Jump to content

Photo

The ColecoVision II Video game system


60 replies to this topic

Poll: ColecoVision II Video game system (104 member(s) have cast votes)

Would you be interested in purchasing a brand new 21st Century Colecovision II videogame system for around $200?

  1. Yes if the quality was better then the original 1982 Colecoviison game console. (89 votes [85.58%])

    Percentage of vote: 85.58%

  2. No I am happy with my old oriignal Colecovision or Adam system I am using now. (13 votes [12.50%])

    Percentage of vote: 12.50%

  3. I perfer to use a Computer emulation program to play Colecovision and ADAM games. (2 votes [1.92%])

    Percentage of vote: 1.92%

Vote

#26 almightytodd OFFLINE  

almightytodd

    Dragonstomper

  • 845 posts
  • Infrequent Poster
  • Location:Orlando, Florida

Posted Sat Dec 5, 2009 9:57 AM

Why not follow a business model that actually resulted in success and create a Coleco Flashback 2? Plug 'n' play, built-in games, 40 bucks at Target...

#27 TI99Kitty OFFLINE  

TI99Kitty

    Chopper Commander

  • 158 posts
  • Playing "Parsec" and shedding on the furniture
  • Location:I'm right here! (waves) Can't you see me?

Posted Sat Dec 5, 2009 10:43 AM

I think a good idea would be to explore cartridge interfaces that could work with a standard PC, whether it's USB or even through a PCI port. I saw the article on hackaday that lets you read SNES modules. Combine that with a decent emulator(emphasis on decent) and you could slap it on a mini-ITX mobo or something. Then add hardware bridging to use older controllers, and wallah: a ColecoVision clone. Could make for a fun kit with the cartridge interfaces alone. Of course add good video outputs that aren't RF.


I use WColEm as my CV emulator -- or, I *did*, before I finally got a working CV. It works just fine for me (at least, in full-screen mode -- in windowed mode, it slows down considerably). The thing is, any existing emulator would have to be rewritten to recognize the actual physical cartridge slot (though I see no reason why support for ROMs on the hard drive could not be kept in), and read from it. Plus, I would also want to have the expansion port, even if just so I could plug in my Expansion Module #1 and play "Haunted House." ^_^

#28 Yurkie OFFLINE  

Yurkie

    Q*bert Champion

  • 4,090 posts
  • US Distributor for NESRGB and 2600RGB
  • Location:Toledo, Ohio

Posted Sat Dec 5, 2009 10:53 AM

2. As a bonus the "ColecoVision II" videogame system would include a HDMI output for modern TV's and a legacy composite output for old TV's. Since the original 80's Coleco game controllers are falling apart the "ColecoVision II" would use a low cost USB game controller, USB trackballs, USB steering wheel, USB keypad, and USB keyboard. The system should also accept original Coleco controllers for those that still have working ones. One of the reasons I use a PC Coleco emulator a lot is the keyboard functions a lot better then my original Coleco controllers. Also the video and audio quality is better on a PC. A "ColecoVision II" BIOS firmware updates would also be possible with a USB flash memory to make operating system improvemnets.



I have personally had and worked with over 50 CV controllers and have never know one to be "falling apart". They are actually really high quality. The only real problem with them is corrosion on the contacts.

I refurbish CV controllers to like new condition. I also have a really cool custom set Of Mario Bros. Controllers to celebrate the upcoming Mario Bros. Cartridge for the CV. Here is a link to my Mario Bros. Controllers and a link to my refurbishing offer.

http://www.atariage....__fromsearch__1

http://www.atariage....__fromsearch__1

#29 Inky OFFLINE  

Inky

    Gobs of money!

  • 26,067 posts
  • Meh
  • Location:The Irradiated Wastelands

Posted Sat Dec 5, 2009 2:29 PM

Why not follow a business model that actually resulted in success and create a Coleco Flashback 2? Plug 'n' play, built-in games, 40 bucks at Target...


Because almost every Coleco game was a licensed property, and therefore the titles will either be expensive or impossible to find the license holder.

#30 AtariLeaf OFFLINE  

AtariLeaf

    Epic Godlike Canadian

  • 11,314 posts
  • Location:Ontario Canada

Posted Sat Dec 5, 2009 2:36 PM

$200 is way too much. They'll never sell at that price point. People will buy a Wii and use emulation.

#31 youki OFFLINE  

youki

    River Patroller

  • 2,457 posts

Posted Sun Dec 6, 2009 2:36 AM

I'd prefer buy a brand new colecovision at 200$ than a WII or a PS3.

Edited by youki, Sun Dec 6, 2009 2:36 AM.


#32 Yurkie OFFLINE  

Yurkie

    Q*bert Champion

  • 4,090 posts
  • US Distributor for NESRGB and 2600RGB
  • Location:Toledo, Ohio

Posted Sun Dec 6, 2009 7:06 AM

If someone where to make a CV2, which I think Opcode is going to do, if his module is successful. I am defiantly in for one even at $300. I told opcode I want one of his Modules for $100 or even $150. This is kind of a fun thread and it is nice to dream, however since opcode is busting his butt to basically do this as an add-on with his module with DK Arcade thrown in as a bonus, how about going to his thread here and placing an order on something that IS going to happen.

http://www.atariage....1

#33 VectorGamer OFFLINE  

VectorGamer

    Go Sleep In the Cold

  • 15,218 posts
  • \m/
  • Location:Retrocade, USA

Posted Mon Dec 7, 2009 8:31 AM

Also a "ColecoVision II" could output native 16:9 ratio for game developers that want to take advantage of the 16:9 ratio. All new TV sets have 16:9 screens. The old 4:3 screen is not an option any more on new TV's. So if one wants to watch 4:3 old TV shows or play 4:3 videogames they need to have black or gray bars on the side to see the original ratio of the content.

For example take a 480I DVD like a old TV show or exercise video that has a ratio of 4:3 and output it on one of the DVD players that has 1080P upconvert video processors over HDMI. If the TV is setup correctly you will have black or gray bars on the left and right, but the general quality would be good. It would not be true HD quality like Blu-ray or PS3 games. Some old films like the Wizard of OZ that were scanned at 8K are then transferred to Blu-ray at 4:3 at 1080P quality.


Yes, I have an HD and I understand the sizing of the screen and the black/grey bars etc. But, what will the quality of the graphics be on that screen?

If we hook up an NES to an HD it looks like crap, to no surprise. If I watch GolTV, which is not HD, on my HD it looks like crap no matter if it's stretched or not.

So, when I'm playing Galaxian for the ColecoVision, what will the graphics look like? Is it going to be the same quality as the NES and GolTV examples I cited above?

#34 VectorGamer OFFLINE  

VectorGamer

    Go Sleep In the Cold

  • 15,218 posts
  • \m/
  • Location:Retrocade, USA

Posted Mon Dec 7, 2009 8:39 AM

Why not follow a business model that actually resulted in success and create a Coleco Flashback 2? Plug 'n' play, built-in games, 40 bucks at Target...


My thoughts exactly. Didn't one of the Flashbacks also have a connector for the carts, but it was hidden somehow? I thought I read that somewhere.

I think you're retailers would warm up to a $40 Flashback system versus a CV II at $150 or more. They're more likely to say that the product won't move at that price.

#35 VectorGamer OFFLINE  

VectorGamer

    Go Sleep In the Cold

  • 15,218 posts
  • \m/
  • Location:Retrocade, USA

Posted Mon Dec 7, 2009 8:47 AM

If someone where to make a CV2, which I think Opcode is going to do, if his module is successful. I am defiantly in for one even at $300. I told opcode I want one of his Modules for $100 or even $150. This is kind of a fun thread and it is nice to dream, however since opcode is busting his butt to basically do this as an add-on with his module with DK Arcade thrown in as a bonus, how about going to his thread here and placing an order on something that IS going to happen.

http://www.atariage....1


What seems to be the price that gamers would pay based on what is posted at the other thread seems to be $150. It would be ill-advised to release a system that cost $300. No doubt some would buy, but overall sales would be significantly less and in that regard would be a fruitless project.

Following up on your link to the other thread: What exactly is the goal of this thread? Is it to compete with Eduardo or collaborate? If it's the former, I think it could be disastrous.

A lot of this has been discussed in the thread posted above with progress updates on a product that will be released.

#36 TI99Kitty OFFLINE  

TI99Kitty

    Chopper Commander

  • 158 posts
  • Playing "Parsec" and shedding on the furniture
  • Location:I'm right here! (waves) Can't you see me?

Posted Mon Dec 7, 2009 10:48 AM

Following up on your link to the other thread: What exactly is the goal of this thread? Is it to compete with Eduardo or collaborate? If it's the former, I think it could be disastrous.


I thought this was like a hypothetical thread. Sort of a "What if we could build it better, faster, stronger?" type of thing. That was the spirit in which I posted my ideas, when I replied.

I mean, it's fun to think about, but to be honest, I think only serious retro gamers would even be interested in a revamped ColecoVision. Younger gamers probably wouldn't be interested in even playing it, unless it could sport ultra-realistic graphics like their XBox 360's and PS3's. My 14 year old son, for example, has played some of my old games, he plays "Parsec" or "Astrosmash" about 5 or 10 minutes, but he'll play "Kingdom Hearts" or "Marvel Ultimate Alliance" until I tell him it's time to turn it off. (Okay, that's PS2, but I don't have a PS3, and I refuse to give Micro$haft any of my hard-earned money -- If I ever do buy an XBox or a 360, it'll be used, and very cheap. So that's the best he's used to.)

#37 HDTV1080P OFFLINE  

HDTV1080P

    Dragonstomper

  • Topic Starter
  • 879 posts

Posted Mon Dec 7, 2009 3:44 PM

Following up on your link to the other thread: What exactly is the goal of this thread? Is it to compete with Eduardo or collaborate? If it's the former, I think it could be disastrous.


I thought this was like a hypothetical thread. Sort of a "What if we could build it better, faster, stronger?" type of thing. That was the spirit in which I posted my ideas, when I replied.

I mean, it's fun to think about, but to be honest, I think only serious retro gamers would even be interested in a revamped ColecoVision. Younger gamers probably wouldn't be interested in even playing it, unless it could sport ultra-realistic graphics like their XBox 360's and PS3's. My 14 year old son, for example, has played some of my old games, he plays "Parsec" or "Astrosmash" about 5 or 10 minutes, but he'll play "Kingdom Hearts" or "Marvel Ultimate Alliance" until I tell him it's time to turn it off. (Okay, that's PS2, but I don't have a PS3, and I refuse to give Micro$haft any of my hard-earned money -- If I ever do buy an XBox or a 360, it'll be used, and very cheap. So that's the best he's used to.)


Yes this is a hypothetical thread. I would like to see some company make a ColecoVision II product in the future. It would be neat to purchase a 30 year anniversary "ColecoVision II" console.

Edited by HDTV1080P, Mon Dec 7, 2009 3:44 PM.


#38 HDTV1080P OFFLINE  

HDTV1080P

    Dragonstomper

  • Topic Starter
  • 879 posts

Posted Mon Dec 7, 2009 3:52 PM

If someone where to make a CV2, which I think Opcode is going to do, if his module is successful. I am defiantly in for one even at $300. I told opcode I want one of his Modules for $100 or even $150. This is kind of a fun thread and it is nice to dream, however since opcode is busting his butt to basically do this as an add-on with his module with DK Arcade thrown in as a bonus, how about going to his thread here and placing an order on something that IS going to happen.

http://www.atariage....1


What seems to be the price that gamers would pay based on what is posted at the other thread seems to be $150. It would be ill-advised to release a system that cost $300. No doubt some would buy, but overall sales would be significantly less and in that regard would be a fruitless project.

Following up on your link to the other thread: What exactly is the goal of this thread? Is it to compete with Eduardo or collaborate? If it's the former, I think it could be disastrous.

A lot of this has been discussed in the thread posted above with progress updates on a product that will be released.


I have no plans on making a Coleocvision II. The purpose of the thread is just to post some ideals that maybe someone can use for a future project.

It is always possible to release a product like a Colecovision II for $300 and then 6 months to a year later lower the price to $200. Then if large QTY's are made lower the price to $150 couple years after launch. Many electronic companies start selling products at full list price and then after the early adopters purchase and pay for the research and development costs of the product the company would lower the price after large quantities are made. Perhaps making a 1,000 or more Colecovision II's would allow a list price between $150-$200. Making only 100 or 200 might require a price of $300 or more for a Colecovision II. The original 80's Colecovisions run around $500 for a factory new one on EBAY now. Those are the models with RF output. Then if one wants a video upgrade modification it can run $200 or more.

Edited by HDTV1080P, Mon Dec 7, 2009 4:07 PM.


#39 HDTV1080P OFFLINE  

HDTV1080P

    Dragonstomper

  • Topic Starter
  • 879 posts

Posted Mon Dec 7, 2009 4:17 PM

Also a "ColecoVision II" could output native 16:9 ratio for game developers that want to take advantage of the 16:9 ratio. All new TV sets have 16:9 screens. The old 4:3 screen is not an option any more on new TV's. So if one wants to watch 4:3 old TV shows or play 4:3 videogames they need to have black or gray bars on the side to see the original ratio of the content.

For example take a 480I DVD like a old TV show or exercise video that has a ratio of 4:3 and output it on one of the DVD players that has 1080P upconvert video processors over HDMI. If the TV is setup correctly you will have black or gray bars on the left and right, but the general quality would be good. It would not be true HD quality like Blu-ray or PS3 games. Some old films like the Wizard of OZ that were scanned at 8K are then transferred to Blu-ray at 4:3 at 1080P quality.


Yes, I have an HD and I understand the sizing of the screen and the black/grey bars etc. But, what will the quality of the graphics be on that screen?

If we hook up an NES to an HD it looks like crap, to no surprise. If I watch GolTV, which is not HD, on my HD it looks like crap no matter if it's stretched or not.

So, when I'm playing Galaxian for the ColecoVision, what will the graphics look like? Is it going to be the same quality as the NES and GolTV examples I cited above?


If one had a ColecoVision II with HDMI output the quality would be exactly the same as using a PC emulation Colecovision program connected to a 50 inch or 60 inch screen over HDMI. On a 24 inch 1080P Computer monitor with DVI the Colocovision games look fantastic in quality. I currently have not tested what Colecovison games from a PC emulator look like on a 50 inch and larger screen using DVI or HDMI. Of course one would see some more imperfections on a larger screen. In the future if I have time I will connect my PC up to a 50 inch or larger screen and use the Colecovision emulation program. The results should be very good in theory.

Edited by HDTV1080P, Mon Dec 7, 2009 4:20 PM.


#40 5-11under OFFLINE  

5-11under

    River Patroller

  • 3,407 posts
  • Location:Ontario, Canada

Posted Mon Dec 7, 2009 5:45 PM

Also a "ColecoVision II" could output native 16:9 ratio for game developers that want to take advantage of the 16:9 ratio. All new TV sets have 16:9 screens. The old 4:3 screen is not an option any more on new TV's. So if one wants to watch 4:3 old TV shows or play 4:3 videogames they need to have black or gray bars on the side to see the original ratio of the content.

For example take a 480I DVD like a old TV show or exercise video that has a ratio of 4:3 and output it on one of the DVD players that has 1080P upconvert video processors over HDMI. If the TV is setup correctly you will have black or gray bars on the left and right, but the general quality would be good. It would not be true HD quality like Blu-ray or PS3 games. Some old films like the Wizard of OZ that were scanned at 8K are then transferred to Blu-ray at 4:3 at 1080P quality.


Yes, I have an HD and I understand the sizing of the screen and the black/grey bars etc. But, what will the quality of the graphics be on that screen?

If we hook up an NES to an HD it looks like crap, to no surprise. If I watch GolTV, which is not HD, on my HD it looks like crap no matter if it's stretched or not.

So, when I'm playing Galaxian for the ColecoVision, what will the graphics look like? Is it going to be the same quality as the NES and GolTV examples I cited above?


If one had a ColecoVision II with HDMI output the quality would be exactly the same as using a PC emulation Colecovision program connected to a 50 inch or 60 inch screen over HDMI. On a 24 inch 1080P Computer monitor with DVI the Colocovision games look fantastic in quality. I currently have not tested what Colecovison games from a PC emulator look like on a 50 inch and larger screen using DVI or HDMI. Of course one would see some more imperfections on a larger screen. In the future if I have time I will connect my PC up to a 50 inch or larger screen and use the Colecovision emulation program. The results should be very good in theory.


Maybe it would look something like this. ;)

Posted Image
5-11under

#41 ozma wars OFFLINE  

ozma wars

    Dragonstomper

  • 710 posts
  • Location:MILANO ITALY Axis

Posted Fri Dec 18, 2009 4:39 AM

Hi there, we a group of 6 italian Colecovision collectore, aged 39 - 42.
We would be interested to a Colecovision able to play all ( extremely rare to find in Europe ) ADAM games like Dragon's Lair or Super Subroc etc.
Where needed we can eventually participate in financing such a project, if concrete.

Actually, because some games extremely rare or too expensive to buy, we are creating our own new cartridges recycling old casings and loading in cart form all the roms we find. Playing DigDug or Meteoric Shower in cartridge form to the real thing is 100% better than playing with emulators and you immediately feel yrself 25 years younger.

Hope Collectorvision, OpcodeGames or PixelboyTeam will port JUNO FIRST to our Colecovision.
Long life to ColecoVision.

#42 stones OFFLINE  

stones

    Space Invader

  • 23 posts
  • Location:Sunrise FL

Posted Wed Oct 5, 2011 4:50 PM

get the price point down a little bit make sure it has a flash drive as well as cart port or keep it at 200 and include the opcode hardware with it. Also make sure it runs like the real deal no awful clones like on the nes.

#43 harlock76 OFFLINE  

harlock76

    Chopper Commander

  • 157 posts

Posted Thu Oct 6, 2011 4:53 PM

to be cost efficient a colecovision clone would need to be like the NOAC or SNOAC (nes on a chip & snes on a chip) to reduce manufacturing costs
also fixing a couple things lacking the original
(normal power plugs composite and component video output

Edited by harlock76, Thu Oct 6, 2011 4:56 PM.


#44 RedRaider OFFLINE  

RedRaider

    Dragonstomper

  • 594 posts
  • RRTech Labs
  • Location:Republic of Texas

Posted Sun Apr 15, 2012 11:36 PM

I voted YES !!! :thumbsup:

#45 Protestari ONLINE  

Protestari

    Dragonstomper

  • 942 posts
  • Location:Toronto Canada

Posted Tue Apr 1, 2014 5:19 AM

I definitely would purchase a Colecovision 2



#46 Twin_power OFFLINE  

Twin_power

    Chopper Commander

  • 134 posts

Posted Tue Apr 1, 2014 3:15 PM

Put me on the interested list...

#47 SiLic0ne t0aD OFFLINE  

SiLic0ne t0aD

    River Patroller

  • 2,416 posts
  • Rock 'N Roller, Space Patroller
  • Location:Ohio Valley

Posted Fri Apr 4, 2014 6:39 PM

Wow, this an old thread but I voted.. HELL YES! :thumbsup: :thumbsup: :-D

 

I really wish doubledown was still around, I'd pay just about whatever for a console modded by him.. the Super ColecoVision. :P

Mini ColecoVision is very cool as well..

 

At the moment,5-11under's new system is what I'm saving up for... ;)

 

If only the plans/parts list for all those mods were available, that would be a dream come true!

Wishful thinking.. But it never hurts to dream.

 

If the ColecoVision II debuts one day, Im all in! :thumbsup: :thumbsup:



#48 ValkerieSilk OFFLINE  

ValkerieSilk

    Stargunner

  • 1,327 posts
  • Location:Earth

Posted Sat Apr 12, 2014 10:37 AM

Yip, already in the works and licensed from what I understand.

I'm confused...

From what I read Eduardo is actively working on the Opgrade Module and then an actual console sometime after...

Did I misunderstand his Opgrade Module thread?



#49 mufla OFFLINE  

mufla

    Star Raider

  • 76 posts

Posted Sat Apr 12, 2014 3:30 PM

I'm guessing it would be similar to an MSX 2, and backwards compatible? 



#50 Enigma OFFLINE  

Enigma

    Combat Commando

  • 9 posts

Posted Fri Oct 2, 2015 3:12 AM

??? So what's happening with the Colecovision 2. Is anyone building one ??






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users