The game is very entertaining. Well done! Nothing
at all needs to change, but here are a few comments:
Since the enemies can shoot in all directions and their bullets travel through objects, unlike Master Chief's, you'll soon learn that running is often your best option. In some places I can run through a number of rooms very quickly without having to fight anyone. I wonder if putting up a few additional walls in the room would make the first level a bit more challenging; not that it isn't challenging already, but getting to the boss after only a few attempt leads me to believe the path to the boss isn't as difficult as it should be.
Although the game is supposed to increase in difficulty as you progress, I find that the larger enemies (not including the boss) are much easier to deal with than the smaller enemies. Maybe they belong at the beginning of the level and the smaller harder to hit enemies at the end.
I would love to find the magic level, but if that means I have to get through the second level with my character going half speed, I doubt I'll ever find magic. I really like how the difficulty of level two increases in certain ways, such as, the walls can now kill you, but playing at half speed seemed counterintuitive. Typically, as a game goes on, the speed at which you play increases. This felt like my character was dragging around an anchor and I abandoned the game.
There were only two 'bug-like' items I found, which probably have very reasonable technical explanations. When a room has a bottom wall and your character touches the bottom wall, you'll notice a line that appears near the left hand side of the wall. Also, when you fire just as you're entering a room the bullet starts out behind you, goes through your body and then towards the enemy. Neither is a big deal at all and could be considered part of the charm of the game. Oh, and one time the enemy's bullet traveled through the right side and reentered on the left.
The key metaphor didn't work for me at first, simply because you would normally take a key to a door to unlock it, but you don't carry this key around and you don't see it as part of your inventory. I actually found the first door before the key, and thought the flickering wall was a bug. I didn't realize it was a door until after I found the key and returned to find the wall no longer there.
I really like the game 'as-is', but just wanted to provide some feedback, much of which is very subjective. Again, great job!!!
Edited by shadowdoggie, Sun Aug 1, 2010 9:00 AM.