+Propane13 Posted May 28, 2008 Share Posted May 28, 2008 Hi! So, I'm making a game (Steam Tunnel Bob) for the Atari 2600, and I'm going to make a PAL version as well as an NTSC version. The PAL supporting code is going into place right now. I've also heard of a mode called SECAM. It seems to have 8 colors. Is it worth supporting this? Is PAL/NTSC sufficient, or does someone care about SECAM? Thanks! -John Quote Link to comment Share on other sites More sharing options...
+Psionic Posted May 28, 2008 Share Posted May 28, 2008 Is PAL/NTSC sufficient, or does someone care about SECAM? Not really. SECAM is only used in France, the former Soviet Union (and Eastern bloc), and other assorted countries in Asia and Africa - mostly places where you're not likely to sell many Atari games. Quote Link to comment Share on other sites More sharing options...
Omegamatrix Posted May 28, 2008 Share Posted May 28, 2008 Yeah, I would just stay with NTSC and PAL. I know some homebrewers have supported all three in the past which is great, but NTSC and PAL are a lot more used. Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted May 28, 2008 Share Posted May 28, 2008 You could have a SECAM version included in your PAL version-- similar to the way some NTSC games had a color version and a black-and-white version. The user could either select between the PAL and SECAM color palettes using the TV TYPE switch, or some other method (like selecting it from a menu). Michael Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted May 28, 2008 Share Posted May 28, 2008 On the other hand, the SECAM palette resides solely in the lower nybble of color values...so it's not so much of a bother to support it (the exceptions being gradual color shading which is not possible, or color values that require a specific bitpattern). IMO the SECAM palette's colors always appear to be more vibrant than the others under emulation. More likely, it's my failing eyesight that is getting less capable of distinguishing between gradual changes Always a waste of time if you need more than 8 basic colors, tho. Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted May 28, 2008 Author Share Posted May 28, 2008 Has anyone who made a game SECAM compatible actually sold one? Easy or not, I figure it might be interesting to find this demographic out. Any SECAM people in these forums that want games in SECAM? I guess if there's one poor guy that lives in a SECAM-based country that will only buy SECAM games, that would be enough motivation for me to put it in. However, if that guy doesn't really exist to the community's knowledge, then I'd probably skip the support. -John Quote Link to comment Share on other sites More sharing options...
Ben_Larson Posted June 20, 2008 Share Posted June 20, 2008 (edited) I think most people implement the different TV types using preprocessor logic in their code (that way you only have one .asm file to maintain). So if you do that, then it's pretty easy to add-in support to do a SECAM build too - it's just a matter of using the PAL kernel timing with some different colors. I just did it because I like the cheesiness (and challenge) of the 8-color palette... Whether anyone will use it is doubtful, but it's kinda fun to do for completeness' sake... Edited July 13, 2008 by Ben_Larson Quote Link to comment Share on other sites More sharing options...
Hornpipe2 Posted July 15, 2008 Share Posted July 15, 2008 Has anyone who made a game SECAM compatible actually sold one? I would like this question answered too. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted July 17, 2008 Share Posted July 17, 2008 SECAM is a waste of time and code IMO. I don't think anyone, ever, has requested a SECAM version of a game, nor have I ever heard of anyone ever even testing a SECAM binary on real hardware. What's odd, though, is that I'm pretty sure the Ebivision guys are from France, but I don't think they made SECAM versions of their games. I could be wrong, though, I can't remember for sure and while the store is closed/gone I can't check. Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted July 17, 2008 Share Posted July 17, 2008 SECAM is a waste of time and code IMO. I don't think anyone, ever, has requested a SECAM version of a game, nor have I ever heard of anyone ever even testing a SECAM binary on real hardware. What's odd, though, is that I'm pretty sure the Ebivision guys are from France, but I don't think they made SECAM versions of their games. I could be wrong, though, I can't remember for sure and while the store is closed/gone I can't check. If you want my humble opinion, the biggest problem with doing a SECAM version isn't that almost no one has a SECAM console to play (or test) the games on, or that no one ever requests or buys SECAM versions of games, etc.-- the *real* problem is that the Atari 2600's SECAM palette has only 8 colors. Even just 16 colors would have been a whole lot better-- the 8 basic colors, plus 8 "high intensity" versions of them, as found in the standard 16-color computer palette: black blue red magenta green cyan brown or gold (or "dark yellow") light gray (or "dark white") dark gray (or "light black") light blue light red light magenta light green light cyan yellow white Having just 8 colors, and only 1 intensity or "luminance" of each, really puts a cramp on any graphics designed for SECAM consoles. Michael Quote Link to comment Share on other sites More sharing options...
Glade Swope Posted December 28, 2013 Share Posted December 28, 2013 I wonder what the reason was for only having 8 colors in that format... some kind of technical difficulty? lazy design? Secam was actually capable of higher color quality than NTSC. Quote Link to comment Share on other sites More sharing options...
maiki Posted December 29, 2013 Share Posted December 29, 2013 Not really. SECAM is only used in France, the former Soviet Union (and Eastern bloc), and other assorted countries in Asia and Africa - mostly places where you're not likely to sell many Atari games. As for the Czechoslovakia from what I remember I was able to tune my ZX Spectrum fine on Czechoslovakian Tesla TVs during 80s. They supported both SECAM and PAL. Not all of them though. It was mainly the Soviet TVs that refused to display PAL colors leaving you with blueish monochrome display. The TV broadcast was SECAM before 1990 but it is said they had used PAL internally due to SECAM limitations with video editing and such. Quote Link to comment Share on other sites More sharing options...
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