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HSC Season 7 Week 21: Beany Bopper


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#1 Ze_ro OFFLINE  

Ze_ro

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Posted Tue Jan 5, 2010 11:03 PM

Important Note: This weeks competition is over and no further scores will be accepted.

Better keep an eye out! Those meany Beanies are buzzing the city again. There's just one way to stop them - bring out the amazing one-eyed Beany Bopper! Go ahead, take control of the Beany Bopper's rapid-fire stun gun and bop those Beanies before the put your eye out. Be ready for plenty of action! Beany Boppin' will keep you hoppin!

Posted Image


<div class='maintitle'>Game Information</div><div class='borderwrap'><table class='ipbtable'><tr class='row2'><td>
  • Game Name: Beany Bopper
  • Released By: 20th Century Fox, 1982
  • Left Difficulty: N/A
  • Right Difficulty: N/A
  • Game Mode: Default - Beanies bounce off obstacles
  • Chosen By: godzillajoe
Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday January 13th at 1:00 AM (CST).</td></tr></table></div>

<table class='ipbtable'><tr><td><div class='maintitle'>Current High Scores</div><div class="borderwrap"><table class='ipbtable'><tr class='row2'><td width='100%'>
  • 100,000 (shadow460) [+11]
    100,000 (toymailman) [+11]
    100,000 (oyamafamily) [+11]
    100,000 (brandonwright) [+11]
    100,000 (JacobZu7zu7) [+11]
    100,000 (darthkur) [+11]
    100,000 (Zoyx) [+11]
  • 35,610 (roadrunner) [+10]
  • 33,310 (joeypsp) [+9]
  • 25,120 (LarcenTyler) [+8]
  • 11,210 (4Ks) [+7]
</td></tr></table></div>
<div class='maintitle'>Best Tips</div><div class="borderwrap"><table class='ipbtable'><tr class='row2'><td>JacobZu7zu7 [+2]</td></tr></table></div>
<div class='maintitle'>Challenges</div><div class="borderwrap"><table class='ipbtable'><tr class='row2'><td>None yet</td></tr></table></div>
<div class='maintitle'>TwinGalaxies Top 3</div><div class="borderwrap"><table class='ipbtable'><tr class='darkrow2'><td>(Game 1, Difficulty B)</td></tr><tr class='row2'><td>
  • 255,110 (Paul Zimmerman)
  • 171,940 (Scott Stilphen)
  • 127,720 (Rodrigo Lopes) (Emulator)
</td></tr></table></div></td><td><div class='maintitle'>Current Standings</div><div class="borderwrap"><table class='ipbtable'><tr class='row2'><td><marquee behavior="scroll" direction="up" scrollamount="1" height='450' hspace="0" vspace="0" scrolldelay="100">
  • toymailman [197]
  • Zoyx [145]
  • shadow460 [122]
  • darthkur [105]
  • Atardi [84]
  • Deteacher [81]
  • CebusCapucinis [71]
  • vjames [71]
  • aftermac [69]
  • roadrunner [66]
  • Captain Beard [61]
  • godzillajoe [56]
  • oyamafamily [42]
  • keilbaca [42]
  • LarcenTyler [33]
  • JacobZu7zu7 [32]
  • Vectorman0 [29]
  • Carey85 [29]
  • homerwannabee [26]
  • Hornpipe2 [25]
  • SpiceWare [24]
  • Wickeycolumbus [22]
  • Mister VCS [21]
  • 4Ks [20]
  • pis [19]
  • devwebcl [13]
  • Nathan Strum [11]
  • LoneWolfSeth [10]
  • LaserHawk [10]
  • Tr3vor [9]
  • kote [8]
  • Animan [6]
  • Chris Leach [5]
  • chuckwalla [4]
  • MIKE5200 [4]
  • Skaarg [4]
  • Shannon [2]
  • jeremysart [2]
  • vintagegamecrazy [2]
  • sloth713 [2]
  • jjd [2]
  • ChrisKoopa [1]
  • SeaGtGruff [1]
  • Impaler_26 [1]
  • Nati [1]
  • disjuakifa [1]



</marquee></table></div></td></tr></table>

<div class='maintitle'>Scoring Points in Beany Bopper</div><div class='borderwrap'><table class='ipbtable'><tr class='row2'><td>
  • Stun a Beany - 20 points
  • Stun a Falling Object - 20 points
  • Stun a Bouncing Orange Eye - 100 points
  • Capture a Beany - 100 points plus the Challenge Level Number
  • Capture a Falling Object - 100 to 490 points, Depending on the Challenge Level
  • Capture a Bouncing Orange Eye - Twice the Value of an Object at that Level.
</td></tr></table></div>

<div class='maintitle'>Hints and Tips</div>
The Manual

As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available online. Here are the hints it provides:
  • You can shoot a longer distance if you don't hold the joystick button down. Keep an eye on your reserve boppers and don't be too greedy with points. You may have to let some objects fall off the screen in order to have the opportunity to sack four more Beanies and earn a bonus Bopper!

brandonwright

When the beanys are going obnoxiously fast, stay in one spot. Not only is it easy to defend yourself, there is a much higher chance of getting hit if you are moving.

It will be your first instinct to run away from a fast beany. DONT. Move away from it at a right angle. You can easily outmaneuver them.

Try mashing the fire button all of the time. Your thumb my get sore, but it will be helpful later on.

This game has really bad hit detection, keep that in mind when evading beanys.

Milk the eyes for points early on. You'll get a large amount of points pretty quick compared to grabbing the missiles.

Try to keep 3 lives at a time. Prioritize getting lives when you have 2 of them.

Try using different controllers, find one that works the best. I personally use the original Sega 6-button controller instead of a CX-40.

JacobZu7zu7

A few VITAL tips in case you want to try to roll your score before the game week ends.

- After you destroy 4 beanies you get a free bopper life, and this enables the oranges to fly down.

- Do your best to smash at least 1 orange over and over (2 if u can keep it up)

- So by "holding down" the fire button this will give you aufo-fire. (short range auto-fire) Try shooting upwards at those oranges and that will keep bopping up your score. The key to a best score is to keep rolling over those oranges at a fast pace, run after them if you have to, don't worry about much just run into them, as they won't hurt you as "oranges".

- With this technique, by the time you get 60,000... 100,000 is not far off! Just keep at this plan, and keep destroying 4 beanies to get ur extra life or more important them oranges!

-After 100,000 well you're on your own, lol.

--Zero

#2 Zoyx OFFLINE  

Zoyx

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Posted Wed Jan 6, 2010 8:05 AM

A nice review of Beany Bopper and some play tips as well...



#3 oyamafamily OFFLINE  

oyamafamily

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Posted Wed Jan 6, 2010 11:20 AM

Ze_ro and guys:
LET'S FOLLOW TWIN GALAXIES SPECIAL RULES FOR THIS GAME: "Pressing SELECT GAME switch at any given time (Beanies pass through any obstacles) is NOT ALLOWED." So, DON'T press SELECT during gameplay after opening this game (VCS or emulator).

Edited by oyamafamily, Wed Jan 6, 2010 11:23 AM.


#4 Lauren Tyler OFFLINE  

Lauren Tyler

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Posted Wed Jan 6, 2010 3:05 PM

25,120

Whatever the designer was smoking when he made this game, I hope he kicked the addiction...

#5 Zoyx OFFLINE  

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Posted Wed Jan 6, 2010 6:37 PM

27270

31640 - complete with time stamp

BeanyBopper-31640.jpg

Edited by Zoyx, Wed Jan 6, 2010 7:05 PM.


#6 shadow460 OFFLINE  

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Posted Wed Jan 6, 2010 8:02 PM

Which way would you like the game rolled? Front to back or side to side?

101,130. The screen doesn't show much other than the numbers 01130.

#7 Zoyx OFFLINE  

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Posted Wed Jan 6, 2010 8:11 PM

Score rolls at 100,000 ? That has to be one of the quickest to roll of any 2600 game. How long did it take... 20 minutes?

#8 toymailman OFFLINE  

toymailman

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Posted Wed Jan 6, 2010 10:21 PM

I'd say it took me less than 10 minutes.

Photos before and after.
BeanyBopper1BB_HSC_7-21pre.jpg BeanyBopper1BB_HSC_7-21roll.jpg

#9 BDW OFFLINE  

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Posted Wed Jan 6, 2010 11:06 PM

103,570


http://www.twingalax...&gi=732&vi=2739



;)




I dont know if that counts, though.

Edited by brandondwright, Wed Jan 6, 2010 11:09 PM.


#10 phaxda OFFLINE  

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Posted Thu Jan 7, 2010 12:44 AM

I will fire this one up just to roll it. It's one of the few I can roll, even in my old age.

#11 toymailman OFFLINE  

toymailman

    River Patroller

  • 2,193 posts

Posted Thu Jan 7, 2010 1:09 AM

103,570
http://www.twingalax...&gi=732&vi=2739
;)
I dont know if that counts, though.

That is cool. :cool: Can't use old scores for HSC submittals, but you should be able to duplicate it (roll it) in just a few minutes and have it count for the week.

#12 shadow460 OFFLINE  

shadow460

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Posted Thu Jan 7, 2010 6:35 PM

Score rolls at 100,000 ? That has to be one of the quickest to roll of any 2600 game. How long did it take... 20 minutes?


It's like Chopper Command ... pretty much "roll on demand" except instead of a couple hours it takes a couple minutes.

#13 BDW OFFLINE  

BDW

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Posted Thu Jan 7, 2010 8:58 PM

Score rolls at 100,000 ? That has to be one of the quickest to roll of any 2600 game. How long did it take... 20 minutes?


It's like Chopper Command ... pretty much "roll on demand" except instead of a couple hours it takes a couple minutes.

Wow, you think its that easy? It took me a whole crap ton of trys to be able to get a score beyone 101,000.


I tried it again, while it is not as high, I got a solid 102,540.

Edited by brandondwright, Thu Jan 7, 2010 8:59 PM.


#14 toymailman OFFLINE  

toymailman

    River Patroller

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Posted Thu Jan 7, 2010 9:36 PM

I think it is really too bad that it rolls at 100k. That is when the difficulty finally ramps up, although it ramps up quite a bit IMO. Things move faster and the obsticles go invisible. It is just getting interesting and then it rolls.

#15 Zoyx OFFLINE  

Zoyx

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Posted Thu Jan 7, 2010 9:38 PM

I can't get past the ramp up at 30k. Any hints?

#16 BDW OFFLINE  

BDW

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  • Location:Somewhere in a corn field

Posted Thu Jan 7, 2010 10:25 PM

I can't get past the ramp up at 30k. Any hints?

Plenty.



When the beanys are going obnoxiously fast, stay in one spot. Not only is it easy to defend yourself, there is a much higher chance of getting hit if you are moving.

It will be your first instinct to run away from a fast beany. DONT. Move away from it at a right angle. You can easily outmaneuver them.

Try mashing the fire button all of the time. Your thumb my get sore, but it will be helpful later on.

This game has really bad hit detection, keep that in mind when evading beanys.

Milk the eyes for points early on. You'll get a large amount of points pretty quick compared to grabbing the missiles.

Try to keep 3 lives at a time. Prioritize getting lives when you have 2 of them.

Try using different controllers, find one that works the best. I personally use the original Sega 6-button controller instead of a CX-40.



There are plenty more, but lets see if you can get the hang of the game first ;)

#17 roadrunner OFFLINE  

roadrunner

    Quadrunner

  • 12,200 posts

Posted Fri Jan 8, 2010 4:46 PM

30,290



#18 toymailman OFFLINE  

toymailman

    River Patroller

  • 2,193 posts

Posted Fri Jan 8, 2010 4:51 PM

I've played it a little more for fun and have to take back what I said earlier. It gets EXTREMELY hard above 100k.

#19 oyamafamily OFFLINE  

oyamafamily

    River Patroller

  • 3,051 posts
  • Location:Curitiba, Paraná, Brazil

Posted Sat Jan 9, 2010 11:55 AM

Rolled it.

105,080

I FOLLOWED Twin Galaxies Official Rules for this game.

Attached Thumbnails

  • beany_bopper_105080.JPG


#20 joeypsp OFFLINE  

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Posted Sat Jan 9, 2010 1:15 PM

33,310

1st time ever playing this game :cool:

Posted Image

#21 JacobZu7zu7 OFFLINE  

JacobZu7zu7

    River Patroller

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Posted Sun Jan 10, 2010 10:52 AM

My second score 41,510 Scratch that, 3rd score 44,080

Attached Thumbnails

  • 002.jpg

Edited by JacobZu7zu7, Sun Jan 10, 2010 12:05 PM.


#22 BDW OFFLINE  

BDW

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Posted Sun Jan 10, 2010 12:24 PM

Figured out a new strategy after 100,000. Here's my new score:


110,030


I beat my twin galaxy score. I plan on submitting one today. 3rd place, here I come!

#23 JacobZu7zu7 OFFLINE  

JacobZu7zu7

    River Patroller

  • 4,319 posts
  • Location:Bronson Florida, United States

Posted Sun Jan 10, 2010 1:03 PM

9th... Larcen Tyler - 25,120
8th... Road Runner - 30,290
7th... Zoyx - 31,640
6th... Joeypsp - 33,310
5th... JacobZu7zu7 - 44,080
4th... Toymailman - 100,100
3rd... Shadow - 101,130
2nd... Brandon W. - 102,540
1st... Oyamafamily - 105,080
Scoreboard as of Jan 10th '2010

#24 Zoyx OFFLINE  

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Posted Sun Jan 10, 2010 1:44 PM

@ JacobZu7zu7 - Doesn't work that way in a roll situation. Once you roll it, you are automatically tied for first.

1st... Toymailman - 100,000
1st... Oyamafamily - 100,000
1st... Brandon W. - 100,000
1st... Shadow - 100,000
2nd... JacobZu7zu7 - 44,080
3rd... Joeypsp - 33,310
4th... Zoyx - 31,640
5th... Road Runner - 30,290
6th... Larcen Tyler - 25,120

#25 shadow460 OFFLINE  

shadow460

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Posted Sun Jan 10, 2010 2:12 PM

Zoyx is right, but the official rules state that we are free to outdo each other after the roll. I'm not in it for bragging rights, I'm in it to have fun. It is always fun to WIN! :D




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