Jump to content
Posted Tue May 20, 2008 6:11 AM
Posted Tue May 20, 2008 7:47 AM
Posted Tue May 20, 2008 2:28 PM
Thanks, shame I got a permanent ban from that site, my uploads are severely choked by my isp
1. As far as I know AdamX
2. From what I remember it was fine.
3. You could always get them from here.
The daphne mpegs are ratio free and can be used to build up a ratio if you are interested in downloading other stuff there. The Dragon's Lair, Space Ace and others can be downloaded as well, as long as you have an original Dragon's Lair DVD to "authenticate" them with. There may be other options as well.
If you do use them I would recommend setting aside a good amount of space so the stuff can sit there while your ratio builds up.
Posted Tue May 20, 2008 4:43 PM
Posted Tue May 20, 2008 7:17 PM
Off topic, so please excuse me, but I thought more xbox people would see it here.
1- which is the best Colecovision emulator?
2-Is Daphne X any good?
3-Anyone got any DaphneX discs they want to let me "borrow"?
Posted Wed May 21, 2008 8:03 AM
Edited by Shannon, Wed May 21, 2008 8:06 AM.
Posted Mon May 26, 2008 4:23 AM
Edited by Shannon, Mon May 26, 2008 4:30 AM.
Posted Mon May 26, 2008 5:50 AM
Posted Mon May 26, 2008 4:00 PM
Edited by Shannon, Mon May 26, 2008 11:52 PM.
Posted Tue May 27, 2008 7:49 AM
Edited by Shannon, Tue May 27, 2008 3:45 PM.
Posted Tue May 27, 2008 4:30 PM
or try http://www.atari7800.org/bin.htm
Well I just snooped around my hard drives and dont seem to have any 7800 files that are in .bin or PAL format. I vaguely remember running across commercial games that were in .bin format (no header). But maybe that was my over active imagination.
Nevermind. I found a torrent with PAL files...
Posted Wed May 28, 2008 1:34 PM
Posted Wed May 28, 2008 2:50 PM
Edited by Shannon, Wed May 28, 2008 2:54 PM.
Posted Wed May 28, 2008 4:36 PM
Posted Fri May 30, 2008 1:35 AM
Posted Sat May 31, 2008 12:56 AM
prosystem type 0 -> 0 Normal Cart prosystem type 1 -> 2 Supercart prosystem type 2 -> 10 Supercart with additional ROM at $4000 (Large) prosystem type 3 -> 6 Supercart with additional RAM at $4000 prosystem type 4 -> 02 Supercart no additional RAM/ROM prosystem type 5 -> 256 F18 Hornet prosystem type 6 -> 512 Activision Cart add 1 if pokey=true
Edited by Shannon, Wed Jun 4, 2008 11:41 PM.
Posted Sat May 31, 2008 9:15 AM
I have managed to delete the update from my system, any chance you can send me the beta again?
Well after straining my brain over it for a while. I think I finally figured out the cart type thing!!
What was throwing me off was the lack of correlation between the cart_type as defined in prosystem.dat and the cart_type defined in the header of A7800 ROMS. So once I got that straightened out things began to make more sense.
Prosystem uses the following cart types...prosystem type 0 -> 0 Normal Cart prosystem type 1 -> 2 Supercart prosystem type 2 -> 10 Supercart with additional ROM at $4000 (Large) prosystem type 3 -> 6 Supercart with additional RAM at $4000 prosystem type 4 -> 02 Supercart no additional RAM/ROM prosystem type 5 -> 512 F18 Hornet prosystem type 6 -> 256 Activision Cart add 1 if pokey=true
The number on the left is the prosystem internally defined number. The number after the -> is the actual header value of the ROM. The text on the right is the actual description. That being said I should be able to narrow the user configuration for headerless ROMS down to two options..
Cart Type (as defined by prosystem)
Pokey Supported (yes/no).
That being said. I noticed all homebrews (that I've tried so far) are cart type 0. With pokey either being true or false.
The two prototypes (Sirius and Plutos) that came out recently are type 2 (I believe, going from memory here).
So in 99% of the cases the user can just pick cart_type 0 with pokey on/off and let her fly. For future newly released prototypes it would be just a matter of trying each cart_type until it works. Or just manually adding it to the prosystem.dat file.
Other things that threw me off.
1. My Commando ROM has the wrong header, so no pokey sound.
2. My Sentinel had a bad header and didn't work as a result. (wrong cart_type and PAL)
3. My Summer Games has a wrong header thus the graphics were scrambled.
4. My Winter Games had the same issues as Summer Games.
5. The two Frogger ROMS with headers have invalid header. Hence impromper music (no pokey).
None the less I have it all figured out now.
On a side note while perusing the a2600 code I noticed they had the "Fry" option commented out. Which leads me to believe it was attempted to add it but disabled for some reason. Something tells me the "implementor" did not realize which games are "Fryable" and which are not. I'm gonna have to compile a version and try it out.
Oh and the emulator now displays a message when you change the difficulty level on switch A or B.
I'm debating on whether to display a message when the "Pause" button has been pressed and still "active".
I'm curious. Has anyone tried "Dual Stick" robotron yet?
Posted Tue Jun 3, 2008 8:06 PM
Posted Tue Jun 3, 2008 8:22 PM
Posted Wed Jun 4, 2008 12:35 AM
Edited by Shannon, Wed Jun 4, 2008 12:37 AM.
Posted Thu Jun 5, 2008 11:34 PM
Posted Sat Jun 7, 2008 1:07 AM
Posted Sun Jun 8, 2008 11:43 PM
0 members, 0 guests, 0 anonymous users