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Original 1984 Crystal Castles BINary image now available....


Curt Vendel

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So lets start the New Year off right, how about yet another BINary file of a unreleased game by Atari !!! Well, Crystal Castles was released, but NOT this original Atari, Inc version from June 1st 84.

 

Crystal Castles for the XE was done by a 3rd party company in 1988 and didn't do the game justice, plus it was a monster in size compared to the original. So why is the original so much smaller, this was due in part to some truly amazing programming done by Paul Metz and William Janhke from Atari. The original June 1, 1984 version is only 16K !!!

 

 

Enjoy:

 

http://www.atarimuseum.com/computers/8bits...ms/cc800-84.bin

 

 

Curt

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It's a pair of eprom's combined together, its a cartridge so the images would need to be converted to be an .OBJ type file so you could load it as if it was from diskette like through the SIO2PC.

 

One thing you could consider is going to Mark Dil's site and you could buy an 8bit eprom board and take the .BINary file and burn it to a 27128 eprom.

 

 

Curt

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It's a pair of eprom's combined together, its a cartridge so the images would need to be converted to be an .OBJ type file so you could load it as if it was from diskette like through the SIO2PC.

 

One thing you could consider is going to Mark Dil's site and you could buy an 8bit eprom board and take the .BINary file and burn it to a 27128 eprom.

 

 

Curt

 

Could you tell me address of the Mark Dil's site? :D

 

Thank you for your advices!

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Happy New Year everyone!! Thanks for the binaries Curt!! My web site

is at http://www.sunmark.com

 

Also, in mid January I will be releasing my Hollex cartridge! It is like the

Cuttle Cart but for Atari computers. You can load almost ANY binaries to

the Hollex cart and it will act EXACLTY like the original cartridge! The

Hollex cartridge will retain the binaries until you erase them. So, you can

power down your Atari computer and turn it on a year later and the game

image will still be in the cart!!

 

I am slowly starting to build a library of binaries so everyone can play

any games they want!! Just download them and load them to the Hollex

cart! Hopefully, by the end of this year, I hope to have 500+ games!

 

You can take a look at what I have available now by going to:

http://www.hollex.net

 

Happy New Year!!

 

Mark

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Awesome Curt! Now how about a 5200 version? :D

 

This version is truely amazing, the only down side is that Bently is invincible! I'll have to conpare this to my XE version and see what the differences are. Off the top of my head other than the title screen being different, I swear the monsters in this version move slower but that could just be my imagination...

 

Tempest

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Awesome Curt!  Now how about a 5200 version?  :D  

 

This version is truely amazing, the only down side is that Bently is invincible!  I'll have to conpare this to my XE version and see what the differences are.  Off the top of my head other than the title screen being different, I swear the monsters in this version move slower but that could just be my imagination...

 

Tempest

 

 

Has anyone done a "side by side" review of both carts? What are the similarities and what are the differences? What one is better? Why did this not get released???

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I'm confused, I know I had Crystal Castles on my 1200XL on a disk. Could that have been the XE version?  the disk game I had was not an Atari professional one but a pirate disk I guess, created for me in the late 80's. It looked just like the one you've just found though.

 

Many beta's were leaked out of a secret area on the old Atari BBS and also there used to posting of Atari's actually mainframe dial up line and people were getting beta, plus piracy within Atari was rampant, Atari almost lost the deal with Lucasfilm on the Ballblazer & Fractalus games when everyone was playing the games at their desks shortly after Lucasfilm brought in evaluation copies... Same thing with the Last Star Fighter and others.

 

Please see if you still have the disk and lets have a look at it and see if it is the same, this BINary like Matt points out has one flaw, unlimited lives for Bentley which isn't a bad thing mind you ;-)

 

Someone do a side by side if they can, see if the XE version is more of less the same, just bigger in size, also see if they both have the same amount of castle layouts.

 

 

Curt

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I'll point out here that the same thing happened with the C64 version of Crystal Castles from Atari... it gone lost in the mists of time also. Though it was released in Europe on tape/disc in Xmas 86 by a third party. And I managed to pick up a proto of it on cart a few months back too...

 

Any other Atarisoft games that didn't make it out officially besides this?

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I'll point out here that the same thing happened with the C64 version of Crystal Castles from Atari... it gone lost in the mists of time also. Though it was released in Europe on tape/disc in Xmas 86 by a third party. And I managed to pick up a proto of it on cart a few months back too...

 

Any other Atarisoft games that didn't make it out officially besides this?

 

As you wrote, there was two version of CC for 64; the officially released was from Ocean, and it was really bad, compared to the 'unofficial' one that was floating around.

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I actually took the binary and split it into its two respective ROM images.

Then, burned them to EPROM's and put them on a cart!  It did not work

on 400/800/XL, just XE....

 

http://www.sio2pc.com/software/cc_1.binhttp://www.sio2pc.com/software/cc_2.bin

 

Hmmmm, odd.... the original eprom's sent to me work fine on my Atari 800 and 1200XL too... Mark, I will send you the two BIN's that I dumped the other night, try them and see what happens, I don't see any reason why splitting at 0000-0FFF and 1000-1FFF wouldn't work the same though.

 

 

 

Curt

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As you wrote, there was two version of CC for 64; the officially released was from Ocean, and it was really bad, compared to the 'unofficial' one that was floating around.

 

That would be US Gold not Ocean... but that one WAS the Atarisoft version that didn't make it out in 84. And yes, it is inferior to the Thundervision version that was also released (which I also have!)...

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As you wrote, there was two version of CC for 64; the officially released was from Ocean, and it was really bad, compared to the 'unofficial' one that was floating around.

 

That would be US Gold not Ocean... but that one WAS the Atarisoft version that didn't make it out in 84. And yes, it is inferior to the Thundervision version that was also released (which I also have!)...

 

Really from US Gold and not Ocean? My god, my memory is failing too much... I was sure..... anyway, about the Thundervision release, did you played it? The one I had (and still have somewhere....) freeze at an higher level, and game couldn't follow. The one you have is ok?

And, I repeat myself, Thundervision release was better than AtariSoft version!

 

Thank you, also for correction.... :)

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FWIW, that (16K) version appears to be the same one that I ported to the 5200... I have the XE version for comparison, but I don't like it-- it plays way too slow. The 16K binary is much closer to the arcade machine (which I also have for comparison). ;-)

 

I do like some of the graphics on the XE version better, so I might 'borrow' some of those for the 5200 version when I get some time back in on *that* project.

 

Off the top of my head (this is from months ago, so please pardon if I miss something...) --

 

  • XE version changes playfield colors like the arcade game, the 16K one doesn't change colors at all.

XE version has 'better' PM graphics (less x4 player width) vs. 16K one

XE version has properly masked drawing for the hat and bees vs. 16K one

XE version has god-awful flashing "invincible" Bently, 16K one is much more like arcade game

XE version has attract mode (demo) vs. 16K one

XE version is around 30-40% slower than the 16K one (or the arcade game) - not sure if that's a result of the extra graphics masking or just an intentional move to dumb it down.

Neither has high-score support IIRC.

With the exception of the flashing Bently I think the XE version looks nicer. Unfortunately, the difficulty is dumbed down so much that it's pitiful compared to the 16K original.

 

Also, I can say with 100% certainty that whoever did the XE version definitely had the 16K version for a starting point. The XE version is clearly just more code added to the 16K version and is in no-way a clean re-write from scratch or anything like that.

 

I need to get back on the 5200 version at some point. I got fed up with the 5200 trakball when I was last working on it. I think I'll just leave trakball support out. It's just pitiful compared to the arcade version. :-(

 

-Clay

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Any chance to have it support more RAM, like 128K or more?

 

Some XEGS games use up to 128K of banked ROM. I don't know what the limit is on cart banking. Is it 256 8KB banks?

 

The cool thing about this is if it is complete read/write, you could use it as an expanded RAM system just like the XEs have (only through the cart address range instead) and it could be used for RAMDISKS or custom application code/data storage rather than merely emulating existing ROM carts.

 

Normally the cart address space is a black hole that you can't use for anything but ROM, but having it filled with RAM like this could really open up some interesting things.

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