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#76 Felyx OFFLINE  

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Posted Tue Apr 7, 2015 1:16 PM

Far before trying to enter in the Guiness Book, simply having tons of fun at 2, 3 or 4 players with a Bomberman would be cool on the Jag



#77 JAGUAR OFFLINE  

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Posted Wed Apr 8, 2015 2:44 PM

For you homebrewers I think it would be cool to have a miniature golf game for the Jag. :) can someone make one? :D  Also maybe what about another pinball game? What about a homebrew 3d game? Oh and a bowling game would be cool. Maybe a racing game too. RPG?



#78 sh3-rg OFFLINE  

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Posted Wed Apr 8, 2015 4:44 PM

http://atariage.com/...-idea-peddlers/



#79 Atlantis OFFLINE  

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Posted Wed Apr 8, 2015 11:48 PM

LOL, the funnies read in a long time, and i've read "Moby Dick" (the short version)



#80 onalok OFFLINE  

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Posted Sat May 23, 2015 1:39 AM

Is anyone working on a new Doom for Jag or has one been made that i'm unaware of? I myself am interested in making a new doom cd-based, complete with new assets (doom3 to doom2 assets, if possible to port to Jag) maps, and in game music. Plan to use the original 3DO doom soundtrack. I'm new to this but have the hardware jag/jagcd/skunk and many pieces of software. I know the doom rom had non-ingame music but from what i've tinkered with thus far, I don't know if using the original doom rom as base to start from is going to help or hurt me with what i'm wanting to do.  However, I may not have a choice as to I am NOT what most would consider to be a true blue programmer. I know some code (mostly videocipher II satellite encryption and older dtv card related) some older VB, that is about it. Just learning doom builder but any help making my project come to life would be greatly appreciated. 



#81 Atlantis OFFLINE  

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Posted Sun May 24, 2015 7:57 AM

I know the doom rom had non-ingame music but from what i've tinkered with thus far, I don't know if using the original doom rom as base to start from is going to help or hurt me with what i'm wanting to do.

Wish you the best, and I'll buy two cd copies if you make it in five years, and only one copy if it takes longer time. =) I can't help you more than that.

How long have you dug into the programming, 5%, 15%? Just curious.



#82 onalok OFFLINE  

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Posted Sun May 24, 2015 3:01 PM

Wish you the best, and I'll buy two cd copies if you make it in five years, and only one copy if it takes longer time. =) I can't help you more than that.

How long have you dug into the programming, 5%, 15%? Just curious.

:) Yeah I might just hold you to that 5 year promise. ;) ...Maybe 15% which, is why I think i'll be building new rather than using the old doom rom. Fortunately there are many new (and new-er) tools for doom and jag in general, we'll see how far I get.



#83 onalok OFFLINE  

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Posted Sun May 24, 2015 3:10 PM

:) Yeah I might just hold you to that 5 year promise. ;) ...Maybe 15% which, is why I think i'll be building new rather than using the old doom rom. Fortunately there are many new (and new-er) tools for doom and jag in general, we'll see how far I get.

What i'm remembering as non-ingame music is the very little bit right when the doom screen pops up. Which I doubt is really music, was thinking the demo played before you start a game had music but I see ow that I must have been confusing that with a different port. My bad. But, all the more reason to start fresh.



#84 Atlantis OFFLINE  

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Posted Mon May 25, 2015 2:51 AM

:) Yeah I might just hold you to that 5 year promise. ;) ...Maybe 15% which, is why I think i'll be building new rather than using the old doom rom. Fortunately there are many new (and new-er) tools for doom and jag in general, we'll see how far I get.

Your should change some in it and call it BOOM or why not MOOD. :D



#85 CyranoJ OFFLINE  

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Posted Mon May 25, 2015 3:07 AM

Your should change some in it and call it BOOM or why not MOOD. :D

 

Forget the name, you need mugs and T-shirts and a website, and a box and pre-orders before you write a single line of code.



#86 Atlantis OFFLINE  

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Posted Mon May 25, 2015 3:43 AM

 

Forget the name, you need mugs and T-shirts and a website, and a box and pre-orders before you write a single line of code.

Yes merch are next step, code creates itself, right! But I do insist: you need the name to print t-shirts and mugs and all. :D


Edited by Atlantis, Mon May 25, 2015 3:44 AM.


#87 CyranoJ OFFLINE  

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Posted Mon May 25, 2015 3:49 AM

Yes merch are next step, code creates itself, right! But I do insist: you need the name to print t-shirts and mugs and all. :D

 

Nah, just an obscure logo will do.

 

ObviousTroll.jpg

 

If you can, announce 5 or 6 different projects, say they'll only take about a weekend each, and then disappear for months on end and come back triumphantly announcing you've discovered something 'new' that's been in use for over 20 years and was written in a manual anyway. Always good for your 'street cred' - plus, MOAR MERCH!


Edited by CyranoJ, Mon May 25, 2015 3:58 AM.


#88 CyranoJ OFFLINE  

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Posted Mon May 25, 2015 3:57 AM

*double post* lol


Edited by CyranoJ, Mon May 25, 2015 3:58 AM.


#89 Atlantis OFFLINE  

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Posted Mon May 25, 2015 6:59 AM

Yes, it sounds almost impossible. Otherwise we'll have 10 by now.

We'll see in 5 years. ;)



#90 onalok OFFLINE  

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Posted Mon May 25, 2015 1:35 PM

Well all I can do is try, I know it won't be easy at all....And 5 Years, how about five weekends, that make y'all feel better? Maybe a silkscreen T-shirt too. Nah, Just joking. :)

I'm sure that if I make even 10 new levels the way that I want, people will send money faster than I can make cd copies. Money is not the main goal HOWEVER, it is always nice to have more of it coming in. 



#91 onalok OFFLINE  

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Posted Mon May 25, 2015 11:00 PM

Oh, one other thing: Yes, I do realize that you guys have far more knowledge than myself. We'll talk more as I catch up to speed....



#92 onalok OFFLINE  

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Posted Mon Jun 1, 2015 9:17 PM

I'm still around, i'll post more info on my project along with screenshots as they are made. 



#93 Atlantis OFFLINE  

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Posted Tue Jun 2, 2015 5:34 AM

I'm still around, i'll post more info on my project along with screenshots as they are made. 

pictures of doom? video record work in action, skunk and jag cd in process showing in real time new elements - that would be proof to count on, plix!



#94 onalok OFFLINE  

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Posted Tue Jun 2, 2015 8:37 AM

Yes, that would be the idea. Actual real footage of a jag running it on a 4k lcd. I have the scart cable and scart to hdmi so that is possible to display my jag in 1080p. Or a a bunch of other res's, for movie like stuff or cinepak I usually use 800x600. But yes, once I have enough done to record it, I will.



#95 Trooper Galactus OFFLINE  

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Posted Tue Dec 22, 2015 3:02 PM

Far before trying to enter in the Guiness Book, simply having tons of fun at 2, 3 or 4 players with a Bomberman would be cool on the Jag

Intriguing idea.  I know there's a mini golf game on the Lynx, but it's next to impossible to find a copy.



#96 sh3-rg OFFLINE  

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Posted Wed Dec 30, 2015 3:18 AM

Jagware

Doger -- Tutorial version released
Genre : frogger
dogerfxqc2.png
No video / Website

μFLY -- 0.99 preview released
Genre : superflappycopter
ufly_pqr5i.png
Video / Thread

Boingy -- Previewed
Genre : platformer
boingxxpk7.png
Video / Thread

Bexagon -- Previewed
Genre : Super Hexagon-ish
bexagonc3oys.png
Video / No official page/announce

SporadicSoft
Astro-Storm -- Released
Genre : 1st person space shmup
astro-stormitp5c.png
No video / Thread

not-OutRun -- Early preview released
Genre : driving
notoutrun3fo71.png
No video / Thread

#97 Lynxpro OFFLINE  

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Posted Fri Jan 1, 2016 3:55 PM

Intriguing idea.  I know there's a mini golf game on the Lynx, but it's next to impossible to find a copy.

 

 

Since Bomberman was brought up with the previous post, what's up with Jaguar Bomberman?  Thought the game was found last year… 8 player to boot.



#98 Lynxpro OFFLINE  

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Posted Fri Jan 1, 2016 3:59 PM

What about using software wrappers around arcade ROMs?  People were talking about Xenophobe in the 7800 forums and that got me to thinking about that game. The ST and Amiga versions aren't arcade-perfect since they are only 2-player, but if there was a means to use a software wrapper around the arcade ROM, the Jag should probably be able to handle it and support 3-players [via a Team Tap, of course] too. The Jag controllers have more than enough fire buttons to replicate arcade play too, unlike the ST and Amiga versions. The arcade original uses a 68000 for its CPU but also a secondary 68000 and DAC for audio. Perhaps that might be too much for the Jag DSP; I dunno.



#99 CyranoJ OFFLINE  

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Posted Mon Jan 4, 2016 1:12 AM

Can someone who actually gives a damn please take ownership of this and remove all the chaff from the first post?  I'm sure most people look at it, look at the dates, and give up.

 

- Can be killed:

 

Stacrat - Eerievale - Canelled

Force Design - Everything except Mad Bodies

CrazyAce - Everything (There's no info anyway!)

SubQMod - SMAC/SLN - Outdated, buggy and superseded by RMAC/RLN

Belboz - Death Tongue - Cancelled

Stormworks - Zero

SwapD0 - Elite II - Again, no info.

JustClaws - Everything - C'mon, years and years with nothing.



#100 PlaysWithWolves ONLINE  

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Posted Mon Jan 4, 2016 1:38 AM

* Songbird Productions
- Mystery Jag Project #1
- Mystery Jag Project #2

Status: Announcement of status soon (Hopefully)

 
If anyone does follow CJ's advice and cleans it up:
Mystery Jag Proj #1 was Protector: Resurgence with MJP#2 being Robinson's Requiem.

 

 






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