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A new game-Miss It (High score list in post #1)


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#1 accousticguitar OFFLINE  

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Posted Tue Jun 23, 2009 5:14 PM

Here is a new bB game I call Miss It. The object is to avoid letting the moving objects hit you. How long can you last? Press the fire button to start a new game. The black and white switch pauses the game.

Many thanks to batari for making the programming language that made this game possible. Also, many thanks to SeaGtGruff for helping me get this game started. The code snippets and samples by Atarius Maximus were quite helpful. And thanks to RevEng for helping me with that missile problem.

This game is now available for purchase at Good Deal Games: The version for sale has the added feature of being able to make the score counter work like normal or to only progress when the player is moving (by flipping the left difficulty switch).
http://www.gooddealg...Atari 2600.html

Miss It is a one player game where the object is to keep your square away from all the other objects that are bouncing around the screen. It starts out easy at first with only one square to avoid. Soon there are two squares to avoid, then three squares, then four, and then five. Each new square that appears is preceded by a warning beep. Later on in the game small rectangles come out instead of squares. The rectangles are harder to see and more challenging to avoid. The longer the game goes on the crazier it gets. The game ends when you are touched by one of the objects. How long can you last?

Attached File  Missit11.bas   15.71KB   315 downloads

Attached File  Missit11.bin   4KB   423 downloads

Attached File  Missit11.PAL60.bin   4KB   148 downloads

Top scores so far:

devwebcl - 131
Atarius Maximus - 130
accousticguitar - 122
neotokeo2001 - 115
yuppicide - 102
RevEng - 100

MissIt.png

Edited by accousticguitar, Thu Aug 10, 2017 12:06 AM.


#2 Impaler_26 OFFLINE  

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Posted Tue Jun 23, 2009 5:28 PM

The game could use a bit more finetuning but it's great to finally have something like Dodge It for the 2600! :thumbsup:

#3 RevEng OFFLINE  

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Posted Tue Jun 23, 2009 5:59 PM

I'm really loving this game and it's zen-like simplicity. One nit to pick - the objects don't quite reach the bottom before they bounce, and it's distracting.

I'm torn wether this game should be made more complex as you go along, or if it's perfect as-is. I think Dodge It narrows the playfield as you get further. It might also be neat to have different levels with different shaped playfields.

Either way, well done accousticguitar! :)

#4 Byte Knight OFFLINE  

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Posted Tue Jun 23, 2009 6:22 PM

Simple but fun! I keep trying to find a spot to "hide out" and not get hit but can't...

#5 MausGames OFFLINE  

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Posted Tue Jun 23, 2009 7:06 PM

I was preparing to post a game almost exactly like this called Dodger, they are more or less the same game; since they could still diverge quite a bit during development, I'd still kind of like to share mine. It's your call though, you've done a great job and I don't want to step on your toes.

Edited by MausGames, Tue Jun 23, 2009 7:21 PM.


#6 accousticguitar OFFLINE  

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Posted Tue Jun 23, 2009 8:32 PM

I'm really loving this game and it's zen-like simplicity. One nit to pick - the objects don't quite reach the bottom before they bounce, and it's distracting.

I'm torn wether this game should be made more complex as you go along, or if it's perfect as-is. I think Dodge It narrows the playfield as you get further. It might also be neat to have different levels with different shaped playfields.

Either way, well done accousticguitar! :)

All the sprites are hiding in the bottom bar, so they flicker until you have 5 of them on the screen. Once the red square comes out, the objects reach the bottom of the screen.

I was preparing to post a game almost exactly like this called Dodger, they are more or less the same game; since they could still diverge quite a bit during development, I'd still kind of like to share mine. It's your call though, you've done a great job and I don't want to step on your toes.

The more the merrier. :)

I'll post the .bas file and if anyone wants to improve it they can.

#7 accousticguitar OFFLINE  

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Posted Wed Jun 24, 2009 4:06 PM

I posted a new version that doesn't flicker when objects hit the bottom of the playfield.

#8 sandmountainslim OFFLINE  

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Posted Wed Jun 24, 2009 7:42 PM

Lord Mountainslim LIKES it!
Neat game.
Wp

#9 Byte Knight OFFLINE  

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Posted Wed Jun 24, 2009 9:09 PM

Here is a new bB game I call Miss It. The object is to avoid letting the moving objects hit you. How long can you last? Press the fire button to start a new game. The black and white switch pauses the game.


I was preparing to post a game almost exactly like this called Dodger, they are more or less the same game; since they could still diverge quite a bit during development, I'd still kind of like to share mine. It's your call though, you've done a great job and I don't want to step on your toes.


What are the odds that two people would come up with the same Atari game 30+ years after its release?

#10 accousticguitar OFFLINE  

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Posted Thu Jun 25, 2009 3:33 PM

Lord Mountainslim LIKES it!
Neat game.
Wp

Thanks :)

What are the odds that two people would come up with the same Atari game 30+ years after its release?

It would be interesting to know when and where MausGames came up with the idea for his game. I got the idea for mine after watching the Phosphor Dot Fossils Level 2 video that recently came out.

#11 MausGames OFFLINE  

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Posted Thu Jun 25, 2009 9:06 PM



From watching this. I tried making a few versions of this game a while back, but never finished any of them. I decided to go back and work on one when I read this post:

http://www.atariage....s...t&p=1775484

This is a lot more like the original than the one I made.

#12 Richi_S OFFLINE  

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Posted Sun Jun 28, 2009 2:24 PM

What a great Game!
It's Simple and Fun, thats the Atati 2600 spirit.

#13 accousticguitar OFFLINE  

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Posted Mon Jun 29, 2009 10:55 AM

I decided to go back and work on one when I read this post:

http://www.atariage....s...t&p=1775484

This is a lot more like the original than the one I made.

Cool, I'm looking forward to your version!

What a great Game!
It's Simple and Fun, thats the Atati 2600 spirit.

Thanks :)

#14 Animan OFFLINE  

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Posted Tue Jun 30, 2009 8:08 AM

Addicting is the word i would use to describe this game.
Nice job, although i'd like to see it under 2k if that was possible.
This game feels like a 2k game. No offense.

#15 accousticguitar OFFLINE  

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Posted Tue Jun 30, 2009 8:30 PM

Addicting is the word i would use to describe this game.

Thanks :)

Nice job, although i'd like to see it under 2k if that was possible.
This game feels like a 2k game. No offense.

It does seem like a 2k game. I'm sure that a good programmer could make this game in 2k, but I don't think it would be worth the trouble.

#16 atari2600land ONLINE  

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Posted Tue Jun 30, 2009 8:39 PM

If you could make lines, then we could have a Jezzball-type game.

#17 Animan OFFLINE  

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Posted Wed Jul 1, 2009 3:44 PM

Addicting is the word i would use to describe this game.

Thanks :)

Nice job, although i'd like to see it under 2k if that was possible.
This game feels like a 2k game. No offense.

It does seem like a 2k game. I'm sure that a good programmer could make this game in 2k, but I don't think it would be worth the trouble.

Well, if i had the BAS, i'll see if it's possible.

#18 accousticguitar OFFLINE  

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Posted Wed Jul 1, 2009 5:50 PM

I uploaded the newest .bas file. If anyone wants to hack it they can.

#19 Animan OFFLINE  

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Posted Wed Jul 1, 2009 8:50 PM

I uploaded the newest .bas file. If anyone wants to hack it they can.


It's a toughie alright, but i'll never give up (yet).

#20 atari2600land ONLINE  

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Posted Thu Jul 2, 2009 1:38 PM

Here's a 2k version, but it only has 2 balls. Maybe someone will find this code useful and try to add more perhaps. players 0 & 1 would be balls 3 & 4.

Attached Files



#21 Animan OFFLINE  

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Posted Thu Jul 2, 2009 5:25 PM

Here's a 2k version, but it only has 2 balls. Maybe someone will find this code useful and try to add more perhaps. players 0 & 1 would be balls 3 & 4.

Crap, you beat me to a 2k version.

#22 atari2600land ONLINE  

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Posted Thu Jul 2, 2009 6:07 PM

Here's a 2k version, but it only has 2 balls. Maybe someone will find this code useful and try to add more perhaps. players 0 & 1 would be balls 3 & 4.

Crap, you beat me to a 2k version.

That doesn't mean you still can't make yours, you might be able to have more than 2 balls bouncing around.

#23 accousticguitar OFFLINE  

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Posted Thu Jul 2, 2009 8:16 PM

Here's a 2k version, but it only has 2 balls. Maybe someone will find this code useful and try to add more perhaps. players 0 & 1 would be balls 3 & 4.

Wow, that missile collision detection is complicated. I'm impressed with how short the code is though.

#24 Artlover OFFLINE  

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Posted Thu Jul 2, 2009 8:31 PM

Hey, this is pretty kool! :cool:



I love some of the comments for that vid...

Bleak (4 months ago)
I swear, by the third game, Green was shitting itself. LOL

Hahahahaha, yeah. :lolblue:

#25 atari2600land ONLINE  

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Posted Fri Jul 3, 2009 10:48 PM

Here's my twist on the game. You control a princess who is dodging heads of lettuce. If you manage to touch the pink head of lettuce, you gain invincibility for 4 seconds. This is kinda buggy at the moment, but the basic gameplay is IMO visible.

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