Albert Posted April 6, 2007 Share Posted April 6, 2007 Thanks to the efforts of Ken Van Mersbergen (Dutchman2000 in our forums), the final version of Super Pac-Man for the Atari 5200 game console and Atari 8-bit computers is now available. Super Pac-Man is a spot-on port of the arcade game sharing the same name, but was never released commercially by Atari for either the 5200 or Atari 8-bit computers. Until now only earlier versions of these binaries have been circulating the net. Special thanks go out to Landon Dyer, who programmed the 5200/8-bit version of Super Pac-Man, for allowing the release of these binaries. You can read comprehensive 5200 and 8-bit reviews of Super Pac-Man at AtariProtos.com. You can download the binaries attached to this message (one for the 5200, one for 8-bit computers). ..Al 5200_SuperPacMan.zip 800_SuperPacMan.zip Quote Link to comment Share on other sites More sharing options...
+Allan Posted April 6, 2007 Share Posted April 6, 2007 So how are these different than the versions already out there? Were there bugs in Super Pacman like Pacman Jr.? And by the way, thanks Ken and Landon. Super Pacman is a great game. Now we just need it for the 7800. Allan Quote Link to comment Share on other sites More sharing options...
Tempest Posted April 6, 2007 Share Posted April 6, 2007 So how are these different than the versions already out there? Were there bugs in Super Pacman like Pacman Jr.? And by the way, thanks Ken and Landon. Super Pacman is a great game. Now we just need it for the 7800. Allan Well there are three versions, I don't know which is one floating around out there. Ver. 1 - This one has the "key bug" which occasionally causes doors not to open when a key is picked up, potentially making some levels unwinnable Ver. 2 - This version fixed the key bug. Ver. 3 - This version is the same as Ver. 2 but has some scrolling instructions on the title screen. It also has an easter egg, but we don't know how to trigger it. Tempest Quote Link to comment Share on other sites More sharing options...
+Allan Posted April 6, 2007 Share Posted April 6, 2007 Thanks, Tempest. Allan Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted April 6, 2007 Share Posted April 6, 2007 Ver. 3 - This version is the same as Ver. 2 but has some scrolling instructions on the title screen. It also has an easter egg, but we don't know how to trigger it. Any other info about this Easter Egg? Could be found via disassembly if it's partially known what to search for. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted April 6, 2007 Share Posted April 6, 2007 Ver. 3 - This version is the same as Ver. 2 but has some scrolling instructions on the title screen. It also has an easter egg, but we don't know how to trigger it. Any other info about this Easter Egg? Could be found via disassembly if it's partially known what to search for. EDIT : found this... http://www.fyyff.com/mt/archives/000723.html Do you know what the message is? Quote Link to comment Share on other sites More sharing options...
jwierer Posted April 6, 2007 Share Posted April 6, 2007 Well there are three versions, I don't know which is one floating around out there. Ver. 1 - This one has the "key bug" which occasionally causes doors not to open when a key is picked up, potentially making some levels unwinnable Ver. 2 - This version fixed the key bug. Ver. 3 - This version is the same as Ver. 2 but has some scrolling instructions on the title screen. It also has an easter egg, but we don't know how to trigger it. Tempest Tempest, There is one more thing I noticed in playing the final version. In the prior protos I've played, the star bonus seemed to appear based on a fixed timer. In the actual arcade it's triggered once you've eaten a fixed amount of fruits, veggies, or occasional hamburger. This final version seemed to have dropped the timer and now plays just like the arcade. It was one of the few things I disliked from the earlier releases and this one now plays just like the arcade! -Jeff Quote Link to comment Share on other sites More sharing options...
Curt Vendel Posted April 6, 2007 Share Posted April 6, 2007 (edited) Oh yeah, gotta Love Super Pac Man !!!! :-) Curt Well there are three versions, I don't know which is one floating around out there. Ver. 1 - This one has the "key bug" which occasionally causes doors not to open when a key is picked up, potentially making some levels unwinnable Ver. 2 - This version fixed the key bug. Ver. 3 - This version is the same as Ver. 2 but has some scrolling instructions on the title screen. It also has an easter egg, but we don't know how to trigger it. Tempest Tempest, There is one more thing I noticed in playing the final version. In the prior protos I've played, the star bonus seemed to appear based on a fixed timer. In the actual arcade it's triggered once you've eaten a fixed amount of fruits, veggies, or occasional hamburger. This final version seemed to have dropped the timer and now plays just like the arcade. It was one of the few things I disliked from the earlier releases and this one now plays just like the arcade! -Jeff Edited April 6, 2007 by Curt Vendel Quote Link to comment Share on other sites More sharing options...
NE146 Posted April 6, 2007 Share Posted April 6, 2007 I wonder if it addresses the escalated difficulty of the 5200 version vs. the standard arcade setting. It's as if the 5200 version was set at the "expert" difficulty by default since it doesn't take long at all to get to a point where the ghosts only stay blue for a very short time. I have to check it out Quote Link to comment Share on other sites More sharing options...
DEBRO Posted April 6, 2007 Share Posted April 6, 2007 Quote Link to comment Share on other sites More sharing options...
Atari5200 Posted April 6, 2007 Share Posted April 6, 2007 will this be available at any point in time in cart form? Quote Link to comment Share on other sites More sharing options...
bones Posted April 6, 2007 Share Posted April 6, 2007 Excellent, that's great news...now who want to make up an 8 bit cart of this for me? Quote Link to comment Share on other sites More sharing options...
Tempest Posted April 6, 2007 Share Posted April 6, 2007 Tempest, There is one more thing I noticed in playing the final version. In the prior protos I've played, the star bonus seemed to appear based on a fixed timer. In the actual arcade it's triggered once you've eaten a fixed amount of fruits, veggies, or occasional hamburger. This final version seemed to have dropped the timer and now plays just like the arcade. It was one of the few things I disliked from the earlier releases and this one now plays just like the arcade! -Jeff Ok I'm slow this morning because I'm hung over. Explain that to me again very slowly and in small words... I think I know what you're talking about, but I want to make sure I get it right. Tempest Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted April 6, 2007 Share Posted April 6, 2007 This is great! Now I just need a replacement eprom Quote Link to comment Share on other sites More sharing options...
Shawn Posted April 6, 2007 Share Posted April 6, 2007 Pretty cool. The version that is on the net (and on my eprom inside my cart) is good enough for me for now. I guess when I'm bored I might reburn the chip to see any differences just cause this is the real final and all. Thanks for the release to all involved. Much apricated. Quote Link to comment Share on other sites More sharing options...
tjb Posted April 6, 2007 Share Posted April 6, 2007 Ver. 3 - This version is the same as Ver. 2 but has some scrolling instructions on the title screen. It also has an easter egg, but we don't know how to trigger it. Any other info about this Easter Egg? Could be found via disassembly if it's partially known what to search for. EDIT : found this... http://www.fyyff.com/mt/archives/000723.html Do you know what the message is? Cool blog entry. I wish we had more of this sort of thing where authors would share a bit of the technical details. Any others? tjb Quote Link to comment Share on other sites More sharing options...
Shannon Posted April 6, 2007 Share Posted April 6, 2007 Cool... Certainly not one of my favorite pac-man games but probably one of the best translations for the 8-bit. Quote Link to comment Share on other sites More sharing options...
+Allan Posted April 6, 2007 Share Posted April 6, 2007 Could somebody make a binary compatible with a 32K eprom for the ATariage boards of this new version of Super Pacman? Please. with sugar on top. Allan Quote Link to comment Share on other sites More sharing options...
jwierer Posted April 7, 2007 Share Posted April 7, 2007 Tempest, There is one more thing I noticed in playing the final version. In the prior protos I've played, the star bonus seemed to appear based on a fixed timer. In the actual arcade it's triggered once you've eaten a fixed amount of fruits, veggies, or occasional hamburger. This final version seemed to have dropped the timer and now plays just like the arcade. It was one of the few things I disliked from the earlier releases and this one now plays just like the arcade! -Jeff Ok I'm slow this morning because I'm hung over. Explain that to me again very slowly and in small words... I think I know what you're talking about, but I want to make sure I get it right. Tempest This is regarding the star that appears in the center of the maze. In the arcade, and in this final version, the star appears when once you've cleared half the screen. In the previous protos I believe it was just based off a fixed timer. Play the first board using each rom and you'll see the difference. -Jeff Quote Link to comment Share on other sites More sharing options...
jwierer Posted April 7, 2007 Share Posted April 7, 2007 Could somebody make a binary compatible with a 32K eprom for the ATariage boards of this new version of Super Pacman? Please. with sugar on top. Allan Here you go spac32k.bin Quote Link to comment Share on other sites More sharing options...
+Allan Posted April 7, 2007 Share Posted April 7, 2007 Could somebody make a binary compatible with a 32K eprom for the ATariage boards of this new version of Super Pacman? Please. with sugar on top. Allan Here you go Thanks a million. Can I ask what you did with? Allan Quote Link to comment Share on other sites More sharing options...
jwierer Posted April 7, 2007 Share Posted April 7, 2007 Could somebody make a binary compatible with a 32K eprom for the ATariage boards of this new version of Super Pacman? Please. with sugar on top. Allan Here you go Thanks a million. Can I ask what you did with? Allan I just split the 16K rom into 8K chunks and then just binary copied the low bits twice and the high bits twice to get a 32K rom. -Jeff Quote Link to comment Share on other sites More sharing options...
+Allan Posted April 7, 2007 Share Posted April 7, 2007 Could somebody make a binary compatible with a 32K eprom for the ATariage boards of this new version of Super Pacman? Please. with sugar on top. Allan Here you go Thanks a million. Can I ask what you did with? Allan I just split the 16K rom into 8K chunks and then just binary copied the low bits twice and the high bits twice to get a 32K rom. -Jeff I get it. Thanks. Allan Quote Link to comment Share on other sites More sharing options...
TwiliteZoner Posted April 9, 2007 Share Posted April 9, 2007 Thanks for the release guys. Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted April 9, 2007 Share Posted April 9, 2007 Anytime guys. Hopefully I'll have another release for you guys soon... Quote Link to comment Share on other sites More sharing options...
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