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would that work? Mortal Kombat on the Lynx


105 replies to this topic

#101 108 Stars OFFLINE  

108 Stars

    River Patroller

  • 2,277 posts
  • Location:Frankfurt, Germany

Posted Sun Apr 21, 2013 4:56 PM

I'd take a copy of Black Ice\White Noise though if you did one. ;) :)


Couldn't do that. Black Ice\White Noise is a damn nice and promising beta, while Fight for Life is pummeled even by "Boxing" on the Atari 2600 gameplaywise. :P

#102 NinjaFlicker OFFLINE  

NinjaFlicker

    Space Invader

  • 17 posts

Posted Mon Apr 22, 2013 1:28 AM

Will this have better AI than the other ports? Hype aside, the original game is kind of horrible as a one player experience.

#103 LordKraken OFFLINE  

LordKraken

    Chopper Commander

  • 144 posts
  • Location:Sverige

Posted Mon Apr 22, 2013 10:52 AM

Better AI = advanced algorithm = you probably need power OK but you surely need RAM, and because of all sprites, RAM is going to fall short.

#104 Kiwi OFFLINE  

Kiwi

    Stargunner

  • 1,674 posts

Posted Mon Apr 22, 2013 11:32 AM

Are the Lynx sprite capabilities considerably better than the GGs, so that we could see a considerable improvement on the choppy gameplay?. Its already been mentioned that the extra ram on the Lynx compared to the GG is gonna make the game a bit smoother, but also the extra sprite power is gonna help in that regard too, right?.
So, more ram overall, using smaller sprites so that the usage of said ram can be further optimized, and more sprite power...seems like this project could end up playing way better than the GG and GB ports.
Der Luchs, you music is awesome!


The reason Game Gear is choppy because it has to print one of the character on the tilemap and the other character as sprites, and this system is limited to 64 8x8 or 8x16 sprites with scanline limitation of 8 sprites. Mortal Kombat for the Lynx will definitely better than the Game Gear version. :thumbsup:

#105 sd32 OFFLINE  

sd32

    Dragonstomper

  • 571 posts
  • Location:Mexico

Posted Mon Apr 22, 2013 1:52 PM

The reason Game Gear is choppy because it has to print one of the character on the tilemap and the other character as sprites, and this system is limited to 64 8x8 or 8x16 sprites with scanline limitation of 8 sprites. Mortal Kombat for the Lynx will definitely better than the Game Gear version. :thumbsup:


Thats awesome to know, Lynx sprite powa for da win!!!!!!!!
Also, we all have noticed that unlike the wimpy consoles like the Game Boy and Game Gear, the Lynx actually features parallax scrolling in many of its games. Does parallax scrolling eat away much RAM?, it shouldnt be one of the priorities of this project, but if posible, why not, right?
But i totally agree with 108 Stars, gameplay comes first, so the priority should be sprite animation.
Also, we may not have Matt Furniss to do the awesome music like he did on the Megadrive port, but we have Der Luchs!

#106 Der Luchs OFFLINE  

Der Luchs

    Dragonstomper

  • 861 posts
  • Location:Germany

Posted Mon Apr 22, 2013 2:08 PM

Double Impact

"108 Luchse"


Coders Dream Team


:lol:


Edited by Der Luchs, Mon Apr 22, 2013 2:11 PM.





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