+bcombee Posted March 6, 2008 Share Posted March 6, 2008 (edited) Landon Dyer, the developer who did the Atari 8-bit version of "Donkey Kong" as well as the PD "Myriapede", just put up a blog entry about his experiences at Atari and on developing the game. It's fascination, especially how much more thorough he was than the typical Atari programmer. Read it at http://www.dadhacker.com/blog/?p=987. Some great stuff, like It was a portent of things to come. My first officemate didn’t know how to set up his computer. He didn’t know anything, it appeared. He’d been hired to work on Dig Dug, and he was completely at sea. I had to teach him a lot, including how to program in assembly, how the Atari hardware worked, how to download stuff, how to debug. It was pretty bad. and Technical details. Kong is in graphics mode $E (192 scanlines by 160 color clocks wide). When a level is started up, the background is stamped once. Barrels and other creatures are XOR’d onto the screen (I had some mask-and-repaint code at one point, but it was way too slow). Mario is a few player objects (three, I think). The “prize” objects (umbrellas, etc.) are the remaining players. The XOR graphics are pretty annoying to me, but most other people didn’t seem to mind and some people even thought it was cool. Edited March 6, 2008 by bcombee Quote Link to comment Share on other sites More sharing options...
Ransom Posted March 6, 2008 Share Posted March 6, 2008 Thanks for the link! It's depressing to think how many companies all over the world function in much the same way as he describes Atari (mal-)functioning in the early 80s. Quote Link to comment Share on other sites More sharing options...
Goochman Posted March 6, 2008 Share Posted March 6, 2008 The first release of Dig Dug on the 8bit was horrendous................... Quote Link to comment Share on other sites More sharing options...
+Stephen Posted March 6, 2008 Share Posted March 6, 2008 Good read - thanks for the link. Stephen Anderson Quote Link to comment Share on other sites More sharing options...
kchris73 Posted March 7, 2008 Share Posted March 7, 2008 Good read - thanks for the link. Stephen Anderson Agreed, thanks! Quote Link to comment Share on other sites More sharing options...
Sean39 Posted March 7, 2008 Share Posted March 7, 2008 This is so cool since my dad worked at ATARI too..........He would be 68 years old if he were alive........he was one of their Engineers.... Sean39 Quote Link to comment Share on other sites More sharing options...
Almost Rice Posted March 7, 2008 Share Posted March 7, 2008 I hope we can get his original commented code. Maybe even the 20K verson of DK. Quote Link to comment Share on other sites More sharing options...
Defender II Posted March 8, 2008 Share Posted March 8, 2008 Thanks for the link!!!! :!: Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.