There are no body shots, correct? It seems that LEFT/RIGHT+BUTTON are left/right upper hooks, and DOWN+BUTTON is BLOCK. I never blocked yet, I just get out of the way. Then I return and nail the guy with several hits.
Did you typically dodge left/right or move back?
The game is already quite fun! THere doesn't seem to be enough difference in the movement patterns of these 2 fighters yet IMO. They are pretty easy to beat. I suppose in time the game would speed up and get more difficult though.
Wally is using the same sub-macros for when he is hit and missed a punch. The walking was a copy n' paste from Tomato Ken. I will give Wally some combos such as right-right-LEFT ... or something like that. I can make any punch blockable or unblockable. I also want to give him a couple move where he jumps to the left, then back to the right before punching.
Graphically and audibly the game is fantastic so far, but I bet it could look even better with some shading light-to-dark or dark-to-light of the floor. I wonder if it would be possible (Not necessary because the game is already very nice) to have the floor color bands move slowly up or down as you move up and down on-screen? But I know that some seemingly innocent requests are often impossible for the programmer to pull off given the nature of the kernel & program.
I think I have done as much as I possible can for the ring graphics. I am sooooooo close to the time limit now.
The ring is read from a buffer, I can change the bands, albeit quite statically.
I am impressed by the nice detail of the boxers most. Each of these 2 guys has his own look, and I like when Wally B gets his mean face on.
Wait to you see Sergent-Major Concussion!