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Your development environment?

IDE

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#26 Sdw OFFLINE  

Sdw

    Star Raider

  • 84 posts
  • Location:Sweden

Posted Fri Dec 2, 2011 5:55 AM

cruzer: I've posted some questions on CSDb now, let's see what comes of it.

Btw. hearing that you are gearing up to releasing a demo makes me wonder if I should rush out some of the routines I'm working on, so I don't get beat to it! :D

#27 cruzer OFFLINE  

cruzer

    Combat Commando

  • 6 posts
  • Location:Denmark

Posted Sat Dec 3, 2011 8:19 AM

Btw. hearing that you are gearing up to releasing a demo makes me wonder if I should rush out some of the routines I'm working on, so I don't get beat to it! :D

It's gonna be a while I think. I'm only in the stage of experimenting with effects so far, and judging from the emulator subject I'll have to get some real hardware to test it on first, as well as finding someone to make a tune. And I'm also working on a C64 demo for X2012, so it could easily be postponed to after that.

#28 roland p OFFLINE  

roland p

    River Patroller

  • 2,455 posts
  • $23
  • Location:The Netherlands

Posted Fri Dec 9, 2011 12:55 PM

Notepad++
compile.bat
Stella for debugging
z26 for speed :)

On a windows7 13inch laptop. Maybe I'll try that eclipse plugin since I use eclipse a lot for work (java).

#29 alex_79 OFFLINE  

alex_79

    Stargunner

  • 1,195 posts
  • Location:Italy

Posted Sat Dec 10, 2011 8:08 AM

  • OS: Arch Linux
  • Editor: Vim (with a custom syntax file for dasm)
  • Assembler: Dasm
  • Version control: None. I manually rename WIPs with incrementing version numbers.
  • Backup: Usb hard drive and e-mailing files to myself.
  • Emulator: Mainly Stella, sometimes Z26 for the trace log.
  • Build: Bash shell.
  • Test: Harmony cart or Supercharger.
  • Miscellaneous: a couple of small utilities in C to convert 1-bit bmp images into dasm ".byte" directives for players and playfield registers, Gimp to draw graphics, Distella for reverse-engineering.


#30 JAC! OFFLINE  

JAC!

    Stargunner

  • 1,811 posts
  • Always looking for GFX and MSX for my demos
  • Location:Lebach, Germany

Posted Sat Dec 10, 2011 5:33 PM

I'm using Eclipse as the IDE. I have WUDSN installed for the nice syntax colour highlighting it offers. Stella is my emulator, and of course DASM is the assembler.


Do you have the slightest idea how proud I am know that you have used my IDE to create Boulder Dash?
The screen shot does not show the content outline view, but I hope know know it (as well as hyperling navigation etc.)
In fact I never completed DASM support up to now because I didn't get feedback from anybody, so I'm not sure if error handling (cursor positioning, putting red marks where they belong) works as it should.
The next version also supports large projects which are split across include files.
Can't wait to see the BD souces, they'll make a great test suite for sure :-)

Posted Image
Posted Image

Edited by JAC!, Sat Dec 10, 2011 5:39 PM.


#31 Wickeycolumbus OFFLINE  

Wickeycolumbus

    Red Sea Crosser

  • 5,162 posts
  • Location:Michigan

Posted Sat Dec 10, 2011 6:29 PM

I'm using a 15" MacBookPro. Have it hooked up to a 24" 1920x1080 monitor and also use the MBP's screen as a secondary display.

My editor is jEdit, for which I've done up a couple MODE files for syntax highlighting.

I use a terminal session to compile with DASM, test using Stella


My set up is currently about the same, minus the external screen. I even use your syntax highlighting file, which is very nice by the way!

#32 jhorn OFFLINE  

jhorn

    Space Invader

  • 16 posts
  • Come along Patsy!
  • Location:S. Texas

Posted Wed Dec 21, 2011 4:36 PM

I've actually setup a "mobile" development enviroment, I use my Pocket PC with an editor called mg, as6502 assembler in PckDos and PocketStella for testing.

#33 Gemintronic OFFLINE  

Gemintronic

    Jason S. - Lead Developer & CEO

  • 9,308 posts

Posted Thu Dec 22, 2011 9:48 AM

I think someone who is Linux savvy could set up their development environment on Puppy Linux or Salix and master a Live CD. That way people could either boot off the Live CD or run VirtualBox and have a development environment ready to go.

Edited by theloon, Thu Dec 22, 2011 9:49 AM.


#34 JAC! OFFLINE  

JAC!

    Stargunner

  • 1,811 posts
  • Always looking for GFX and MSX for my demos
  • Location:Lebach, Germany

Posted Sun Aug 12, 2012 5:07 PM

WUDSN IDE 1.6.3 released

This version is fully tested with DASM, so compiler options are improved, error/log parsing works (also for errors coming from include files).
Include files can be tagged with the path to the main-file, so the main file gets compiled, no mater which include is currently open.
This is als the preparation to have a global outline, content assist and navigation to "parallel" source includes, i.e. includes included by the parent file.
I got a lot a feedback that this version really make handling of large projects easier.

Edited by JAC!, Sun Aug 12, 2012 5:10 PM.


#35 Jan Hermanns OFFLINE  

Jan Hermanns

    Star Raider

  • 93 posts

Posted Wed Aug 15, 2012 4:42 PM

MacVim (has an awesome fullscreen mode)
dasm
make
mercurial
stella





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