rhindlethereddragon Posted June 14, 2010 Share Posted June 14, 2010 I read someplace - this very forum I believe, that Coleco corrected the problem with the three cartridges that didn't work on the Intellivision II (Donkey Kong, Carnival, Mousetrap) were "fixed" to work on the CBS releases for the European market, and that you could tell the ones that would work because the cartridge case was brown instead of black. Can anybody confirm this for sure? And to they work on US Intellivision II systems? Quote Link to comment Share on other sites More sharing options...
cparsley Posted June 14, 2010 Share Posted June 14, 2010 I read someplace - this very forum I believe, that Coleco corrected the problem with the three cartridges that didn't work on the Intellivision II (Donkey Kong, Carnival, Mousetrap) were "fixed" to work on the CBS releases for the European market, and that you could tell the ones that would work because the cartridge case was brown instead of black. Can anybody confirm this for sure? And to they work on US Intellivision II systems? I do believe the Coleco (CBS Electronics) releases of the titles do run on an INTV, getting around the lockout. Quote Link to comment Share on other sites More sharing options...
rhindlethereddragon Posted June 14, 2010 Author Share Posted June 14, 2010 (edited) I read someplace - this very forum I believe, that Coleco corrected the problem with the three cartridges that didn't work on the Intellivision II (Donkey Kong, Carnival, Mousetrap) were "fixed" to work on the CBS releases for the European market, and that you could tell the ones that would work because the cartridge case was brown instead of black. Can anybody confirm this for sure? And to they work on US Intellivision II systems? I do believe the Coleco (CBS Electronics) releases of the titles do run on an INTV, getting around the lockout. I've got a black label CBS Electronics Donkey Kong from the UK - and I can verify that it does not work in the Intellivision II. There were some plastic "tabs" inside that are supposed to prevent the games from being inserted in systems outside of the UK, which were easily broken off so the cart can be inserted, and it still doesn't work. Edited June 14, 2010 by rhindlethereddragon Quote Link to comment Share on other sites More sharing options...
rhindlethereddragon Posted June 14, 2010 Author Share Posted June 14, 2010 (edited) I think there was a rumor back in the 80's that it would work if you used the Intellivoice as a "pass thru" but I think that's been proven false. Edited June 14, 2010 by rhindlethereddragon Quote Link to comment Share on other sites More sharing options...
cparsley Posted June 14, 2010 Share Posted June 14, 2010 According to the INTV Funhouse, it's hit or miss on CBS titles working on the INTV 2 system. Games that are shown NOT to work: Donkey Kong Carnival Games that are shown to work: Venture Mouse Trap Quote Link to comment Share on other sites More sharing options...
rhindlethereddragon Posted June 14, 2010 Author Share Posted June 14, 2010 According to the INTV Funhouse, it's hit or miss on CBS titles working on the INTV 2 system. Games that are shown NOT to work: Donkey Kong Carnival Games that are shown to work: Venture Mouse Trap Thank you for the information. So, it's "hit or miss" with Venture or Mouse Trap, and "not a chance in hell, ever" with Donkey Kong and Carnival, right? Quote Link to comment Share on other sites More sharing options...
cparsley Posted June 14, 2010 Share Posted June 14, 2010 no, works on Venture/Mouse Trap, no way in hell with DK, Carnival, and hit/miss on other CBS titles. Quote Link to comment Share on other sites More sharing options...
deadmeow Posted June 30, 2010 Share Posted June 30, 2010 On a side note, I was able to play Donkey Kong and Venture a handful of times on my Intellivision II, by slowly pushing the cartridge in, to about 75% to 90% of the way, and a small number of times, like hardly ever, I could get the title screen and get into the game. If you tapped the cartridge at all, or even not, the game may blank out. It wasn't worth the trouble though, but Venture was always one of my favorites. Quote Link to comment Share on other sites More sharing options...
intvdave Posted July 19, 2010 Share Posted July 19, 2010 I hacked the Coleco ROMs that did not work on the Inty2. I do not recall which titles they were though. I also hacked Pac-Man but I do not remember why. Does this work on the Inty2? I believe you want the carts though. David Quote Link to comment Share on other sites More sharing options...
jaybird3rd Posted July 19, 2010 Share Posted July 19, 2010 I also hacked Pac-Man but I do not remember why. Does this work on the Inty2? I just tested it with my Cuttle Cart 3. Both the Atarisoft and INTV versions of Pac-Man (at least the copies I have) work on the Intellivision II, but not with the ECS Computer Adaptor installed. Quote Link to comment Share on other sites More sharing options...
bacteria Posted July 20, 2010 Share Posted July 20, 2010 So ColecoVision game carts designed for the Colecovision console work on the Intellivision console too do they? All, on the original Intellivision?? Quote Link to comment Share on other sites More sharing options...
jaybird3rd Posted July 20, 2010 Share Posted July 20, 2010 So ColecoVision game carts designed for the Colecovision console work on the Intellivision console too do they? All, on the original Intellivision?? We're talking here about Intellivision games published by Coleco, not ColecoVision games. The ColecoVision and Intellivision are totally different machines. Quote Link to comment Share on other sites More sharing options...
cparsley Posted July 20, 2010 Share Posted July 20, 2010 So ColecoVision game carts designed for the Colecovision console work on the Intellivision console too do they? All, on the original Intellivision?? Sorry, no Campaign 84 on the INTV Quote Link to comment Share on other sites More sharing options...
bacteria Posted July 20, 2010 Share Posted July 20, 2010 Ok, makes sense. Thought it would be strange that ColecoVision games would have run on the Intellivision! lol Quote Link to comment Share on other sites More sharing options...
intvdave Posted July 25, 2010 Share Posted July 25, 2010 I also hacked Pac-Man but I do not remember why. Does this work on the Inty2? I just tested it with my Cuttle Cart 3. Both the Atarisoft and INTV versions of Pac-Man (at least the copies I have) work on the Intellivision II, but not with the ECS Computer Adaptor installed. Thats it! I had tested all the roms out there on the ECS and I think this was the only one that did not work. At the time, I had an Intellicart and was using a Palm Pilot to load the games so I went through the exercise to get them all to work that way. A waste of time? Maybe not as this is how I found out Space Shuttle had voice in it. Anyways...I digress.. Quote Link to comment Share on other sites More sharing options...
RockLobster Posted May 8, 2023 Share Posted May 8, 2023 On 6/14/2010 at 10:49 AM, cparsley said: Games that are shown NOT to work: Donkey Kong Carnival Games that are shown to work: Venture Mouse Trap Are there patched roms "out there" of Venture, Mouse Trap and other locked out games that can work with the INTV2 and a flashcart? Quote Link to comment Share on other sites More sharing options...
mr_me Posted May 9, 2023 Share Posted May 9, 2023 (edited) For these Coleco cartridge rom files, create cfg files with the following to patch them for Intellivision II. Don't know about Word Fun. The flashcart also has to support these macro commands. [macro] p 500c c0 Edited May 9, 2023 by mr_me Quote Link to comment Share on other sites More sharing options...
+5-11under Posted September 26, 2023 Share Posted September 26, 2023 Question for the smart people... According to mr_me, I see that Coleco games can be made to work on a Model II by changing address $500C to $C0. Does that memory location do anything else? If I have a game that works on a Model I, but not on a Model II, will that work, without any other issues? In this case, I made the change (from $9F), and the game now boots up properly... I'm just not 100% sure if there's going to be other issues. Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted September 27, 2023 Share Posted September 27, 2023 11 hours ago, 5-11under said: Question for the smart people... According to mr_me, I see that Coleco games can be made to work on a Model II by changing address $500C to $C0. Does that memory location do anything else? If I have a game that works on a Model I, but not on a Model II, will that work, without any other issues? In this case, I made the change (from $9F), and the game now boots up properly... I'm just not 100% sure if there's going to be other issues. I believe that address holds the "initialization flags" for the EXEC, which includes various options for the EXEC to handle the game. I think setting it to $00C0 makes the game execute code after the title screen, which is what we use in homebrews, and sets the "secret" bit used to lockout Intellivision II games -- that is, if not set, the game will be locked out by the Intellivision II's EXEC. We typically set the value to $03C0. The upper 2 bits will bypass the ECS's EXEC too. Here is some info on the flags field of the header: http://wiki.intellivision.us/index.php/Hello_World_Tutorial#Cartridge_Header In general, that field is harmless, so hardcoding the value will work fine -- until Mattel comes out with a new console and changes the bits again. 😁 dZ. 2 1 Quote Link to comment Share on other sites More sharing options...
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