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Crypts of Chaos?


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#1 sandmountainslim OFFLINE  

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Posted Sun Jul 19, 2009 4:52 PM

How do you "explore" in this game? All I seem to be able to do is go straight forward to a dead end and then do a u-turn back to where I started and shoot things along the way. I LOOKS like it would be a fun dungeon crawl if you knew what you were doing.
Wp

#2 Lord Thag OFFLINE  

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Posted Sun Jul 19, 2009 5:04 PM

IMO, reading the manual on this one is a necessity. It's a very strange setup. You can indeed explore the maps, but you have to know where the intersections are, which (if memory serves) are noted by color changes. From the manual:

DEAD ENDS/INTERSECTIONS:

When you approach any Intersection, you will automatically slow down. If you are approaching a Dead End or a T-Intersection, the same two visual warning screens will appear (see screens #2 and #3)

The actual T-Intersections and Dead Ends are bright red. If the outside wall segments are missing, you know that you can turn right or left (see screen #4). If the wall segments are visible, it is a Dead End and you must use a U-TURN to go back 9see screen #5). (It is possible to turn from a T-Intersection into another T-Intersection or a Dead End without any visual warning screens.)

Read the HTML manual on the database here. There actually is quite a lot to this odd, convoluted little game.

#3 sandmountainslim OFFLINE  

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Posted Sun Jul 19, 2009 5:11 PM

Read the HTML manual on the database here. There actually is quite a lot to this odd, convoluted little game.



I will read it. As I said, it LOOKS like a fun game. We shall see.
Wp

#4 SeaGtGruff OFFLINE  

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Posted Sun Jul 19, 2009 9:46 PM

Read the HTML manual on the database here. There actually is quite a lot to this odd, convoluted little game.



I will read it. As I said, it LOOKS like a fun game. We shall see.
Wp

It had a lot of potential, but I found the controls to be an issue. As you've seen, navigation (simply turning around and looking, or trying to turn corners) is rather difficult. I would have liked to be able to turn and face all four directions at any time, with the graphics making it more obvious whether you were facing a wall, a corridor, an intersection, etc. And the movement is slow, when faster and more fluid movement would have been less frustrating. But the most frustrating thing is trying to control your weapons and attack in a fight. Nevertheless, the idea was good, and even the graphics (although they could have been a lot better) are okay. I made maps of the different levels, which you might want to check out if you're trying to get into the game. Looking back at the maps, another criticism is that the dungeon could have been more interesting-- there are a lot of long, straight corridors, so you spend a lot of time going forward, going forward, going forward, going forward, with very little actually exploring.

Michael

#5 user42 OFFLINE  

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Posted Sun Jul 19, 2009 9:56 PM

Here is the manual. :cool:

Attached File  Crypts_of_Chaos__U_.pdf   437.46KB   70 downloads

#6 Stan OFFLINE  

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Posted Sun Jul 19, 2009 9:57 PM

I just couldn't get into this snore. The levels are too indistinct and the way the enemies approach is just lame. The selection of weapons is also stupid, they tried to make it seem like you had a lot of variety, but they're really all the same thing. Would have been better to just leave it at one weapon.

#7 Skylark68 OFFLINE  

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Posted Mon Jul 20, 2009 9:23 AM

I was reading through the manual that was provided (thanks), and I was wondering if anyone "beat" this game. I noticed the manual stated you would be a "Noble" if you did...

#8 frenchman OFFLINE  

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Posted Mon Jul 20, 2009 9:39 AM

What film is it from, since all 20th Century games are supposed to be based on films.

#9 Stan OFFLINE  

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Posted Mon Jul 20, 2009 1:09 PM

I think this was one that was not based on a film or show. I think it's a totally fresh effort on their parts, though not a good one. I really don't know if it's possible to stand it long enough to get to the end of it, plus it claims things get harder as you go along. I could only imagine an actually bit of difficulty in a game that's difficulty initially stems from figuring out where you're going and what the hell you're looking at.

#10 Lord Thag OFFLINE  

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Posted Mon Jul 20, 2009 1:57 PM

Here's a couple of links for you. Both are excellent guides to the game, and created by SeaGtGruff here a few years back:

Maps:
http://www.atariage....crypts of chaos

Guide to what everything is supposed to look like:
http://www.atariage....crypts of chaos

Enjoy :)

#11 Polybius OFFLINE  

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Posted Tue Jul 21, 2009 2:08 AM

If only Fox would have put more memory into the game. it would of been less messy.

A joint venture with CBS Electronics would of yeilded a really nice game. If they werent rivals.

#12 Stan OFFLINE  

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Posted Tue Jul 21, 2009 9:04 AM

Really helpful maps there, actually. Almost makes me wish I stuck through it, but then again no. I'd rather waste my time with something with more substance, like Wizardry.

#13 Lord Thag OFFLINE  

Lord Thag

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Posted Tue Jul 21, 2009 12:40 PM

I played this quite a bit yesterday, when I searched for the maps. I have to say I had more fun than I thought. It may not be a real RPG, but it is pretty fun, and your ever-dwindling supplies and health lend it a nice tension level. I like how combat is kind of an action game, and navigating the mazes is easy once you get the hang of it.

All in all, it's a fairly fun game. Not the best, not by a long shot, but an interesting curiosity that is pretty much unique.

Oh, and the gold wizards and dragons suck :D




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