Current conditions and C# are keeping me from concentrating on this particular code.
80x70MapMode editor,aka Aquarius TypePSETter lets you draw via the PSET locations.
It translates input text to the Aquarius character set and converts the pixel location to PSETs.
Control C will copy the BASIC code for the Aquarius to the clipboard.
Control S will ask to save that to a text file.
Arrow keys will draw lines around the image area.
Tab and Tilde will move through the character set.
Toggling Live Type will reproduce your text in the Aquarius screen simulation as you type.
I'm pretty sure my math for the POKE location is still broken.
There was some odd behavior where if a bloxel was hit twice
while using the arrow key, it would be enabled (black) in the simulation
but turned of for the BASIC program.
I want to get this posted as a resource before I get sidetracked.
The 'source code' stack is included with the binaries for Mac, Windows, and Linux.
You can open and edit that with Livecode, and I encourage you to try that.
I'm sticking with Livecode 6.0.2 until they fix the Import/Export Image functions.
Oh before I forget my reason for rushing this to post.
Jay, please post and explain your algorithms for reading and writing Aquarius Character Roms.
I don't know if it will sink in but its a key to the whole point of having cool graphics tools for Aquarius.
Or you could just write an import/export for your app that reads those easy to parse lines of 64 bits that I'm using.
When you have the time and mind to explore that, it would be really appreciated.
Oh and you know, I was thinking, a cool program to make would be a character editor in the Aquarius.
You have 8x8 poke locations, you move your cursor with the keyboard, poke in the bits with the space bar,
LPRINT or save the data to a CAQ for some other program to convert to a workable ROM.
Of course the poor hardware could never enjoy such an awesome program, so nobody ever wrote it.
Edited by Pset, Thu Dec 26, 2013 9:04 PM.