the.golden.ax Posted April 3, 2011 Share Posted April 3, 2011 On the vox, I'm waiting to hear back from mos on the left over parts he has. I have all the specs and data on making new boards but that will take time. Thanks, AX Quote Link to comment Share on other sites More sharing options...
RevEng Posted April 3, 2011 Author Share Posted April 3, 2011 Yeah, it would be a shame to waste all the parts, time, and effort he already put in. Still, I'm hoping that this will be the year that we get AtariVox back in the AA store! Quote Link to comment Share on other sites More sharing options...
Richard H. Posted April 3, 2011 Share Posted April 3, 2011 Still, I'm hoping that this will be the year that we get AtariVox back in the AA store! From what I understood, AX will be doing both the construction and distribution. Doesn't matter either way, I'm just glad folk are building it and coding for it Quote Link to comment Share on other sites More sharing options...
RevEng Posted April 3, 2011 Author Share Posted April 3, 2011 From what I understood, AX will be doing both the construction and distribution... Ah, thanks for the correction. As you say, either way is good! Quote Link to comment Share on other sites More sharing options...
+Philsan Posted December 17, 2014 Share Posted December 17, 2014 AtariVox+ in AA Store. 1 Quote Link to comment Share on other sites More sharing options...
Yosikuma Posted December 22, 2016 Share Posted December 22, 2016 That custom kernel is fantastic -- I assume that's what you're using to do most of the display work (cards, girls, etc.). Quote Link to comment Share on other sites More sharing options...
RevEng Posted December 26, 2016 Author Share Posted December 26, 2016 Thanks! and yep, definitely custom kernel code. There's an interlaced bitmap mini-kernel for the girls, a regular bitmap mini-kernel for the dealer's phrases, a mini-kernel for the cards, and one for the scores. Quote Link to comment Share on other sites More sharing options...
Yosikuma Posted December 29, 2016 Share Posted December 29, 2016 Nice. Using these kernels, does it operate kind of like the title screen kernels? Did you program the kernels yourself? I would love to see how these all work! Quote Link to comment Share on other sites More sharing options...
RevEng Posted January 1, 2017 Author Share Posted January 1, 2017 Yeah, they operate very similar to the Title Screen Kernel - I actually created the TSK from the code in 21 Blue. More or less all of the minikernels here behave similarly. The 2 player objects are set to display 3 copies and are positioned on the screen - spread apart for the cards, and close together for the bitmaps - and then changed as needed, after the beam passes each copy. The timing for those changes varies depending on how far apart the players are. Stella's timing accuracy was a godsend with that. A good chunk of the work was actually writing a PNG parser in C, to convert the girl images to the necessary interleaved byte format. It was very gratifying when it all came together correctly. Quote Link to comment Share on other sites More sharing options...
Yosikuma Posted January 3, 2017 Share Posted January 3, 2017 That is fascinating. I won't lie, I would love to play around with that! Quote Link to comment Share on other sites More sharing options...
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