Jump to content
IGNORED

Silk Worm: WIP!


Philsan

Recommended Posts

We are also talking just because we like to talk...

I had Silk Worm in my mind and some ideas about it for years like I have to many other games.

I was some days without knowing if I would start with these talkings or not... How would you feel.

 

You're doing something it's better than most of us that just talking...

If we have the guys 'flying around' probably we can use it later and change it into ANTIC4 or even that Tezz idea of the soft soft sprites with PMs underlays...

 

Best is you have it finished, like it is now.

Don't feel that we are here saying that we don't like your way of translating the game into A8... You were here 'ready to be shooted!... :grin: '

We are always here talking about this stuff and you were here with something ready to be discussed.

 

If it wasn't Silk Worm it would be another game...

The reality here is that just because you do this way you aren't lazy nor don't know how to code better but just to proof if this one can be or not exactly ported into A8 with gfxs and with all that stuff 'flying around' just like on C64/Amiga/...

You know my constant battle to port this games into A8 and that I am still waiting, will continue waiting and know that they are possible.

 

:thumbsup:

José Pereira.

Edited by José Pereira
Link to comment
Share on other sites

  • 2 weeks later...
It'll be best for me to create a runniing demo next I guess.

 

as promised, the char mode example is in progress. Please bare in mind that my examples are only for the purposes of demonstrating things done via the chars method after the discussion here last week and not to slight the forthcoming actual game. In hindsight I should have chosen another similar game to do a running demonstration but anyway, sprites will be added next... titles were added just for the enjoyment of doing it.

silkworm_test1b.xex

  • Like 5
Link to comment
Share on other sites

I see just a scrolling screen with two different speeds. The difference between this and a full working game is ... the game. ;)

 

From the other Post...

 

Quoting this answer:

I don't like this

 

Truth often hurts ;)

 

Well, a solution to finish the game could be to use the PM in single colours and flickering.

Link to comment
Share on other sites

as promised, the char mode example is in progress. Please bare in mind that my examples are only for the purposes of demonstrating things done via the chars method after the discussion here last week and not to slight the forthcoming actual game. In hindsight I should have chosen another similar game to do a running demonstration but anyway, sprites will be added next... titles were added just for the enjoyment of doing it.

 

It doesn't work properly on real ATARI. GFX is flickering and broken.

Link to comment
Share on other sites

I see just a scrolling screen with two different speeds. The difference between this and a full working game is ... the game. ;)
sprites included next, bare in mind that it's just to demonstrate as mentioned.

 

It doesn't work properly on real ATARI. GFX is flickering and broken.
ok, thanks for the heads up, my XE is not accessible at the moment. I could do with one of the modern storage solutions, my setup is not very convenient.
Link to comment
Share on other sites

I see just a scrolling screen with two different speeds. The difference between this and a full working game is ... the game. ;)

I don't remember him promising to deliver a full game, this is his scrolling char-mode demo.

 

Where's an example from you so we can compare? :)

  • Like 1
Link to comment
Share on other sites

I see just a scrolling screen with two different speeds. The difference between this and a full working game is ... the game. ;)

I don't remember him promising to deliver a full game, this is his scrolling char-mode demo.

 

Where's an example from you so we can compare? :)

 

Not needed. There also is nothing to compare.

Can you place it in that part between your ears? A scrolling screen has nothing to do with a game. Even if you see some objects moving, it is not a game.

Using 99% of the CPU to move something on the screen, leaves no place for the gamelogics and controls.

If you want to do us a favour, build a time machine and tell them to put more Players and Missiles into the GTIA back in the 70s. Or better, let them add objects with pointers to the h-size, v-size, shape data, x and y coordinates on the screen.

What do you think, the A8 can do? The more graphics DMA you use, the slower the CPU. And, If you use 1xVBI scrolling, you also have to set all moving objects at that speed. Silkworm has far too much objects to handle them in one frame.

Link to comment
Share on other sites

I see just a scrolling screen with two different speeds. The difference between this and a full working game is ... the game. ;)

I don't remember him promising to deliver a full game, this is his scrolling char-mode demo.

 

Where's an example from you so we can compare? :)

 

Not needed. There also is nothing to compare.

Can you place it in that part between your ears? A scrolling screen has nothing to do with a game. Even if you see some objects moving, it is not a game.

Using 99% of the CPU to move something on the screen, leaves no place for the gamelogics and controls.

If you want to do us a favour, build a time machine and tell them to put more Players and Missiles into the GTIA back in the 70s. Or better, let them add objects with pointers to the h-size, v-size, shape data, x and y coordinates on the screen.

What do you think, the A8 can do? The more graphics DMA you use, the slower the CPU. And, If you use 1xVBI scrolling, you also have to set all moving objects at that speed. Silkworm has far too much objects to handle them in one frame.

Where have I debated that this is a game? Where have I posted that this is how it should be coded? Have you ever seen me make a post claiming what the A8 can or cannot do? What I said was, and I'll try to make this very clear : "It is a nice looking scrolling demo". I then asked to see an example of your superior code since every time a work gets posted you cut it down, and tell us morons how it could be done better. Nothing more, nothing less. If you know so much about what the machine can and can't do, it's time to either put-up or shut-up (i.e., post code or quit bitching about everyone else's). And I don't mean a 30 second song clip demoing some new pokey instrument or a static image. That's just an unfinished demo like you can't stand.

  • Like 4
Link to comment
Share on other sites

IMHO always nice to see some work in progress at this forum. :D

BTW good work Tezz.

Certain people would be better off at the Jaguar forum. That behaviour has been the norm for over a decade now. It would be nice if people here could compliment each other's work, not constantly put it down. Constructive criticism is one thing, but it goes a bit far here lately. I don't want to show anything I am working on, because it wouldn't live up to some folk's lofty standards. You would think that for the maybe dozen or two people coding the machine, all output would be appreciated.

  • Like 4
Link to comment
Share on other sites

I see just a scrolling screen with two different speeds. The difference between this and a full working game is ... the game. ;)

I don't remember him promising to deliver a full game, this is his scrolling char-mode demo.

 

Where's an example from you so we can compare? :)

 

Not needed. There also is nothing to compare.

Can you place it in that part between your ears? A scrolling screen has nothing to do with a game. Even if you see some objects moving, it is not a game.

Using 99% of the CPU to move something on the screen, leaves no place for the gamelogics and controls.

If you want to do us a favour, build a time machine and tell them to put more Players and Missiles into the GTIA back in the 70s. Or better, let them add objects with pointers to the h-size, v-size, shape data, x and y coordinates on the screen.

What do you think, the A8 can do? The more graphics DMA you use, the slower the CPU. And, If you use 1xVBI scrolling, you also have to set all moving objects at that speed. Silkworm has far too much objects to handle them in one frame.

Where have I debated that this is a game? Where have I posted that this is how it should be coded? Have you ever seen me make a post claiming what the A8 can or cannot do? What I said was, and I'll try to make this very clear : "It is a nice looking scrolling demo".

 

You don't . That's the problem.

We "talk" about games that could be done, then someone shows a "proof of a concept" that works -as is- but never can turn into the full game.

So , at the end , we have two completely different things, with no common ground to talk about.

 

 

I then asked to see an example of your superior code since every time a work gets posted you cut it down, and tell us morons how it could be done better. Nothing more, nothing less. If you know so much about what the machine can and can't do, it's time to either put-up or shut-up (i.e., post code or quit bitching about everyone else's).

 

Again, nonsense. I never claimed to do such stuff, and I explained why.

And, there is no "superior code" to use. Just look what the A8 can do, get it, and start doing a project, if you want to.

 

 

And I don't mean a 30 second song clip demoing some new pokey instrument or a static image. That's just an unfinished demo like you can't stand.

 

Also, full nonsense, and a completely different part. As long as half baked Programs exist, you cannot make full working demonstrations with them.

"Hey, I want to put a nail into the Stonewall" . "Bad, the Hammer is broken". "OK, let's use the hands to put it in" ... have fun with it.

Link to comment
Share on other sites

Emkay nonsense it's from you.

 

FIRST: You never show any Proof of concept.

Anything working nor anything that it's a proof that others things don't work.

 

SECOND: Like I said some posts ago, I don't see that Tezz it's only posting this, even if just to show something if he don't know it could get the game like that.

Are you the guy that know more than Tezz?

Are you (part1)? If you are then we have Saboteur and other Hi-resolution games for you to convert like he did with manic Miner.

Are you (part2)? If you are then we have other Arcade games for you to convert like he did in Bomb Jack with Vega.

Are you (part3)? If you are then Tezz sure are (or intend to...) working one more games... Why not you also do the same?

Are you (part4)? As Tezz and most of the others aren't very addicted to GR.7 or 3D stuff it's your time to try, isn't it?

 

 

You aren't a coder? No, but you are always showing how things work (and you have some things done on the past...).

I try to show ways of and learn... You try to show that you're always right and only works like you say.

I try to get coders... You don't code but this way you will never get anyone to code your 'true ideas'...

And because this way you don't get a coder then you will never prove your ideas.

 

If you are other way probably, like this I don't think so!...

Edited by José Pereira
Link to comment
Share on other sites

Emkay nonsense it's from you.

 

FIRST: You never show any Proof of concept.

Anything working nor anything that it's a proof that others things don't work.

 

 

I always show workable proof of concepts.

And , btw. , It's near a crazy plot, if someone wants to show a proof of concept that shows that other thing won't work. ;)

Vice versa, Show me ONE game that shows anyhow, that YOUR concepts could work.

 

 

SECOND: Like I said some posts ago, I don't see that Tezz it's only posting this, even if just to show something if he don't know it could get the game like that.

Are you the guy that know more than Tezz?

 

Well, we could do a Silkworm game with full character movement. If it is that, what you want.

 

 

Are you (part1)? If you are then we have Saboteur and other Hi-resolution games for you to convert like he did with manic Miner.

 

32 Bytes Hires. Approx. 2 moving objects on the screen?

 

 

 

Are you (part2)? If you are then we have other Arcade games for you to convert like he did in Bomb Jack with Vega.

 

 

32 Bytes colours, approx. 8 moving objects. Already possible using huge RAM expansion.

 

Are you (part3)? If you are then Tezz sure are (or intend to...) working one more games... Why not you also do the same?

 

 

Why don't U ?

 

Are you (part4)? As Tezz and most of the others aren't very addicted to GR.7 or 3D stuff it's your time to try, isn't it?

 

 

It's not my time to try anything with that. I prefer fishes swimming in the water, not walking through the desert, you know?

 

 

You aren't a coder? No, but you are always showing how things work (and you have some things done on the past...).

I try to show ways of and learn... You try to show that you're always right and only works like you say.

 

You don't learn, as it seems. Particular when it comes to handle available sources right.

 

 

I try to get coders... You don't code but this way you will never get anyone to code your 'true ideas'...

And because this way you don't get a coder then you will never prove your ideas.

 

 

Yeah, LOL, you try to get coders. You're doing stuff, same like I do, you get really rough sometimes, and ask about things that were explained "yesterday". But you get coders, even for useless stuff. Seems people need this behaviour ;)

 

 

If you are other way probably, like this I don't think so!...

 

 

...

Edited by emkay
Link to comment
Share on other sites

At least I get people to talk and change ideas.

I may have more than a dozen things with some coders... Things not showed isn't that they don't work but that coders have other things to do in life (and other games also ;) )

 

 

 

In the night:

"Hey, what are you searching for ?"

"Oh, I lost something"

"Where have you lost it?"

"Back there"

"Why don't you look there?"

"It's dark."

"And, why are you searching here, not there?"

"Here is the streetlight"

Link to comment
Share on other sites

At least I get people to talk and change ideas.

I may have more than a dozen things with some coders... Things not showed isn't that they don't work but that coders have other things to do in life (and other games also ;) )

 

 

 

In the night:

"Hey, what are you searching for ?"

"Oh, I lost something"

"Where have you lost it?"

"Back there"

"Why don't you look there?"

"It's dark."

"And, why are you searching here, not there?"

"Here is the streetlight"

 

I look where I have to look.

But there's not much place to look at...

 

 

Lots of talk and no coding.

I am not coding but I am not trying to say that I am the only one right ;-)

Link to comment
Share on other sites

Eagle,

 

I think it looks really great - it's always a series of compromises you need to take to get the game you want up and running!

 

Having done games both ways (shifted chars and Mode E) - I think the freedom of Mode E work does out weigh the complexity of soft sprites in char mode - the results can be good either way - and rather than waffle on about what you could do if you twiddled G2F images all day - this is a working example - 8 soft sprites plus PMG ship and parallax backdrop...

 

menace_2.gif

 

Okay it was only 15fps - but it worked in the real world not the imagination...

 

Anyway Eagle, looking forward to seeing your game finished, in the video it looks lovely!

 

sTeVE

Edited by Jetboot Jack
  • Like 2
Link to comment
Share on other sites

Jose... before asking regarding Menace... it uses 1 font... the 8 sprites are using each max. 9 dedicated chars... so 128-72 are left for shots etc...

 

simply go to Steve's website where you can find several running demos of Menace.

 

Steve, btw... any news regarding the Last Ninja stuff? but I assume that the System 3 boss is far more keen on it's IPs bringing them to iOS then to allow putting stuff online? ;)

Link to comment
Share on other sites

Jose... before asking regarding Menace... it uses 1 font... the 8 sprites are using each max. 9 dedicated chars... so 128-72 are left for shots etc...

 

simply go to Steve's website where you can find several running demos of Menace.

 

Steve, btw... any news regarding the Last Ninja stuff? but I assume that the System 3 boss is far more keen on it's IPs bringing them to iOS then to allow putting stuff online? ;)

 

Thanks, I know that for a long time...

 

 

Is it there or not anything about LN on A8 from the past?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...