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If the Powerpak will work on an NES emulator, it will work on an NOAC clone


Joe_Cracker

  

35 members have voted

  1. 1. If the PowerPak could work on a PC NES emulator, will it also work on a compatable NES NOAC clone?

    • Yes
      5
    • No
      30

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Nope! He's not that talented. You can do it too :-

 

http://www.labelmaker2600.com

 

Holy crap! Someone stole Joe's ROM Maker idea and applied it to labels! If it works for labels, then it MUST work for a full game! Just image the power when the Atari 2600 Label Maker can start converting 2600 labels to NES or Genesis! Tie those in to ROM Maker and you'll have an unstoppable machine!!!!

Edited by goldenegg
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Nope! He's not that talented. You can do it too :-

 

http://www.labelmaker2600.com

 

Holy crap! Someone stole Joe's ROM Maker idea and applied it to labels! If it works for labels, then it MUST work for a full game! Just image the power when the Atari 2600 Label Maker can start converting 2600 labels to NES or Genesis! Tie those in to ROM Maker and you'll have an unstoppable machine!!!!

 

You laugh, but what you're saying is super easy, actually. You just need to have RomMaker beta .1 convert the art down to a less detailed graphic, then animate it. The gameplay is the same for any system, so it can just compile the gameplay description from the box into the object code, and you're done. If the label artwork is good enough, you can even upload it to Steam to compile for all the new computer platforms, then profit... then drop it into ScreenplayMaker beta v.1 and double profit (That's where the real profit is, in the movie rights). It's all about posing with some sweet art, and the rest is easy.

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Nope! He's not that talented. You can do it too :-

 

http://www.labelmaker2600.com

 

Holy crap! Someone stole Joe's ROM Maker idea and applied it to labels! If it works for labels, then it MUST work for a full game! Just image the power when the Atari 2600 Label Maker can start converting 2600 labels to NES or Genesis! Tie those in to ROM Maker and you'll have an unstoppable machine!!!!

 

There is no aspect of any of my proposed ideas for game/rom making software that includes doing the artwork for the cover, because I had already figured that 60% of users would make fan games based on their favorite characters and just be showing off while the rest would actually be using it for original stuff and go in for profit, because lets face it. Those who already have games for sale on the online store here or retrousb.com are now officially apart of the gaming industry, an industry that actually has it's roots in Atari who is still in operation today. There most recent peace of work was Ghostbusters: The Video Game.

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I had already figured that 60% of users would make fan games based on their favorite characters and just be showing off while the rest would actually be using it for original stuff and go in for profit

Please explain, using statistics and demographic analysis, how you posit this 60/40% split.

Edited by Annihilus
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60% of users would make fan games based on their favorite characters and just be showing off while the rest would actually be using it for original stuff and go in for profit

Where the hell did you come up with that statistic? I would much rather create original games than make new games using copyrighted characters. Plus, I don't know of anyone who makes original games solely for profit. If I were to make a game, I would release it because I would want other people to enjoy it, not just to make money.

Edited by ApolloBoy
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Here we go with profit again. Meanwhile, ACTUAL programmers who create ACTUAL homebrew games or hardware devices for ancient systems are often lucky just to break even. At best, it generates a little fun money for a job well done. It's not going to pay rent...and nowhere near the time and effort (if converted into approximate cost) that went into creating said product.

Edited by Nukey Shay
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Where the hell did you come up with that statistic? I would much rather create original games than make new games using copyrighted characters. Plus, I don't know of anyone who makes original games solely for profit. If I were to make a game, I would release it because I would want other people to enjoy it, not just to make money.

 

I guess that makes you part of the 40% :P

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... while the rest would actually be using it for original stuff and go in for profit

Joe, you keep talking about profit, as Nukey Shay said, theirs hardly any profit in developing games for a console maid more then 30 ears ago.

Your neither getting any profit from NES Rom maker, not many people we'll pay for it in case its not free, and you won't get any donations either. ( even I offered to donate and you ignored me )

 

 

I had already figured that 60% of users would make fan games based on their favorite characters and just be showing off ...

Let's phase it Joe, that 60% is actually you and you alone. You maid it very explicit that you're own intentions are having someone else do this NES ROM maker so you can have fun making you're Zelda fan-fiction games.

 

 

PS: Yes, I gave up, now isle right in Joe_Crackerian syntax.

Edited by Petruza
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Please explain, using statistics and demographic analysis, how you posit this 60/40% split.

 

Well for starters, a majority of those who use any game making software of any kind are hobbyist. I went from website to website, so many I can't name them all but here is a few of them:

 

http://nesdev.parodius.com/

http://www.pdroms.de/

 

Now if your serious about entering the gaming industry, you don't throw a completed game into the public domain, you get to proper application forms, write out checks for the exact fees and acquire a copyright. Those who did that are currently selling there games either here or on retrousb.com

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Please explain, using statistics and demographic analysis, how you posit this 60/40% split.

 

Well for starters, a majority of those who use any game making software of any kind are hobbyist. I went from website to website, so many I can't name them all but here is a few of them:

 

http://nesdev.parodius.com/

http://www.pdroms.de/

 

Now if your serious about entering the gaming industry, you don't throw a completed game into the public domain, you get to proper application forms, write out checks for the exact fees and acquire a copyright. Those who did that are currently selling there games either here or on retrousb.com

incompetence.jpg

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Well for starters, a majority of those who use any game making software of any kind are hobbyist.

Wow, way to dodge the question!

 

ApolloBoy, you asked this question and I didn't dodge it I answered it. Here are two more websites just incase you didn't already know.

 

http://www.yoyogames.com/

http://www.purezc.com/

Edited by Joe_Cracker
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Wow, way to dodge the question!

 

Well for starters, a majority of those who use any game making software of any kind are hobbyist.

 

 

 

Apolloboy, your the one who asked this question. I didn't dodge it, I answered it.

 

You would know have already known if you have seen how many people have posted games here: http://www.yoyogames.com/

And here: http://www.purezc.com/

 

Everything about this reply is pure FAIL!

Edited by goldenegg
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60/40 could be the result of asking 4 people, plus one's self.

 

Let's face it, 4 people is more than enough for a scientific poll with no margin of error.

 

Well then maybe I should ask them what kind of games they would rather be making the answers will be based on the results of a scientific poll. What kind of games would you rather be making?

A. The kind that you show off

B. The kind that you sell for profit

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Well then maybe I should ask them what kind of games they would rather be making the answers will be based on the results of a scientific poll. What kind of games would you rather be making?

A. The kind that you show off

B. The kind that you sell for profit

C. The kind that don't involve your input in any way, shape or form whatsoever.

D. The kind that don't involve using NES rom maker.

 

How many units of a homebrew game do you think people sell?

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ApolloBoy, you asked this question and I didn't dodge it I answered it. Here are two more websites just incase you didn't already know.

I asked you where you got your statistics and you didn't show me any kind of data to back it up. So instead of actually answering me, you instead showed me a couple of websites that didn't prove anything. That is why I said you were dodging the question.

 

Reading comprehension doesn't seem to be one of your greatest strengths...

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Is anyone else absolutely amazed beyond all belief that this thread hasn't been locked? I know I am. I'm glad it hasn't though, this shit just gets funnier and funnier.

 

I just figured the mods are having as much fun reading this as we are.

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But what if he succeeds? Programmers and non-programmers alike could create games in moments. Which would mean tons of new homebrew programs. Which would mean that the homebrew market would become saturated, the market for user-created games flooded with so many titles that consumers cannot keep pace for any devs to make a return to offset the cost of raw materials. As a result, there is a last-ditch effort by well-experienced programmers making high-quality games to compete for the dwindling market percentage...but it's too late - they are lost like so many needles in a haystack. Killing the homebrew market completely.

 

Why does this seem so familiar?

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