This game will come in two editions: limited edition made with real hand carved wood case (hand numbered, labels, manual, and box). Limited to 21 copies (20 for sale). The wood will be protected with a clear coat. I thought this would compliment the faux wood grain of an Atari 2600 nicely and it's not something I've ever seen before.
Also, the regular edition (hand numbered, labels, manual). Limited to 40 copies. There's also 3 prototypes for sale.. I also told Albert he could bring one to CGE and display it at his table if he wants and gave my Dad and two friends a copy, so there's only 6 of these floating around.
When this game sells out, I have no plans to make any more. I will have a different game, which I'll be giving Albert to sell without any royalties to me.
You've found an old map in the attic. It shows the location to a buried treasure on Skull Island. The only problem is you only have part of the map. You can make out the general area where Skull Island is, but which island is it? There's so many little islands.
Skull Island features 40 levels of puzzles ranging from Beginner (levels 1 - 10) to Intermediate (levels 11 - 20) to Advanced (levels 21 - 30) and Expert (levels 31 - 40). The puzzles are lateral thinking, meaning they build upon the previous puzzles and get harder as you go along.
When you start the game you will be greeted by the title screen. Pressing the select switch will navigate through the four different levels you can start at listed above. You can only start at level 1, level 11, level 21, or level 31. Pressing the joystick button or reset switch will start the game on your desired level. As you press the select switch the screen will indicate which level by words and a picture of an island. As you get closer to Skull Island it becomes more clear.
When you start a game you'll see a 5 x 5 grid of squares on the screen. The blue squares are water, the brown square in the center is the island you need to land on in order to advance to the next level, the red square is your raft, and the other colors are your friends' rafts.
The game is controlled by using the joystick. You start off with a cursor in the middle of the grid. You can move this around. Move over a raft in which you want to move and press the joystick button. The cursor will flash indicating you have picked up this raft. At that point you can either move the raft using the joystick or put back down the raft using the button.
If you move the raft it will float until it gets stopped by another raft. If it does not collide with another raft it will float out to sea. The level will reset itself for you to try again.
If you put down the raft the cursor will stop flashing and you are free to move the cursor around again. Rafts may only move up and down, left and right. No diagonal movements.
You do not need to hold the joystick to keep moving the raft. It will float on it's own until it collides with another raft.
You cannot move off the screen (the cursor does not wrap around), pick up the island, or the water. A buzzer will sound if you make any of these wrong movements.
Land your red raft on the island in the center. It must land directly on the island, so you'll need another color raft to block it from floating out to sea. Once you do this, a level animation will show, it will say LEVEL DONE, and you will see the number of the next level coming up.
If you're stuck on a level with no moves to make, the reset switch will reset things for you.
The game is over if you beat level 40.
You can see a video of the game in action and pledge / get a copy here:
I will update the project as it makes progress. I'd like to include a label picture in the future, manual picture, and pictures of the prototypes cartridges as they're being made.
Edited by yuppicide, Mon Jul 12, 2010 4:49 PM.