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Posted Sun Dec 14, 2008 9:15 AM
Posted Mon Dec 15, 2008 12:41 AM
Great game this "Circus Galacticus". Pure battle, been enjoying it all morning.
Posted Mon Dec 15, 2008 12:49 PM
Edited by jrok, Mon Dec 15, 2008 12:50 PM.
Posted Mon Dec 15, 2008 5:47 PM
Posted Tue Dec 16, 2008 9:16 AM
great idea on the `lock-n-chase` level with traps
Posted Tue Dec 16, 2008 4:24 PM
Posted Wed Dec 17, 2008 9:08 AM
Edited by jrok, Wed Dec 17, 2008 9:20 AM.
Posted Wed Dec 17, 2008 10:39 AM
Posted Fri Dec 19, 2008 1:48 PM
Edited by jrok, Fri Dec 19, 2008 5:42 PM.
Posted Sun Dec 21, 2008 6:28 PM
Posted Sun Dec 21, 2008 8:04 PM
Posted Mon Dec 22, 2008 12:08 AM
How about this.. after you've been on a level so long the walls close like you currently have, but if you're there even more time they start to close in on you as well one step at a time.
Posted Tue Dec 23, 2008 10:09 PM
Posted Sun Jan 4, 2009 5:36 PM
Edited by yuppicide, Sun Jan 4, 2009 5:37 PM.
Posted Sat Oct 24, 2009 12:06 AM
Edited by jrok, Sat Oct 24, 2009 7:01 PM.
Posted Sat Oct 24, 2009 7:16 AM
Posted Sat Oct 24, 2009 7:46 AM
Strange things seem to happen when you move quickly and shot often, like phantom (deathrays?) that don't disappear.
I've kept (and actually expanded) the "bug" where glancing hits bleed off pieces of the player's shielding, which creates temporary cover around the arena. In heated battles, quite a bit of this stuff falls around, providing plenty of opportunities to create sniping holes like in the original version.
There seems to be zero collision detection in the players heads when moving horizontally and their arms when moving vertically. I should have read the directions better, but is this intentional?
Edited by jrok, Sat Oct 24, 2009 7:47 AM.
Posted Sat Oct 24, 2009 9:53 AM
Posted Sat Oct 24, 2009 10:01 AM
Its probably on your to-do list, but you need to clear the sound registers when the game ends. Sometimes if there's a sound effect in-progress right before the end game it plays throughout the title screen.
Posted Sat Oct 24, 2009 10:21 AM
Its probably on your to-do list, but you need to clear the sound registers when the game ends.
Edited by jrok, Sat Oct 24, 2009 6:59 PM.
Posted Sun Oct 25, 2009 1:49 PM
Posted Sun Oct 25, 2009 7:29 PM
Edited by MausGames, Sun Oct 25, 2009 7:40 PM.
Posted Sun Oct 25, 2009 10:44 PM
The updates look great! What are you using for the border bars? I thought it was strange that they flicker.
The collision detection still seems dodgy rather than challenging; just too many unregistered direct hits going on.
I think it's a little odd that the player jumps forward if you tap fire, is that intentional too?
I hope there will be multiple weapon types; a gun that shoots pong balls for example would be awesome.
Posted Mon Oct 26, 2009 6:49 AM
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