justinthebull Posted January 18, 2008 Share Posted January 18, 2008 Has anyone ever found any evidence of a prototype for an NES version of John Madden Football? I swear I remember reading a small preview for the game in one of the gaming magazines around 1991 or so, complete with a couple of screens. Quote Link to comment Share on other sites More sharing options...
MCHufnagel Posted January 18, 2008 Share Posted January 18, 2008 Has anyone ever found any evidence of a prototype for an NES version of John Madden Football? I swear I remember reading a small preview for the game in one of the gaming magazines around 1991 or so, complete with a couple of screens. I can't believe this would have been made. I thought EA didn't work with Nintendo because they wouldn't agree to Nintendo's licensing agreement. Quote Link to comment Share on other sites More sharing options...
8th lutz Posted January 18, 2008 Share Posted January 18, 2008 (edited) Gameinformer has scans of the game a couple of time in 1993. The game was meant to be released in 1993, not 1991. It had a month planned to be released. The game was shown at the Summer CES 1993. The publisher was ubisoft. It was never planned to be part of the EA Madden Series. It was developed by NMS Software. Edited January 21, 2008 by 8th lutz Quote Link to comment Share on other sites More sharing options...
TheRedEye Posted January 19, 2008 Share Posted January 19, 2008 Has anyone ever found any evidence of a prototype for an NES version of John Madden Football? I swear I remember reading a small preview for the game in one of the gaming magazines around 1991 or so, complete with a couple of screens. There is a cart that is only some cycling screenshots, with no gameplay. I've never actually heard of it being playable. Quote Link to comment Share on other sites More sharing options...
justinthebull Posted January 21, 2008 Author Share Posted January 21, 2008 Thanks for the information. I knew I'd seen screens in some magazine at some time... I just wanted to make sure I hadn't gone crazy. Quote Link to comment Share on other sites More sharing options...
DreamTR Posted February 15, 2008 Share Posted February 15, 2008 Thanks for the information. I knew I'd seen screens in some magazine at some time... I just wanted to make sure I hadn't gone crazy. Yeah, I have the cart for it, it has the cycling screens, but yep, no gameplay. Quote Link to comment Share on other sites More sharing options...
pbrain Posted October 29, 2012 Share Posted October 29, 2012 (edited) I actually worked on this game, didn't realise it was never properly released. I done loads of graphics for this including all the helmet logo's, intro screen (which got me the job in the first place!) also a neat trick (at the time) overlaying sprites & characters to achieve an 8 colour Madden photo. There was some arguments about the players animations, i was in the middle of the programmer, which only allowed me a 16x16 sprite and UBIsoft which wanted players from a side angle. To get the best i could, i done a slight overhead view (similar to Gauntlet characters...without axes!). UBIsoft didn't like it and said they 'look like monkeys!' ...before i left NMS, i worked on the Gamegear/Mastersystem conversion of 'Robocop vs Terminator' which was enjoyable. I did have all the graphics on 1.44'' disks, we used to develop the graphics on Amigas back then, the other artist Steve Beverley used to write the art software as well...clever (& nice) man. At that time as well, in the other room was Mark Cooksey, well known computer musician of the 8bit era (mainly from Elite software), still see him walking around the village with his iPod! Edited October 29, 2012 by pbrain 6 Quote Link to comment Share on other sites More sharing options...
MrMark0673 Posted October 30, 2012 Share Posted October 30, 2012 I personally dumped this proto for the current owner and I can confirm it was just a rolling demo with like 3 still screen shots. Very uninteresting proto. Quote Link to comment Share on other sites More sharing options...
TheRedEye Posted November 2, 2012 Share Posted November 2, 2012 That rolling demo has the top-down sprites, though some later magazine coverage showed screenshots of the side-view players. Do you remember if the top-down version was just a mockup, or was it ever playable? Quote Link to comment Share on other sites More sharing options...
Greg2600 Posted November 6, 2012 Share Posted November 6, 2012 I actually worked on this game, didn't realise it was never properly released. I done loads of graphics for this including all the helmet logo's, intro screen (which got me the job in the first place!) also a neat trick (at the time) overlaying sprites & characters to achieve an 8 colour Madden photo. There was some arguments about the players animations, i was in the middle of the programmer, which only allowed me a 16x16 sprite and UBIsoft which wanted players from a side angle. To get the best i could, i done a slight overhead view (similar to Gauntlet characters...without axes!). UBIsoft didn't like it and said they 'look like monkeys!' ...before i left NMS, i worked on the Gamegear/Mastersystem conversion of 'Robocop vs Terminator' which was enjoyable. I did have all the graphics on 1.44'' disks, we used to develop the graphics on Amigas back then, the other artist Steve Beverley used to write the art software as well...clever (& nice) man. At that time as well, in the other room was Mark Cooksey, well known computer musician of the 8bit era (mainly from Elite software), still see him walking around the village with his iPod! Wow, great first hand information! Quote Link to comment Share on other sites More sharing options...
pbrain Posted November 7, 2012 Share Posted November 7, 2012 That rolling demo has the top-down sprites, though some later magazine coverage showed screenshots of the side-view players. Do you remember if the top-down version was just a mockup, or was it ever playable? I left before it was finished (one of the reasons I 'left' was due to the very awkward programmer!...I won't go into details of the day I left!) I do remember seeing the sprites moving on screen & passing the ball. TBH I think the game with all the team formations etc was out of the scope of the programmer at the time. Also in the same period he was working on an 'Indiana Jones' (the one with the wooden cup!) NES game* , which technically would be a lot easier to program (platform & shoot'em ups where moderately easy to create). I've been asked if I still got any eeproms etc, I never done any burning there, i used to create the graphics & animations and use floppies. I'll have a look on my server to see if i still have the original bitmaps (i may also have the bitmaps from Robocop vs Terminator as well) * Ha Ha, i still remember Steve working on the title screen of the Indy game and he had to reduce the screen to a small amount of characters (8x8 pixels) to fit on the ROM, so he created this program which finds similar characters and reuse them on other parts of the screen (bit like jpeg nowadays). I remember by the end, Harrison ford looking slightly cross-eyed!...i'm pretty sure it was used on the final ROM image. 1 Quote Link to comment Share on other sites More sharing options...
TheRedEye Posted November 14, 2012 Share Posted November 14, 2012 1 Quote Link to comment Share on other sites More sharing options...
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