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  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

      20.3k
      posts
    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

      707.2k
      posts
    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

      91.5k
      posts
    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

      171.2k
      posts
    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.

       

      73.2k
      posts
    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

      218.5k
      posts
    7. Atari VCS

      Discussion forum for the new Atari VCS console.

      18.9k
      posts
    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

      35.9k
      posts
    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

      684.7k
      posts
    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

      65.9k
      posts
    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

      556
      posts
  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

      424.9k
      posts
    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

      132.3k
      posts
    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

      279.9k
      posts
    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

      3.7k
      posts
    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

      7.7k
      posts
    6. Vectrex

      Discuss the world's only vector-based video game console here!

      12.2k
      posts
    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

      12k
      posts
    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

      6.5k
      posts
    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

      14.7k
      posts
    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

      3.6k
      posts
    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

      1.2k
      posts
    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

      2.4k
      posts
    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

      1.4k
      posts
  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

      41.2k
      posts
    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

      14.1k
      posts
    3. 238.8k
      posts
    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

      17.4k
      posts
    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

      7.8k
      posts
    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

      7.9k
      posts
  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

      232.5k
      posts
    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

      859
      posts
    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

      725
      posts
    4. Atari VCS (Redirect)   (8,728 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

      10.2k
      posts
    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

      3.3k
      posts
    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

      3.4k
      posts
    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

      22.4k
      posts
    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

      13.4k
      posts
    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

      27.5k
      posts
  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

      3.1k
      posts
    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

      45.9k
      posts
    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

      31.7k
      posts
    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

      33.3k
      posts
    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

      16.5k
      posts
    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

      19.9k
      posts
    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

      4.6k
      posts
  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

      241.2k
      posts
    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

      170.5k
      posts
    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

      51k
      posts
    4. Free Games and More

      Spreading the Love with Free Games and other items.

      2.5k
      posts
    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

      14.4k
      posts
  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

      23.5k
      posts
    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

      16.4k
      posts
    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

      11.9k
      posts
    4. 2.4k
      posts
    5. 6.7k
      posts
    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

      15.3k
      posts
    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

      2.7k
      posts
    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

      • No posts here yet
    9. User Submitted News

      Please submit classic gaming news here!

      124
      posts
  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

      53.7k
      posts
    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

      7k
      posts
    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

      23.8k
      posts
  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

      6.5k
      posts
    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

      683
      posts
    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

      350
      posts
    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

      17.5k
      posts
    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

      8.2k
      posts
    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

      547
      posts
  • Recent Status Updates

  • Recent Posts

    • I just received the Speedlink, and agree. I don't find it's stiffness ideal for the mini.  I actually prefer the CXSTICK, or might try Retro Game's TheJoystick with its eight buttons. The Speedlink is probably getting returned.
    • This is all cool and stuff Frank, but I'm yet to see pics of the box art, manuals and overlays. Cmon man! Pics of packaging or it didn't happen. 
    • All our Activision heartaches are solved?
    • 100 RANDOMIZE :: CALL CLEAR :: CALL SCREEN(16) :: DISPLAY AT(6,8):"SUPER FROGGER": : :" COPYRIGHT 1982": : :" NORTON SOFTWARE" :: FOR I=1 TO 200 :: NEXT I 101 DISPLAY AT(6,6)ERASE ALL:"DOES YOUR MACHINE HAVE THE HARDWARE PROBLEM" :: ACCEPT AT(10,12)VALIDATE("YN")SIZE(1):ANS$ :: IF ANS$="Y" THEN BBB=1 110 DISPLAY AT(6,6)ERASE ALL:" DO YOU WANT TO PLAY THE ADVANCED LEVEL" :: ACCEPT AT(10,12)VALIDATE("YN")SIZE(1):ANS$ :: IF ANS$="N" THEN 140 120 DISPLAY AT(12,2):"OKAY, WHATS THE PASSWORD ?" :: ACCEPT AT(15,6):ANS$ :: IF ANS$="MILLIPEDE" THEN ZQ=5 :: GOTO 140 ELSE DISPLAY AT(17,6):"SORRY THAT'S WRONG" 130 FOR I=1 TO 200 :: NEXT I :: CALL CLEAR :: GOTO 110 140 DIM MS$(11) :: MS$(1)=" RATING: AMUSING" :: MS$(2)=" RATING: TADPOLE" :: MS$(3)=" KERMIT COULD DO BETTER CARRYING MISS PIGGY" 150 MS$(5)=" THE SECRET PASSWORD IS MILLIPEDE" :: MS$(4)="FROM YOUR PERFORMANCE, I CANSEE THAT YOU NEVER PLAY VIDEO GAMES" 160 MS$(6)="THERE IS HOPE FOR YOU YET" :: MS$(7)=" NOT BAD FOR AN AMPHIBIAN" :: MS$(8)=" GOOD, KEEP THIS UP AND THE PRINCESS MAY START LOOKING AT YOU." 170 MS$(9)="EXCELENT SHE'S COMING THIS WAY" :: MS$(10)="THE PRINCESS KISSES YOU (YUCK) !!! AND YOU TURN INTOA UGLY PRINCE WITH WEBBED FEET" 180 MS$(11)=" BET YOU CAN'T MAKE IT TO THE NEXT SCREEN" 190 CALL CLEAR :: CALL SCREEN(2) :: CALL MAGNIFY(4) 200 DIM C(9),D(16) 210 C(0)=96 :: C(1)=108 :: C(9)=104 :: C(8)=100 :: GOSUB 220 :: GOSUB 250 :: GOTO 350 220 CALL COLOR(1,3,5) :: CALL COLOR(2,12,13) :: CALL COLOR(3,2,13) :: CALL COLOR(4,2,13) :: CALL COLOR(5,11,7) :: CALL COLOR(6,15,5) 230 FOR I=69 TO 77 STEP 4 :: CALL CHARPAT(I,GAR$) :: CALL CHAR(58+(I-69)/4,GAR$) :: NEXT I :: CALL CHARPAT(84,GAR$) :: CALL CHAR(61,GAR$) 240 CALL COLOR(7,7,1) :: RETURN 250 CALL CHAR(40,"0540128010452004") :: CALL CHAR(48,"F0F0F0F0F0F0F0F0") :: CALL CHAR(49,"F0F0F0F0FFFFFFFF") :: CALL CHAR(50,"00000000F0F0F0F0") 260 CALL CHAR(51,"F0F0F0F000000000") :: CALL CHAR(52,"FFFFFFFFF0F0F0F0") :: CALL CHAR(53,"00000000FFFFFFFF") :: CALL CHAR(54,"F0F0F0F0F0F0F0F0") 270 CALL CHAR(55,"FFFFFFFF00000000") :: CALL CHAR(56,"FFFFFFFFFFFFFFFF") :: CALL CHAR(57,"0242128010442004") :: CALL CHAR(64,RPT$("F",16)) 280 CALL CHAR(65,"8383838383838383") :: CALL CHAR(66,"FFFFFFFF83838383") :: CALL CHAR(63,"0343138111452105") :: CALL CHAR(33,RPT$("3F",8)) :: CALL CHAR(34,RPT$("FC",8)) 290 CALL CHAR(88,"81838783A1B5A393A397A7AFAFFFE7C3"&RPT$("0",18)) :: CALL CHAR(84,"C3FFDFDFDFCFCFCFC7C7878383838381"&RPT$("0",18)) 300 CALL CHAR(35,RPT$("F8",8)) :: CALL CHAR(132,"C3EFF7EFF7C3"&RPT$("0",42)) :: CALL CHAR(92,"102020100804040810202010080C0C08"&RPT$("0",18)) 310 CALL CHAR(68,"0000000000003C24243C"&RPT$("0",34)) :: CALL CHAR(76,"3333303033333C3C33333C3C33333333FCFCCCCCF0F0F0F0F0F0C0C0C0C0") 320 CALL CHAR(72,"0000001C0407173F3F1707041C0000000000001C1090D0F8F8D090101C0000") :: CALL CHAR(44,"00001C2A3E141C"&RPT$("0",40)) 330 CALL CHAR(80,"00010367FFFB7F7D3E7BEDDF7E3E1C0000868F9FF6FCD8F0D0F0B8F878300000") :: CALL CHAR(36,RPT$("1F",8)) 340 CALL CHAR(41,RPT$("3F",8)) :: CALL CHAR(42,RPT$("FC",8)) :: CALL CHAR(62,"99BDFF3C3CE78181") :: RETURN 350 CALL CHAR(104,"00002A3E1C3E22"&RPT$("0",36)) :: CALL CHAR(100,"0000223E1C3E2A"&RPT$("0",36)) :: CALL CHAR(108,"0000361C1E1C36"&RPT$("0",40)) 360 CALL CHAR(96,"0000361C3C1C36"&RPT$("0",40)) :: CALL CHAR(112,"0000000000183C3C663C243C66663C00"&RPT$("0",18)) 370 CALL CHAR(128,"00183C663C183C7E3C3C3C3C7E7E3C00"&RPT$("0",18)) :: CALL CHAR(116,"0000003C6624247E187E5A5A00000000"&RPT$("0",18)) 380 CALL CHAR(120,"00000000183C663C3C663C1800000000"&RPT$("0",18)) :: CALL CHAR(124,"00187E7E3C187E7E187E427E7E3C0000"&RPT$("0",18)) 390 CALL CHAR(140,"99A5DBE7FFFFFFFFFFFFFFFFFFFFE7C3"&RPT$("0",18)) :: CALL CHAR(136,"C3"&RPT$("F",14)&"FFFFFFFFE7E7C3DB"&RPT$("0",18)) 400 SCR1=0 :: PNT=0 :: FSC=0 :: FG=04 :: LCC=1 :: SCR=0+ZQ :: SD=07 410 CALL VCHAR(1,29,40,96) :: CALL VCHAR(1,16,57,48) :: CALL VCHAR(1,6,56,240) :: CALL VCHAR(1,4,57,48) :: CALL VCHAR(1,1,64,72) 420 SC=0 :: CF=32 :: CCF=32 :: CALL VCHAR(1,3,40,7) :: CALL VCHAR(13,3,65,12) :: FOR I=2 TO 6 STEP 2 :: IF(I/2)+1>FG THEN 430 ELSE CALL VCHAR(I,3,62) 430 NEXT I :: FOR I=1 TO 19 STEP 6 :: CALL HCHAR(I,28,48) :: CALL HCHAR(I+1,28,49) :: CALL HCHAR(I+1,30,50) :: CALL HCHAR(I+4,30,51) :: CALL HCHAR(I+4,28,52) 440 CALL HCHAR(I+5,28,48) :: CALL HCHAR(I+1,29,53) :: CALL VCHAR(I+2,30,54,2) :: CALL HCHAR(I+4,29,55) :: CALL HCHAR(I+2,28,32,2) 450 CALL HCHAR(I+3,28,32,2) :: NEXT I :: CALL VCHAR(1,17,63,24) 460 CALL VCHAR(8,3,61) :: CALL VCHAR(9,3,59) :: CALL VCHAR(10,3,60) :: CALL VCHAR(11,3,58) 470 ON ERROR 1130 480 D(9)=-.75*SD :: D(10)=SD :: D(11)=2*SD :: D(12)=-.75*SD :: D(13)=SD 490 SPRT$="023579"&RPT$("9",100) :: IHS$="212519101712150916" :: SPT1$="0366"&RPT$("6",100) 500 DATA 2,140,1,153,1,3,140,81,153,1,4,140,161,153,1,5,140,41,201,1,6,140,121,201,1 510 DATA 7,140,201,201,1,22,128,25,105,-1.5,14,124,1,89,1,24,120,1,73,-1.5,20,120,153,73,-1.5 520 DATA 13,116,41,57,1,11,116,161,57,1,23,112,49,41,-1.5,18,112,177,41,-1.5 530 DATA 16,128,129,105,-1.5,9,124,121,89,1,15,124,193,89,1,12,116,225,57,1,17,112,97,41,-1.5 540 DATA 10,116,81,57,1,19,112,225,41,-1.5,25,120,73,73,-1.5,21,120,201,73,-1.5 550 DATA 8,140,33,169,2,9,140,129,169,2,10,140,225,169,2,25,92,67,169,2,26,92,163,169,2 560 DATA 20,116,1,41,2,21,124,65,57,2 570 DATA 22,116,97,73,2,23,124,161,89,2,24,116,193,105,2,27,68,223,153,1 580 DATA 11,136,1,137,-.75,12,136,129,137,-.75,15,136,33,185,-.75,16,136,161,185,-.75 590 DATA 13,132,65,137,-.75,14,132,193,137,-.75,17,132,97,185,-.75,18,132,225,185,-.75 600 DATA 2,84,1,153,1,3,88,49,153,1,4,140,161,153,1,5,84,81,201,1 610 DATA 6,88,129,201,1,7,140,201,201,1 620 REM WATER MANAGEMENT AND TRAFFIC CONTROL DIVISON OF FROGGER !!!! 630 CALL VCHAR(1,18,32,240) :: IF SP=1 THEN 730 ELSE CALL DELSPRITE(ALL) 640 SCR=SCR+1 :: SRI=VAL(SEG$(SPRT$,SCR,1))+14 :: RESTORE 500 650 FOR I=1 TO SRI :: READ T1,T2,T4,T5,T6 :: CALL SPRITE(#T1,T2,1,MAX(T4-(INT((T4+I*T6*SD*.086)/257)*256)+I*T6*SD*.086,2)-1,T5) :: NEXT I 660 IF SP=1 THEN 760 ELSE CALL MOTION(#2,SD,0,#3,SD,0,#4,SD,0,#5,SD,0,#6,SD,0,#7,SD,0,#22,-SD,0,#14,SD,0,#24,-SD,0,#20,-SD,0) 670 CALL MOTION(#13,SD,0,#11,SD,0,#23,-SD,0,#18,-SD,0,#16,-SD,0,#9,SD,0,#15,SD,0,#12,SD,0,#17,-SD,0) 680 CALL MOTION(#10,SD,0,#19,-SD,0,#25,-SD,0,#21,-SD,0,#8,SD,0) 690 CALL DELSPRITE(#8) :: FOR I=1 TO 9-VAL(SEG$(SPRT$,SCR,1)) :: CALL DELSPRITE(#VAL(SEG$(IHS$,I*2-1,2))) :: NEXT I 700 CALL COLOR(#2,5,#3,5,#4,5,#5,5,#6,5,#7,5,#9,15,#10,10,#11,10,#12,10,#13,10) 701 IF BBB=1 THEN CALL DELSPRITE(#7,#15,#12,#19,#21) 710 CALL COLOR(#14,15,#15,15,#16,5,#17,3,#18,3,#19,3,#20,6,#21,6,#22,5,#23,3,#24,6,#25,6) 720 SP=1 :: FOR I=1 TO 2 :: CALL VCHAR(1,19+I,I+32,24) :: CALL VCHAR(1,25+I,I+32,24) :: NEXT I :: GOTO 860 730 CALL VCHAR(1,18,32,240) :: CALL DELSPRITE(#1,#9,#10,#11,#12,#13,#14,#15,#16,#17,#18,#19,#20,#21,#22,#23,#24,#25) 740 CALL SOUND(800,440,0,880,0,263,0) :: IF SCR=2 THEN CALL DELSPRITE(#2,#3,#4)ELSE IF SCR>=3 THEN CALL DELSPRITE(#2,#3,#4,#5,#6,#7) 750 RESTORE 550 :: SRI=VAL(SEG$(SPT1$,SCR,1))+19 :: GOTO 650 760 SP=0 :: SE=2*SD :: SF=-.75*SD 770 CALL MOTION(#8,SE,0,#9,SE,0,#10,SE,0,#25,SE,0,#26,SE,0,#20,SE,0,#21,SE,0,#22,SE,0,#23,SE,0,#24,SE,0,#27,SD,0) 780 CALL MOTION(#11,SF,0,#12,SF,0,#15,SF,0,#16,SF,0,#13,SF,0,#14,SF,0,#17,SF,0,#18,SF,0) 790 CALL MOTION(#2,SD,0,#3,SD,0,#27,SD,0,#4,SD,0,#5,SD,0,#6,SD,0,#7,SD,0,#19,SE,0) 791 IF BBB=1 THEN CALL DELSPRITE(#7,#27,#24,#10,#14,#18) 800 CALL DELSPRITE(#19) :: IF SCR<5 THEN CALL DELSPRITE(#25,#26)ELSE IF SCR=5 THEN CALL DELSPRITE(#26,#21)ELSE IF SCR>5 THEN CALL DELSPRITE(#21,#23) 801 IF SCR<2 THEN CALL DELSPRITE(#27) 810 CALL COLOR(#2,5,#3,5,#4,5,#5,5,#6,5,#7,5,#8,5,#9,5,#10,5,#11,5,#12,5,#13,5,#14,5) 820 CALL COLOR(#15,5,#16,5,#17,5,#18,5,#20,10,#21,15,#22,10,#23,15,#24,10,#25,2,#26,2,#27,14) 830 CALL VCHAR(1,18,41,24) :: CALL VCHAR(1,19,42,24) :: CALL VCHAR(1,22,33,24) :: CALL VCHAR(1,23,35,24) :: CALL VCHAR(1,24,41,24) 840 CALL VCHAR(1,25,42,24) 850 FOR I=1 TO 2 :: CALL VCHAR(1,19+I,I+32,24) :: CALL VCHAR(1,25+I,I+32,24) :: NEXT I :: GOTO 860 860 IF SP=1 THEN CALL SPRITE(#1,108,16,97,24)ELSE CALL SPRITE(#1,108,16,R,120) 870 CALL COINC(ALL,H) :: IF H OR R>183 AND R<246 THEN 950 ELSE IF S=120 AND RS=0 OR S=216 OR T>4 THEN 900 ELSE IF RC>20 AND SCR>2 AND RS=1 THEN 910 ELSE CALL POSITION(#1,R,S) :: CALL JOYST(1,N,M) 880 CALL COINC(ALL,H) :: IF H THEN 950 ELSE IF M<>0 XOR N<>0 THEN 890 ELSE RC=RC+1 :: T=T+1 :: GOTO 870 890 O=S+N*4 :: CALL POSITION(#1,R,S) :: CALL MOTION(#1,D(O/16),0) :: CALL LOCATE(#1,R+(-4*M),O) :: CALL PATTERN(#1,102+M*.5+N*1.5) :: T=T+1 :: GOTO 870 900 IF T>4 THEN T=0 :: CT=CT+.5 :: CALL VCHAR(11+CT,3,64) :: CALL VCHAR(12+CT,3,65+(CT/2)/INT(CT+.5)) :: CALL SOUND(9,440,0) :: GOTO 870 ELSE IF S=120 AND RS=0 THEN RS=1 :: GOTO 730 ELSE 1030 910 RC=0 :: OCC=LCC :: LCC=INT(RND*4)+1 :: IF OCC=LCC THEN 870 ELSE CCF=CF :: PS=6*OCC-3 :: CALL GCHAR(6*LCC-3,28,CF) :: IF CCF=72 THEN OF=1 ELSE OF=0 920 CALL VCHAR(PS,28,32+40*OF) :: CALL VCHAR(PS+1,28,32+41*OF) :: CALL VCHAR(PS,29,32+42*OF) :: CALL VCHAR(PS+1,29,32+43*OF) 930 DISPLAY AT(6*LCC-3,26)SIZE(2):"LN" :: DISPLAY AT(6*LCC-2,26)SIZE(2):"MO" :: GOTO 870 940 REM BLOOD AND GUTS ROUTINES 950 IF SP=0 AND FZ=0 THEN FZ=1 :: CALL COINC(#1,#27,20,H) :: IF H THEN PNT=PNT+150 :: CALL DELSPRITE(#27) :: H=0 :: GOTO 870 960 CALL POSITION(#1,R,S) :: IF S>39 AND S<120 AND(R<184 OR R>245)THEN CALL DELSPRITE(#1) :: DISPLAY AT(R/8+1,S/8-1)SIZE(2):"PR" :: DISPLAY AT(R/8+1,S/8-1)SIZE(2):"QS" ELSE 1000 970 CALL SOUND(1000,262,0,262,1,349,7) :: FOR I=1 TO 50 :: NEXT I 980 DISPLAY AT(R/8+1,S/8-1)SIZE(2):"PR" :: DISPLAY AT(R/8+2,S/8-1)SIZE(2):"QS" :: FOR I=1 TO 5 :: CALL COLOR(7,10,2) :: FOR J=1 TO 20 :: NEXT J :: CALL COLOR(7,7,2) :: NEXT I 990 GOTO 1020 1000 CALL COLOR(#1,2) :: CALL PATTERN(#1,44) 1010 CALL SOUND(-250,-7,0) :: FOR I=1 TO 10 :: NEXT I :: CALL SOUND(-500,-5,0) :: FOR I=1 TO 200 :: NEXT I 1020 SC=1 :: CALL MOTION(#1,0,0) :: GOSUB 1120 :: FG=FG-1 :: IF FG=0 THEN GOTO 1050 ELSE IF FG>3 THEN GOTO 620 ELSE CALL VCHAR(FG*2,3,40) :: GOTO 620 1030 CALL GCHAR((R+8)/8,28,CC) :: CALL POSITION(#1,R,S) :: IF CC<>32 OR R<12+48*INT((R)/48)OR R>20+48*INT((R)/48)THEN 1000 1040 DISPLAY AT(INT((R)/48)*6+3,26)SIZE(2):"HJ" :: DISPLAY AT(INT((R)/48)*6+4,26)SIZE(2):"IK" :: GOSUB 1120 :: FSC=FSC+1 :: PNT=PNT+200 :: IF FSC>=4 THEN FSC=0 :: GOTO 1080 ELSE 620 1050 CALL DELSPRITE(ALL) :: CALL CLEAR :: CALL SCREEN(8) :: CALL CHARSET :: DISPLAY AT(4,4):SCR1;"SCREENS COMPLETED" :: DISPLAY AT(7,10):"SCORE ";PNT 1060 DISPLAY AT(14,2):"DO YOU WANT TO PLAY AGAIN" :: ACCEPT AT(17,12)VALIDATE("YN")SIZE(1):ANS$ 1070 IF ANS$="Y" THEN CALL SCREEN(2) :: CALL CLEAR :: GOSUB 220 :: GOSUB 250 :: GOTO 400 ELSE CALL CLEAR :: STOP 1080 PNT=PNT+500 :: CF=32 :: CCF=32 :: FG=FG+1 :: SCR=SCR+1 :: SCR1=SCR1+1 :: IF SCR>5 THEN SD=SD+3 :: SCR=3 :: IF SD>13 THEN SD=13 1090 IF SC=0 THEN PNT=PNT+1000 1100 CALL CLEAR :: CALL DELSPRITE(ALL) :: CALL CHARSET :: CALL SCREEN(9) :: IF SCR1+ZQ>11 THEN ZQ=0 :: SCR1=11 1110 DISPLAY AT(8,2):MS$(SCR1+ZQ) :: DISPLAY AT(16,6):"CURRENT SCORE:";PNT :: FOR I=1 TO 500 :: NEXT I :: CALL CLEAR :: CALL SCREEN(2) :: GOSUB 220 :: GOSUB 250 :: GOTO 410 1120 FZ=0 :: CT=0 :: S=24 :: R=97 :: SP=0 :: RC=0 :: T=0 :: CALL VCHAR(13,3,65,12) :: RS=0 :: SCR=SCR-1 :: RETURN 1130 ON ERROR 1130 :: S=24 :: RETURN 1000         SS123.dsk
    • Port the "real" Star Raiders II by Aric Wilmunder to the 2600+.
    • For the 2600, Save Mary needs a proper release For the 7800, I'd like to see Bentley Bear's Crystal Quest be given wide release.
    • Don't answer!   It's just a trick so they can find out where you live and steal your 1450XLD's!!!!!!!!!!!!!!  
    • Nah.  The next several iterations of programming AIs will be powered by sweatshops in India.   https://www.business-standard.com/companies/news/amazon-s-just-walk-out-checkout-tech-was-powered-by-1-000-indian-workers-124040400463_1.html
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