accousticguitar Posted January 17, 2008 Share Posted January 17, 2008 (edited) Now for sale at Good Deal Games. http://www.gooddealgames.com/inventory/Atari%202600.html First I must thank Nukey Shay for making the 8k Adventure hack this game is based on. Then I must thank Yorgle who created a whole new kingdom and called it Missadventure. Many thanks to you both for making this great game, and thanks to all the people who answered my many programming questions.I worked on several things in this version. The randomizing routine in the original version did not separate the objects very well, and there was a screen roll issue when played on original hardware. I moved the room connections around in an attempt to make the bat and the dragons move more freely about the kingdom. I added a warp room and changed the fractured tunnels into a forest because they were too difficult to move around in. You can tell what forest you are in by the color of the trees. I added 2 rooms (a lake and a pyramid) bringing the total number of rooms to 112. As in the original version, the object is to find princess Penelope and bring her back to the emerald palace. She is locked away in one of the 3 original castles or the cave (the one with trees beside it). The red key opens the cave, the emerald palace, and the red castle. There are 5 dragons. I call the blue dragon Bargle, and the baby dragon Squeak. I worked on trying to make every game winnable. The keys should not appear randomly in places where you cant get to them. There are no secret rooms beyond the solid lines. There is one room that you can only get into with the bridge. The bat can pick up the original 3 dragons, but not the other 2. Bargle likes to guard the red key. The magnet will no longer attract the princess, and it will attract the red key. The magnet only works when it is on the screen.The manual:Missadventure manual #3.rtfDragon's Lair version with 5 fast dragons:Misadrdl.binFlipping dragons where the dragons "flip" to face you when in pursuit.MissFlip.binDevelopment tools by Nukey Shay and Earthquake (use DASM to assemble the text file):Advent8k.txtAdventure Builder.zipOriginal version MisAdRev.bin Edited July 21, 2018 by accousticguitar 1 Quote Link to comment Share on other sites More sharing options...
Albert Posted January 17, 2008 Share Posted January 17, 2008 Edit: I can't get the file to upload. It keeps saying: "You did not select a file to upload." Maybe I could email it to someone to post it for me. Any takers? Send it to me and I'll add it to your post. ..Al Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted January 17, 2008 Author Share Posted January 17, 2008 You have an email. Thanks Quote Link to comment Share on other sites More sharing options...
Albert Posted January 17, 2008 Share Posted January 17, 2008 You have an email. Thanks Added. ..Al Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted April 5, 2008 Author Share Posted April 5, 2008 (edited) When I was young, Adventure for the Atari 2600 was one of my favorite games. It wasn't perfect though; after playing it many times I found it was too easy to win. I compensated by doing things in such a way that it was harder to win, or if I was bored, I would take the bridge and go exploring. Sometimes I would gather all the objects together in one room and watch the flicker. Other times I would try to get the chalice into the gold castle without carrying it in by using the bat or the magnet. Of course I read about the dot and checked out the secret room. There was only so much I could do to hold my interest though. I started thinking about what it would be like if I could program 2600 games. I started designing Adventure kingdoms in my head. They were bigger than the original kingdom and had more castles and warp rooms to add to the fun. Before I learned to program, however, Yorgle came out with Missadventure. It had more rooms, more dragons, more objects, and more castles. It also had new mazes that Warren Robinett himself could be proud of. This is one of the best Adventure hacks around. It is harder than the original game. The catacombs in the cave take a while to figure out, and with over 100 rooms, there are a lot of places to look when searching for a needed object. The dragons have hit points; it takes several tries to kill one and things can get interesting fast with 5 of them roaming the kingdom. This game is not for the faint of heart, but the challenge makes it fun. So if you like Adventure but find it too easy now, try Missadventure Revised. The Princess awaits. (Rom in post #1) Edited June 14, 2008 by accousticguitar Quote Link to comment Share on other sites More sharing options...
Chris++ Posted June 12, 2008 Share Posted June 12, 2008 I initially heard about (and played) this hack yesterday. It's astonishing -- easily the best VCS hack I've ever played (not to discredit the other gems, like the Wolfenstein game that Venture was made into). This is even better than Indenture, because there aren't tedious catacombs all over the place (and of course the graphics aren't VGA)! P.S. Just as a super-picky, unimportant little tip, I'm pretty sure it's spelled "MisAdventure," with just the one S. Had to get that in, because I'm me. It doesn't matter. Thanks to the three of you for this final version. Impeccable work. Adventure's my favorite game too; I'll be hooked on this version for years, as you've breathed a LOT of new life into it. BRAVO! Quote Link to comment Share on other sites More sharing options...
yorgle Posted June 12, 2008 Share Posted June 12, 2008 (edited) I initially heard about (and played) this hack yesterday. It's astonishing -- easily the best VCS hack I've ever played (not to discredit the other gems, like the Wolfenstein game that Venture was made into). This is even better than Indenture, because there aren't tedious catacombs all over the place (and of course the graphics aren't VGA)! P.S. Just as a super-picky, unimportant little tip, I'm pretty sure it's spelled "MisAdventure," with just the one S. Had to get that in, because I'm me. It doesn't matter. Thanks to the three of you for this final version. Impeccable work. Adventure's my favorite game too; I'll be hooked on this version for years, as you've breathed a LOT of new life into it. BRAVO! Glad folks are enjoying this. I called earlier versions of my hack "MissAdventure" because I made it for my daughters who loved Mr. Robinett's game as much as I did as a kid. Their only complaint, however, was that it didn't have a princess in it. I figured, hey I can fix that. In the process (thanks to Nukey Shay and others here at AtariAge), I learned something about assembly programming, the difference between an EPROM and a chunk of rock, and how much work actually goes into creating even a relatively straightforward game like Adventure. BTW, I am planning a sequel called Rhindle's Revenge. Edited June 12, 2008 by yorgle Quote Link to comment Share on other sites More sharing options...
Chris++ Posted June 12, 2008 Share Posted June 12, 2008 the difference between an EPROM and a chunk of rock Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted June 12, 2008 Author Share Posted June 12, 2008 I initially heard about (and played) this hack yesterday. It's astonishing -- easily the best VCS hack I've ever played (not to discredit the other gems, like the Wolfenstein game that Venture was made into). This is even better than Indenture, because there aren't tedious catacombs all over the place (and of course the graphics aren't VGA)! P.S. Just as a super-picky, unimportant little tip, I'm pretty sure it's spelled "MisAdventure," with just the one S. Had to get that in, because I'm me. It doesn't matter. Thanks to the three of you for this final version. Impeccable work. Adventure's my favorite game too; I'll be hooked on this version for years, as you've breathed a LOT of new life into it. BRAVO! That was pretty much my reaction the first time I played Missadventure. I liked it so well I kept pestering Yorgle to finish it. When he didn't have time, I figured it was up to me. Yorgle graciously gave me the commented code to work with and (after finishing college) I began working on it even though I didn't know a thing about 2600 programming. I couldn't even get the code to assemble at first and SeaGtGruff helped me out with that. A couple months later the game was finished and I had learned a little bit about programming the 2600, though many things are still a mystery to me. It was worth it because now I can play the finished version of Missadventure whenever I want. I think Yorgle has a knack for game design and I'm looking forward to Rhindle's Revenge! Quote Link to comment Share on other sites More sharing options...
2007houk Posted June 15, 2008 Share Posted June 15, 2008 I d like to put that on a real cartrige. Is there anybody who can do that? Quote Link to comment Share on other sites More sharing options...
kroogur Posted June 15, 2008 Share Posted June 15, 2008 This is absolutely incredible!!! Thanks to everyone who put in so much work into this one! Quote Link to comment Share on other sites More sharing options...
GameboyReviewer Posted June 15, 2008 Share Posted June 15, 2008 This is absolutely incredible!!! Thanks to everyone who put in so much work into this one! I can't believe there are so many adventure fans out there, I thought I was the only one haha. Just a question does trogdor look like the dragon to anyone??? Quote Link to comment Share on other sites More sharing options...
cosmosiss Posted June 15, 2008 Share Posted June 15, 2008 This is absolutely incredible!!! Thanks to everyone who put in so much work into this one! I can't believe there are so many adventure fans out there, I thought I was the only one haha. Just a question does trogdor look like the dragon to anyone??? nope Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted July 29, 2008 Author Share Posted July 29, 2008 (edited) . Edited November 27, 2008 by accousticguitar Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted August 29, 2008 Author Share Posted August 29, 2008 I just spent about 30 minutes looking for the gold key. I found it in the yellow mines; I couldn't see it because the yellow walls disguised it. I'll have to watch that in the future. Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted September 19, 2008 Author Share Posted September 19, 2008 I added a new version of Missadventure I call the "Dragon's Lair" version. The baby dragon has decided to quit roaming the kingdom and make a home directly on the path to the Emerald Palace. To win the game you must now cross its path twice, once to open the palace and once to take the princess through. The room layout has been altered slightly near the palace to make this version possible. Also, the bat will now chase the princess whenever he sees her on the screen. The dragons are all fast in this version. I even was able to (finally) fix the room gfx data that was crossing pages. Thanks again to Nukey Shay for all his help without which this version would not have been possible. Quote Link to comment Share on other sites More sharing options...
Chris++ Posted September 19, 2008 Share Posted September 19, 2008 That little purple dragon is trickier than he looks. Compared to the other dragons, it's harder to free yourself from his pixels while doing the usual thing, when you bounce through a dragon and make him roar so he stands still for a second. He's made of Velcro or something! Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted September 19, 2008 Author Share Posted September 19, 2008 Yep. I remember Yorgle saying that it was a mean one; I'm not sure why. It always seemed to me that it swallows faster than the other dragons. I don't know if that is my imagination or not. I chose the baby dragon for the lair because the bat can't pick it up and it doesn't have anything special to guard (Bargle guards the red key). Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted November 7, 2008 Author Share Posted November 7, 2008 I was just thinking, if I put 2 dragons in the lair and made one of them slower than the other one, that would be a REAL challenge since it would be harder to get them to bite synchronously allowing you to run as if there were only one dragon. Quote Link to comment Share on other sites More sharing options...
EarthQuake Posted November 8, 2008 Share Posted November 8, 2008 Hello. I ran into a similar problem when testing Odyssey. A good solution for breaking them up is making them fear each other or having just one fear the other. This reduces the chances of having several dragons of the same speed grouping together as one, making it easy on the player. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted November 8, 2008 Share Posted November 8, 2008 You could also use a seperate table holding offsets to be added/subtracted to a specific dragon's position when biting. You can recycle the Y register to handle this just after it's used at the top of MoveDragon_3. Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted November 8, 2008 Author Share Posted November 8, 2008 My first post was obviously too short, so I'll try to be more clear on what I meant. When I was playing the Dragon's Lair version today, I had a second dragon join the baby dragon in the lair. I was able to get through okay because both dragons moved at the same speed and I was able to get them both to bite at the same time. That enabled me to run through the lair like there was only one dragon there because they moved as one from that point. My solution to that problem would be to have one dragon moving slower than the other one so that even if they both were to bite at the same time, the following movements would not be synchronous. Non-synchronous movements would have made it harder for me to get through the lair. So, my post was an idea that popped into my head that I could make the game even more challenging by keeping 2 dragons in the lair at all times but have them moving at different speeds. I think that would truly be difficult. I've tried the dragons fearing each other idea before but I didn't really like it. I like it when they gang up on me. Also, and I may be wrong about this, but it seems to me that the dragon's position when biting wouldn't make much difference in whether the 2 dragons would move synchronously or not. Hopefully, I've explained myself better this time. I know that I have a tendency to make my posts too short and leave people wondering what in the world I meant. Hey, I knew what I meant, isn't that all that matters? Quote Link to comment Share on other sites More sharing options...
EarthQuake Posted November 8, 2008 Share Posted November 8, 2008 Another option would be to make their biting delays different. Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted November 8, 2008 Author Share Posted November 8, 2008 That's an interesting thought. Is it hard to do? Quote Link to comment Share on other sites More sharing options...
mos6507 Posted November 8, 2008 Share Posted November 8, 2008 (edited) If you really want to improve on Adventure, why not make the dragons be able to face the direction it's moving in? After all, there is a built in player register to flip the graphics. It should have been done that way from the start. I've been waiting 30 years for that. Edited November 8, 2008 by mos6507 Quote Link to comment Share on other sites More sharing options...
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