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Boulder Dash (R) Demo Release


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#101 Pioneer4x4 OFFLINE  

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Posted Sun Jul 24, 2011 1:44 PM

Affordable: Not so high that my wife screams at me.

Damn skippy!

#102 Cebus Capucinis OFFLINE  

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Posted Sun Jul 24, 2011 3:00 PM

So... how much is "affordable"?


Less than $32K?


LOL! Affordable in my context is under $100 for a CIB release. That's usually what most collectors are shooting for. Realistically, the $50 ballpark is best, but premium releases such as this would be could probably fetch up to $75-$85 with no problems, as it's guaranteed to be a very high quality release. :)

#103 Andrew Davie OFFLINE  

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Posted Sat Jul 30, 2011 11:47 PM

Here are the colours currently used for all caves. A-D on top row, then E-H, then I-L, then M-P, then intermissions.

Attached Thumbnails

  • allcaves.png


#104 Amstari ONLINE  

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Posted Sun Jul 31, 2011 1:42 AM

Here are the colours currently used for all caves. A-D on top row, then E-H, then I-L, then M-P, then intermissions.


The colours look great!

And it can be used as a Desktop Wallpaper too!

Screenshot.png

#105 Pioneer4x4 OFFLINE  

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Posted Sun Jul 31, 2011 5:22 AM

Here are the colours currently used for all caves. A-D on top row, then E-H, then I-L, then M-P, then intermissions.

Oooooh, EYE CANDY.

#106 Nathan Strum ONLINE  

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Posted Sat Aug 13, 2011 6:29 PM


Who has NOT made it to the second cave, despite trying?

Who HAS made it past the second cave?

I consider myself a good Boulderdash player but I'm still stuck on the 1st level. I'll get it sooner or later!

Watching the video helped. I had no idea about the magic wall until I saw Andrew playing the level. (Boulder Dash® novice here.)

I still haven't gotten through the level yet, but I'm getting closer now. ;)

#107 Godzilla OFFLINE  

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Posted Mon Aug 15, 2011 10:19 AM

I know I've put my name in the hat every-time there is a chance this game might get made or sold :-) So, I'll do it again. I'd like two of whatever boxed/deluxe (if there is,) or really any edition where this ends up in cart. This is just amazing, superb work AD and TJ :-)

#108 Andrew Davie OFFLINE  

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Posted Tue Aug 16, 2011 4:18 AM

I know I've put my name in the hat every-time there is a chance this game might get made or sold :-) So, I'll do it again. I'd like two of whatever boxed/deluxe (if there is,) or really any edition where this ends up in cart. This is just amazing, superb work AD and TJ :-)


Order noted. Please send a signed, blank cheque to my home address.
Cheers
A

#109 Thomas Jentzsch OFFLINE  

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Posted Tue Aug 16, 2011 5:18 AM


I know I've put my name in the hat every-time there is a chance this game might get made or sold :-) So, I'll do it again. I'd like two of whatever boxed/deluxe (if there is,) or really any edition where this ends up in cart. This is just amazing, superb work AD and TJ :-)


Order noted. Please send a signed, blank cheque to my home address.

Make that two! :D

#110 Godzilla OFFLINE  

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Posted Wed Aug 17, 2011 11:06 AM

hehehee :) Sometimes it's felt like that with some of these games I pre-paid for and then waited... (*COUGH* Thrust *COUGH*) ;)

#111 Thomas Jentzsch OFFLINE  

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Posted Wed Aug 17, 2011 11:31 AM

hehehee :) Sometimes it's felt like that with some of these games I pre-paid for and then waited... (*COUGH* Thrust *COUGH*) ;)

...which puts you at the very end of any BD waiting list that ever might be. :)

#112 Godzilla OFFLINE  

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Posted Thu Aug 18, 2011 10:48 PM

curses! fished again! :-)

#113 Emehr OFFLINE  

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Posted Sat Sep 3, 2011 6:39 PM

I finally got around to trying this out on my CC2. Andrew, this looks fantastic on my CRT! And it plays great (even though I suck at it). My wallet is open and ready to buy a copy.

For those of you that want to try it on the Cuttle Cart 2, the settings are 3E for the bankswitching and 3E3F512K for the startup. For example, my line of text looks like this:

Boulder Dash Demo		BDDEMO.BIN		3E		3E3F512K


#114 toymailman OFFLINE  

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Posted Sat Sep 3, 2011 6:57 PM

If this is getting close to ready please add me to the want list. :thumbsup:

#115 Emehr OFFLINE  

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Posted Sun Sep 4, 2011 8:55 AM

- Possible bug or maybe it's my configuration (playing on Cuttle Cart 2): When I switch the left difficulty to toggle music, it comes on okay but when I switch it off, it holds and plays the last note.

- For the look-around feature, would it be possible to have it so the Select switch acts as a toggle instead of being momentary? It'll make it easier to do (since it takes both hands to move the joystick) and it can also double as a pause.

#116 Thomas Jentzsch OFFLINE  

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Posted Sun Sep 4, 2011 8:58 AM

- Possible bug or maybe it's my configuration (playing on Cuttle Cart 2): When I switch the left difficulty to toggle music, it comes on okay but when I switch it off, it holds and plays the last note.

- For the look-around feature, would it be possible to have it so the Select switch acts as a toggle instead of being momentary? It'll make it easier to do (since it takes both hands to move the joystick) and it can also double as a pause.

The in game music is gone by now, we switched to a completely new music code which only works on the title screen.

For look around the game is using the (long pressed) fire button now.

#117 Emehr OFFLINE  

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Posted Sun Sep 4, 2011 9:08 AM


- Possible bug or maybe it's my configuration (playing on Cuttle Cart 2): When I switch the left difficulty to toggle music, it comes on okay but when I switch it off, it holds and plays the last note.

- For the look-around feature, would it be possible to have it so the Select switch acts as a toggle instead of being momentary? It'll make it easier to do (since it takes both hands to move the joystick) and it can also double as a pause.

The in game music is gone by now, we switched to a completely new music code which only works on the title screen.

For look around the game is using the (long pressed) fire button now.


Right on! I remember there was a conversation about the look-around controls. Cool to see that long-pressing got implemented. :thumbsup:

BTW, congrats to you and Andrew. This is an amazing accomplishment. :thumbsup:++

#118 birdie3 OFFLINE  

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Posted Sun Sep 4, 2011 9:17 AM

I have been lurking on this site off and on over the past few years. Let me tell ya.. This (2600 Boulderdash, 2600 Ballblazer, homebrews, etc..) is the sort of thing that keeps me coming back. Right on guys!!

#119 Lord Thag OFFLINE  

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Posted Sun Sep 4, 2011 7:24 PM

Always great when a promising homebrew comes back from the dead. Been watching this one for years. Glad to see it nearing completion :)

#120 Thomas Jentzsch OFFLINE  

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Posted Mon Sep 5, 2011 8:01 AM

The game was nearly dead multiple times, but I never gave it up completely.

#121 Godzilla OFFLINE  

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Posted Tue Sep 27, 2011 6:12 PM

truly an amazing piece'o'coding. I am also happy it did not get lost to the wastelands of vapor!

#122 Emehr OFFLINE  

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Posted Tue Sep 27, 2011 6:32 PM

I still can't beat the funnel level. :lol: I think I know what to do, but I run out of time. Awesome game. Excellent programming. I'm still onboard if this gets made into a cart.

#123 cvga OFFLINE  

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Posted Sat Oct 8, 2011 11:10 PM

If I'm not already on a waiting list for this please add me too!

#124 Thomas Jentzsch OFFLINE  

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Posted Sun Oct 9, 2011 1:41 AM

If I'm not already on a waiting list for this please add me too!

There is no official list.

Yet! :)




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