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SSGC Racer


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#1 Kurt_Woloch OFFLINE  

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Posted Sat Mar 6, 2010 5:17 PM

Here's my entry for the Short 'n' sweet gaming contest. It's called SSGC Racer. There's no instruction manual yet (is this required?), but the controls are pretty basic:

- Joystick left: steer left
- Joystick right: steer right
- Joystick up: accelerate
- Joystick down: brake

I've attached the file as saved to the DSK1 folder by Classic99 as well as a screenshot. I'm not quite finished with this yet because I've still got some room left - right now I'm at 14 lines of code and 18 DATA lines, which means I still have 8 more lines. Also, the DATA lines could be somewhat more compressed.

Attached File  ssgcrace.PNG   2.33KB   13 downloads

Does that screenshot remind you of something?

Attached Files



#2 Opry99er OFFLINE  

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Posted Sat Mar 6, 2010 5:22 PM

Man that looks good!! Atarisoft ain't got JACK!!! :). I'll be playing this one tonight when I get home from my show!!!

((edit)) no manual required-- however a good back story helps!

"You're the great Johnny Horsepower--- this is the last race of your life.... The young upstart racer "Wankus O'Tool" is trying to take your trophy---- can you overcome the hardest competition of your life to win the race and take home 1st prize?!?"

something like that. :)

Edited by Opry99er, Sat Mar 6, 2010 5:25 PM.


#3 The Codex OFFLINE  

The Codex

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Posted Sat Mar 6, 2010 5:44 PM

Sweet, will be trying this one later as well!

And Wankus O'Tool is funny as hell. :)

#4 Kurt_Woloch OFFLINE  

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Posted Sun Mar 7, 2010 4:45 AM

OK, little update here... I've now added a starting and an ending music as well as some additional display. The game now ends after doing 4 laps on the track, displaying the best and average laps at the end. No new screenshot added because the looks have stayed the same. I'm now on 38 lines total, next I will probably try to optimize the DATA statements to make some room for more code.

Attached Files



#5 Opry99er OFFLINE  

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Posted Sun Mar 7, 2010 7:53 AM

Guess I'll be playing this one on the flight today. :). Good!!! I hate cramped ol' airplanes... Now I have a distraction.

#6 jchase1970 OFFLINE  

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Posted Sun Mar 7, 2010 11:43 PM

the music is great!

#7 The Codex OFFLINE  

The Codex

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Posted Mon Mar 8, 2010 8:16 PM

Clever game, especially squeezing it into so few lines. Plays well and sounds great!

#8 sometimes99er OFFLINE  

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Posted Tue Mar 9, 2010 3:06 AM

Well, I for one have to put it on CPU Overdrive. Nice one ! :)

Posted Image

#9 Kurt_Woloch OFFLINE  

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Posted Sat Apr 10, 2010 12:08 PM

OK, here is my probably final version of SSGC Racer. That is, if you don't find any errors...

as announced, I did compress the DATA statements somewhat so I got room for more features. Actually I'm surprised how many additional features I managed to squeeze in:
- Speech output (OK, no custom words this time)
- Starting and finishing tower with start/finish line
- Title screen with scrolling message, flashing frame and logo
- Starting lights that light up, accompanied by corresponding sounds
- End game options of REDO, BACK and Quit

I've attached the current version again, and I will also submit it to the main submission thread before March 15th unless you find any errors or copyright problems in the game.

The attached ZIP file contains:
- program file as saved to DSK1 by Classic99
- source code (ready to paste into Classic99)
- manual (TXT file)

Attached Files



#10 retroclouds OFFLINE  

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Posted Sat Apr 10, 2010 12:22 PM

Just gave it a try in classic99. Love the introduction theme :)
This game reminds me of a popular Atari game I used to play at the arcade (and I wasn't any better at it back then as I am now) :D

#11 Vorticon OFFLINE  

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Posted Sun Apr 11, 2010 8:48 AM

Great graphics and sound. I am impressed by how you managed to leverage the limitations of XB to create the illusion of depth and parallax. Excellent work!

Walid

#12 Kurt_Woloch OFFLINE  

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Posted Wed Apr 14, 2010 10:34 AM

Since there were no complaints or error reports, this game has now gone to the official submission thread.

#13 notwhoyouthink OFFLINE  

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Posted Mon Dec 18, 2017 9:46 PM

OK, here is my probably final version of SSGC Racer. That is, if you don't find any errors...

as announced, I did compress the DATA statements somewhat so I got room for more features. Actually I'm surprised how many additional features I managed to squeeze in:
- Speech output (OK, no custom words this time)
- Starting and finishing tower with start/finish line
- Title screen with scrolling message, flashing frame and logo
- Starting lights that light up, accompanied by corresponding sounds
- End game options of REDO, BACK and Quit

I've attached the current version again, and I will also submit it to the main submission thread before March 15th unless you find any errors or copyright problems in the game.

The attached ZIP file contains:
- program file as saved to DSK1 by Classic99
- source code (ready to paste into Classic99)
- manual (TXT file)

Excellent little time waster.



#14 Vorticon OFFLINE  

Vorticon

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Posted Tue Dec 19, 2017 10:35 AM

That was a fun contest. The level of creativity was amazing.

#15 InfernalKeith OFFLINE  

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Posted Tue Dec 19, 2017 6:51 PM

The enthusiasm in those contests was contagious.  It was a fun time.  Revisiting my Thin Ice game is on my to-do list for the coming months.



#16 --- Ω --- OFFLINE  

--- Ω ---

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Posted Tue Dec 19, 2017 7:00 PM

Some of these Necro Threads are pretty cool.



#17 InsaneMultitasker OFFLINE  

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Posted Tue Dec 19, 2017 8:03 PM

7 years ago.. wow.   Almost time for SSGC II   ;)



#18 Vorticon OFFLINE  

Vorticon

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Posted Wed Dec 20, 2017 8:32 AM

We need Owen!

#19 ti99iuc ONLINE  

ti99iuc

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Posted Wed Dec 20, 2017 8:42 AM

i am very curious to try this game but i have some problem when i try to play with it... will it only work using overdrive and not on the real TI99 ?
or maybe i missing to understand something ?



#20 Asmusr OFFLINE  

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Posted Wed Dec 20, 2017 8:43 AM

Sorry for abusing this thread, but how many would consider participating in a "short 'n' sweet" machine code game contest? For instance with the goal of producing a game of max 4K that runs on an unexpanded console? 



#21 retroclouds OFFLINE  

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Posted Wed Dec 20, 2017 8:44 AM

Sure, would give it a try :-)

#22 Tursi OFFLINE  

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Posted Thu Dec 21, 2017 2:21 AM

So a 4k playground game? Hmm.



#23 Asmusr OFFLINE  

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Posted Thu Dec 21, 2017 8:35 AM

So a 4k playground game? Hmm.

 

I was thinking a cartridge image would be ok.



#24 --- Ω --- OFFLINE  

--- Ω ---

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Posted Thu Dec 21, 2017 9:01 AM

So a 4k playground game? Hmm.

 

Hey, that might be of interest to newbies who have not yet expanded or just want to play around with an unexpanded system.  Those folks need some love too!  :)

 

 

 

I was thinking a cartridge image would be ok.

 

I'm confused, I thought a cartridge game could exceed 4K yet run on an unexpanded system.  If it's going to be in cartridge format, why limit the size to 4K?



#25 Asmusr OFFLINE  

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Posted Thu Dec 21, 2017 9:12 AM

 

Hey, that might be of interest to newbies who have not yet expanded or just want to play around with an unexpanded system.  Those folks need some love too!  :)

 

 

 

I'm confused, I thought a cartridge game could exceed 4K yet run on an unexpanded system.  If it's going to be in cartridge format, why limit the size to 4K?

 

I will start a new thread.






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