Yeah, Garry "guide to the galaxy" Kitchen's job was (is) awesome, considering as it is a 4k program... but here we thought Coleco didn't want a complete DK for the VCS nor the Inty... the rest is history
Oh, yep... as I said I'm not smart with VCS programming, but I took a look at the "beginner's guide" then I modified the 1st screen, following your "hints". Ladders' color follow the platform's when in the same scanline, while on the others there is the "light blue".
[I didn't follow the TIA palette, so sure colors don't match...]
The can is blue but now it alternates the "double scanlines" (reading the manual I thought: tere are double scanlines to save some bytes in the kernel's "weigth"...) with the ladders on the right, while the counters on the top alternate their lines (single scanline)...
For the 4th screen: yes, Mario and Kong would sure flicker, but it's just for some instants that they are on the same platform
Copyrights: well, just a couple of months ago I contacted (through a friend who is the official italian translator of their booklets) a man from Digital Leisure, asking him about a *possible* VCS version of Dragon's Lair. We talked a lot (oh, I forgot: sorry for my "school English"
), also rimembering the time when we of the Daphne Team asked the rights for sharing the official captures of their laserdisc-based games, and the DigLeis "headquarter" answered me there wuold be not enough "money reasons" to say no to that project... You know what I mean: *only* 100 or more cartridges sold are not properly an affair for them, but they said they sure want to be informed about it. Well, then this project was stopped almost from the beginning, although I still have an almost complete set of mockupped sprites, kernels and a storyboard
Well, I think you're right... the names of Mario, Kong and Pauline are still worth lots of $... but never say never
Edited by macdlsa, Thu Jun 16, 2011 7:17 AM.