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Posted Sun Jan 23, 2011 3:59 AM
The problems are similar but different.
Was anything figured out in this thread:
Edited by Philsan, Sun Jan 23, 2011 4:01 AM.
Posted Sun Jan 23, 2011 4:04 AM
Edited by RevEng, Sun Jan 23, 2011 4:06 AM.
Posted Sun Jan 23, 2011 4:11 AM
player0 always has priority over player1 on the 2600.
Your basic code needs to check which character's Y position is greater and use player0 for that character in the upcoming frame.
By the way, I tried the program and it's a nice start!
Posted Sun Jan 23, 2011 4:25 AM
Posted Sun Jan 23, 2011 10:59 AM
Edited by RevEng, Sun Jan 23, 2011 11:12 AM.
Posted Sun Jan 23, 2011 11:57 AM
Posted Sun Jan 23, 2011 1:04 PM
For REFPx, you can just take the NUSIZ example and do a global search+replace, so NUSIZ->REFP and nusiz->refp.
I don't need to use NUSIZ so the first example should be perfect (although I don't understand it...).
I have the problem of REFPx...
I thought about it, but it may be a bit complicated for that thread, because the code needs to be modified differently if the player isn't using playercolors, etc.
A very short code to solve a problem that seemed (to me) very difficult.
I think this code should be put in a repository of useful code snippets (for example this one).
Edited by RevEng, Sun Jan 23, 2011 1:18 PM.
Posted Sun Jan 23, 2011 1:58 PM
Posted Mon Jan 24, 2011 1:25 AM
Is that a kernel, minikernel, or module? I'm not exactly sure what it is or where to put it.
Posted Mon Jan 24, 2011 7:03 AM
Posted Mon Jan 24, 2011 3:48 PM
OK, I'll change that section from "Additional Kernels, Minikernels, and Modules" to "Additional Kernels, Minikernels, Modules, and Enhancements."
It might be considered a module replacement, but it would probably be better to refer to it as an enhancement. That way it could be lumped with the other stuff we build to improve bB.
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