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HSC Season 5 Week 36: Ixion


Ze_ro

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Important Note: This week's competition is over and no further scores will be accepted.

 

Ixion was the son the Phlegyas, descendent of Ares, and king of the Lapiths in Thessaly. He is also the first mortal to shed kindred blood. To punish him, Zeus bound Ixion to a winged wheel, which revolved in the air in all directions for all eternity.

 

You are Ixions son, determined to release him from his bondage. In order to do so, you must acquire five runes that spell out your fathers name. Zeus's minions will do anything to stop you, but you have your fathers winged wheel to help you accomplish your task!

 

s_Ixion_3.png

 

Game Information
  • Game Name: Ixion
  • Released By: Never actually released by Sega, but bears a copyright date of 1984.
  • Left Difficulty: B / Novice (No Effect?)
  • Right Difficulty: B / Novice (No Effect?)
  • Game Mode: Default
  • Chosen By: atari2600land

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday May 21st at 1:00 AM (CST).

 

Current High Scores
  1. 600,850 (SpiceWare) [+11]
  2. 554,250 (Deteacher) [+10]
  3. 543,500 (Impaler_26) [+9]
  4. 523,700 (toymailman) [+8]
  5. 495,550 (aftermac) [+7]
  6. 487,400 (Kurt_Woloch) [+6]
  7. 411,650 (darthkur) [+5]
  8. 387,400 (jimdandy75) [+4]
  9. 385,350 (jjd) [+3]
  10. 355,650 (atari2600land) [+2]
  11. 338,700 (tremoloman2006) [+1]
  12. 309,000 (keilbaca) [+1]
  13. 209,400 (phaxda) [+1]
  14. 198,150 (LarcenTyler) [+1]
  15. 177,950 (theking21083) [+1]

Best Tips
  • Kurt_Woloch [+2]

Challenges
  • Help Me Out - Figure out the scoring, and you'll get 2 bonus points!
    • aftermac [+2]

TwinGalaxies Top 3
  1. This game is not listed
Game 1, Difficulty B)
Current Standings





  1. Deteacher [348]
  2. toymailman [305]
  3. keilbaca [197]
  4. Captain Beard [155]
  5. aftermac [148]
  6. Impaler_26 [128]
  7. theking21083 [128]
  8. Kurt_Woloch [110]
  9. SpiceWare [97]
  10. homerwannabee [90]
  11. Nathan Strum [88]
  12. PressureCooker2600 [87]
  13. phaxda [82]
  14. StanJr [75]
  15. Gemini [75]
  16. rheffera [65]
  17. Mister VCS [60]
  18. midnight magicman [46]
  19. godzillajoe [45]
  20. Recycled [44]
  21. Bentley Bear! [44]
  22. LarcenTyler [41]
  23. DarthCalvin [36]
  24. Blackjack [35]
  25. Christophero Sly [35]
  26. the 5th ghost [30]
  27. shadow460 [27]
  28. Rom Hunter [23]
  29. opeygon [21]
  30. ed1475 [19]
  31. Butterwasp [18]
  32. doctorclu [13]
  33. jimdandy75 [13]
  34. RJ [12]
  35. jjd [12]
  36. theKLT [12]
  37. lucifershalo [12]
  38. tremoloman2006 [11]
  39. darthkur [11]
  40. cosmosiss [10]
  41. Shannon [9]
  42. Artlover [9]
  43. atariwarrior [9]
  44. Dauber [9]
  45. vintagegamecrazy [8]
  46. Vectorman0 [7]
  47. keitaro [7]
  48. lonewolfette9847 [6]
  49. Goochman [6]
  50. atari2600land [6]
  51. Omegamatrix [6]
  52. chuckwalla [5]
  53. Nognir [5]
  54. MrBeefy [5]
  55. Elerach [3]
  56. Crazy Climber [3]
  57. SeaGtGruff [3]
  58. Krytol [2]
  59. hrecker [2]
  60. gospeedde [2]
  61. Phantom [2]
  62. Snider-man [2]
  63. EricDeLee [1]
  64. Whickeycolumbus [1]
  65. jboypacman [1]
  66. [d2f]Iggy*SJB [1]
  67. HatNJ [1]
  68. KaeruYojimbo [1]





 

Scoring Points in Ixion
  • You start the game with 6 lives. Extra lives are awarded every 100,000 points.
  • Normal Rounds
    • I: 1000
    • X: 2000
    • I: 3000
    • O: 4000
    • N: 5000
    • Kill an enemy: 200
    • Bonus points are awarded based on time remaining at the end of a level.

  • Bonus Rounds
    • Activate a square: 50
    • Activate all but 1-6 of the squares: 10,000
    • Activate all the squares: 15,000

  • Thanks to aftermac for figuring out the scoring!

 

Hints and Tips
The Manual
Since this game is an unreleased prototype, no manual is known to exist, so you're on your own! However, if you can't figure out what's going on in this game, I suggest you check out Ixion at AtariProtos, which gives a good rundown of how to play.
aftermac
Tip: Be very precise with your movements. If there is any diagonal movement, your player will not move at all. This can be a problem in tight spots.

Tip: When you are shooting at the ball things try to line up your shots like you would in pool. This game does a great job at detecting angles. You can shoot diagonally and move your player to line up the "holes". This is especially useful in the bonus rounds.
Kurt_Woloch
- Bouncing around the "balls" isn't exactly like in Pool. It seems like the ball takes on the trajectory of the shot it gets hit by. Note that it can also get hit by the enemies' shots, which also causes it to start bouncing around.
- Rolling the ball by bumping into it always causes a horizontal or vertical motion (depending on how the player moves). Shooting it may result in horizontal, vertical or diagonal motion. However, shooting it with diagonal shots always results in diagonal motion, because when shooting diagonally, no horizontally moving shots are created.
- Shooting the ball diagonally should be preferred, since by bouncing around diagonally, the ball covers much more ground and thus makes the playfield much more open.
- The highest priority for the player should be to avoid the enemies' shots, because that's the only thing that's deadly.
- Running out of time actually doesn't seem to result in losing a life, rather you warp up to the next level, but with the letters you already had remaining. However, in the level you warped to, each letter you collect in this level is worth 1000 points less than it originally was.
Deteacher
The only other tip I can come up with is to learn to clear the bonus boards. Those extra 5K bonuses really add up in the long run.

 

--Zero

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Here's what I've come up with for scoring, so far:

 

You start the game with 6 lives. Extra lives are awarded every 100,000 points.

 

Normal Rounds

I: 1000

X: 2000

I: 3000

O: 4000

N: 5000

 

Kill an enemy: 200

 

Bonus points are awarded based on time remaining at the end of a level.

 

Bonus Rounds

Activate a square: 50

Activate all but 1-6 of the squares: 10,000 (yes, I tested this the hard way)

Activate all the squares: 15,000

 

Hopefully, all of these are correct. The scoring is a bit more complicated than "1 point for falling through a hole". :)

Edited by aftermac
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EDIT:

 

What an AWESOME game! Nice choice atari2600land!

 

Why isn't this on a cart for sale in the reproductions on AtariAge? I love this title and I'd be psuched to play this on real hardware.

 

Ok, this looks better... 338,700

 

post-11172-1210822115_thumb.png

 

If I could only clear those square levels... I only managed to do it once or twice. Very fast and furious action! Great AI too!

Edited by tremoloman2006
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411,650

 

This game definitely have the ability to fray the nerves when things start to move a lot faster. Does anyone else experience sluggish response in the control of your ship? Sometimes it just seems like it won't move when I want it to or it will even go in the wrong direction at times. Of coarse it very well might be the cheep microsoft flightstick controller I'm using. I desperately need to get one of those Stelladaptors.

 

 

post-10357-1210856228_thumb.png

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This game definitely have the ability to fray the nerves when things start to move a lot faster. Does anyone else experience sluggish response in the control of your ship? Sometimes it just seems like it won't move when I want it to or it will even go in the wrong direction at times. Of coarse it very well might be the cheep microsoft flightstick controller I'm using. I desperately need to get one of those Stelladaptors.

Yep, i have exactly the same problems with the controls. Sometimes my ship just won't move when i press in a direction, this is annoying especially in the later rounds when the action gets real fast! :x

I also thought it was my cheap joypad first...

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