really was used by Atari at trade shows, you don't think this item would be valuable to a serious collector?  I bet it would look super-cool displayed on a wall in an actual lightbox!  If it's not really valuable that's OK too; I'll be happy enough just to finally be able to prove its origins.
    • A while back I went chasing the goal of making my VDP driver faster.  I made it faster at the expense of about 100 extra bytes from what I can see.  I have decided 100 bytes could be used for better things.    I simplified my scroll code by a few bytes. It is about 50 bytes to scroll the screen in chunks versus about 100 bytes in Assembler, but quite a bit slower. The speed can be tweeked by using multi-line buffers. 4 lines is about the optimum compromise.  The smallest scroll is fast and only 34 bytes, but uses a full screen sized buffer which eats into code space when memory near full.    In the process of trying a lot of different options to reduce the size of the code I found one little word that is 6 bytes in Forth but only 4 bytes in Assembler and I used it twice. The word lets you increment a variable and return the new value. This is used as you bump the column and row values when you write a character or go to a new line.  \ : ++@ ( addr -- n) DUP 1+! @ ; CODE ++@ ( addr -- n) *TOS INC, *TOS TOS MOV, NEXT, ENDCODE   I went down the rabbit hole to trying to make an EMIT word that operates the way we do in things Assembler, using auto incrementing indirect addressing and VDPs auto incrementing. In theory this should be faster but in Forth the extra setup required, the slower loops and Forth tests for scrolling, bought me very little improvement on the SEVENS benchmark.  Here is how TYPE looked using that idea.  *Notice how many Forth words are in the name DUPC@EMIT and it is one instruction in the 9900 instruction set. Wow. CODE VDPWA! ( Vaddr --) WMODE @@ BL, TOS POP, NEXT, ENDCODE CODE DUPC@EMIT ( addr -- addr') *TOS+ 8C00 @@ MOVB, NEXT, ENDCODE : TYPE ( addr cnt --) PAUSE VPOS VDPWA! \ set vdp address to cursor position 0 DO DUPC@EMIT \ read byte and write to screen VCOL ++@ \ update video column and return new value C/L@ = \ compare to columns per line IF CR THEN \ CR if needed LOOP DROP ;    But the idea is still pretty cool for writing fast to VDP from Forth. In theory I could use it to make VWRITE (VMBW)  in Forth and save more bytes at the expense of speed.  : VMBW ( addr Vaddr len -- )  SWAP VDPWA!  0 DO   DUPC@EMIT  LOOP  DROP  ;  \ 14 bytes \ versus 30 bytes CODE VWRITE ( RAM-addr VDP-addr cnt -- ) TOS R0 MOV, \ cnt in R0 TOS POP, \ vaddr to TOS R2 POP, \ cpu addr to R2 WMODE @@ BL, R3 VDPWD LI, \ vdp addr. in a reg. makes this 12.9% faster BEGIN, R0 DEC, OC WHILE, *R2+ *R3 MOVB, \ write byte to vdp write port REPEAT, 2 LIMI, TOS POP, \ refill top of stack cache register NEXT, \ return to Forth ENDCODE     So in the end the spoiler has the console driver I will commit to in the next release.  It's fast enough for most purposes. and if you really need fast typing there is a VTYPE library file that just blasts text to the screen with VWRITE and only updates the column variable. It doesn't scroll.  
    • Hi! Not at the moment - for simplicity I kept it as before, adding the clearing of $12 would conflict with the code for the 5200 (that only uses the integer implementation). I documented in the manual that you should not use %TIME and TIMER together.   Have Fun!
    • Yes, the price point is more than fair, no issues with that. My only gripe is with the randomness or blind luck element involved with trying to purchase one.   And that’s not impatience talking on my part either, as I don’t care if I missed the first batch, or end up missing the second, or even the third, etc. Just worried that this becomes an item that is always sold out for months on end and is never easily available to buy as I absolutely MUST have one of them by this November for a yearly video game show that I participate in.
    • Ummm..... a stock doesn't need to be a high price to make someone money.  The low price and high volatility makes trading attractive for those interested in such things.   But hey... continue to post while you seem to not have rudimentary understanding.  Endless entertainment indeed.
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