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Recruiting for Homebrew Project...


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#1 AtariLynx Lover OFFLINE  

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Posted Mon Feb 13, 2012 3:28 PM

I'm AtariLynx Lover, otherwise know as TerryTheCollosus, and right now I'm recruiting for an RPG game project. Unfortunately, I have no programming skill whatsoever. That's why I'm recruiting, and the ideas for games I have are excellent.

So, who wants to join Collosal Homebrews to work on it and others? Only recruited members can know the names and other stuff, as I'm tight-lipped (and so will you if you help). After this RPG project is done, Members are free to submit ideas and go from there.

The RPG for the Lynx is not in a traditional style. Rather, it is a clone of another popular RPG series for Nintendo handhelds.

Open positions...

Graphical Guy
Programmer
Audio Specialist.

That's pretty much all.

As a closing note, if you join I Thank You greatly, no stealing my project, please join Collosal Homebrews, the website for it is here: http://www.collosalh...rews.weebly.com, the game will take a time, and here I close.

--TerryTheCollosus a.k.a. AtariLynx Lover

#2 GroovyBee OFFLINE  

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Posted Mon Feb 13, 2012 3:30 PM

:lol: Obligatory programmer response :-

http://www.atariage....-idea-peddlers/

#3 AtariLynx Lover OFFLINE  

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Posted Mon Feb 13, 2012 3:46 PM

In response to the ever-unkind GroovyBee: The project is a secret. While not necessarily unique, it is perfect for the Lynx considering it was originally made for the Game Boy, thus leading to improvement over it.

Seeing as the project is a secret, I can't really share mock photos and screenshots of a secret project of an idea i came up with two days ago.

#4 GroovyBee OFFLINE  

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Posted Mon Feb 13, 2012 4:11 PM

I suggest that you read some of the threads created by non programmers in the homebrew section on AA and see what response they get from the programmers on AA. You might think I'm being unkind but why should any programmer spend up to 300+ hours working on your project in their free time? You might also need 20-40 hours of an artists time and maybe 10 to 20 hours for a musician. If you aren't prepared to put the time in to produce mocks, documentation and concepts then why should anybody else?

#5 AtariLynx Lover OFFLINE  

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Posted Mon Feb 13, 2012 4:17 PM

Ahem, secret? Idea came up with two days ago?

#6 matashen OFFLINE  

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Posted Mon Feb 13, 2012 4:19 PM

:rolling: :lol:

#7 GroovyBee OFFLINE  

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Posted Mon Feb 13, 2012 4:24 PM

Your project sounds familiar :-

http://www.atariage....er-2600-project

#8 Mitch OFFLINE  

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Posted Mon Feb 13, 2012 4:37 PM

Ahem, secret? Idea came up with two days ago?


Are you prepared to pay $$? If not you're going to have a hard time getting anyone to volunteer.

Mitch

#9 108 Stars OFFLINE  

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Posted Mon Feb 13, 2012 4:42 PM

Ahem, secret? Idea came up with two days ago?


Dude, no offense, but your approach is pretty naive. You can´t just say you have an idea (that is based on an existing game anyway), have nothing to show because it's secret and hope that others will join you and do the work.

To start a project like this, you have to be a progrmer, or be good friends with one and discuss it with him. Just saying you have this grand idea, but others need to do all aspects of the game won´t bring you far. I have tons of great ideas, but sadly I can´t do a line of code, and to ask someone else to do it for me would be a bit much.

Even if you openly presented people a concept here chances would still be slim anyone would jump on board. This is how vapoware is born.


Guessing what your inspiration was... Mystic Quest/Final Fantasy Adventure? Final Fantasy Legend? Or Zelda? Though Zelda is not an RPG many people call it that... but it was not originally on GameBoy anyway.

#10 GroovyBee OFFLINE  

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Posted Mon Feb 13, 2012 5:05 PM

@AtariLynx Lover: I suggest that you get together with a few of your buddies and decide who can draw the best, make sounds/music the best and code the best and then have a go at batari Basic on the 2600 and have some fun.

You need to understand what goes into making a workable game by making the best of what you've got. When you factor in your teams limited skills (in real terms) and the machine you are coding for you'll appreciate the efforts of others much more. Along the way you'll also learn new things and be adept at making compromises to get the job done.

Sure, its not as much fun as working with people who can make the machine do the impossible but we all had to start somewhere. To be honest, no adult in their right mind would work for a 12 year old "boss" because the expectation levels are completely different.

#11 BigO ONLINE  

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Posted Mon Feb 13, 2012 5:09 PM

Funny, I can't remember ever thinking of GroovyBee as unkind. :ponder:
I think it's a matter of context and having "been there" to understand that he wasn't poking fun directly at the poster. It's just a somewhat common situation that tends to have fairly predictable results.

Edited by BigO, Mon Feb 13, 2012 5:12 PM.


#12 AtariLynx Lover OFFLINE  

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Posted Mon Feb 13, 2012 5:42 PM

@AtariLynx Lover: I suggest that you get together with a few of your buddies and decide who can draw the best, make sounds/music the best and code the best and then have a go at batari Basic on the 2600 and have some fun.

I don't have any buddies. None.

You need to understand what goes into making a workable game by making the best of what you've got. When you factor in your teams limited skills (in real terms) and the machine you are coding for you'll appreciate the efforts of others much more. Along the way you'll also learn new things and be adept at making compromises to get the job done.

Sure, its not as much fun as working with people who can make the machine do the impossible but we all had to start somewhere. To be honest, no adult in their right mind would work for a 12 year old "boss" because the expectation levels are completely different.


Ahem, secret? Idea came up with two days ago?


Dude, no offense, but your approach is pretty naive. You can´t just say you have an idea (that is based on an existing game anyway), have nothing to show because it's secret and hope that others will join you and do the work.

To start a project like this, you have to be a progrmer, or be good friends with one and discuss it with him. Just saying you have this grand idea, but others need to do all aspects of the game won´t bring you far. I have tons of great ideas, but sadly I can´t do a line of code, and to ask someone else to do it for me would be a bit much.

Even if you openly presented people a concept here chances would still be slim anyone would jump on board. This is how vapoware is born.

That's why I'm showing a few pixelated mock photos I made.


Guessing what your inspiration was... Mystic Quest/Final Fantasy Adventure? Final Fantasy Legend? Or Zelda? Though Zelda is not an RPG many people call it that... but it was not originally on GameBoy anyway.

Pokemon.


Ahem, secret? Idea came up with two days ago?


Are you prepared to pay $$? If not you're going to have a hard time getting anyone to volunteer.

Mitch

I have no money. None.


Now for those mock screenshots...

Tommorrow I'll post more mock screenshots and a few sprites.



See below.

Attached Thumbnails

  • mb mock screens.png
  • mb mock comlynx battle.png
  • mb mock sprites.png
  • mb comlynx loading.png

Edited by AtariLynx Lover, Mon Feb 13, 2012 5:43 PM.


#13 CyranoJ OFFLINE  

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Posted Mon Feb 13, 2012 5:45 PM

You're well on your way, that looks practically finished :)

#14 GroovyBee OFFLINE  

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Posted Mon Feb 13, 2012 5:52 PM

Now for those mock screenshots...


How about taking the first step and looking up what the actual resolution of the Lynx LCD is and then doing mocks at that?

Spoiler


#15 AtariLynx Lover OFFLINE  

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Posted Mon Feb 13, 2012 5:59 PM

You're well on your way, that looks practically finished :)

Hardly. No programming, actual graphics or audio is done. Those are mere mock-ups.


Now for those mock screenshots...


How about taking the first step and looking up what the actual resolution of the Lynx LCD is and then doing mocks at that?

Spoiler

I know what the resolution of the Lynx is: 160 x 102.
And thank You for that suggestion, I might have some up 160 x 102 around that tommorrow.



#16 theloon ONLINE  

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Posted Mon Feb 13, 2012 11:01 PM

On a similar thread I suggested prototyping the game on PC via Game Maker and then shopping that around to developers. In fact, after prototyping yourself, it may induce you to program it yourself (or even stick with the PC). Sometimes making an actual console version becomes an insurmountable hurdle.

#17 Ninjabba OFFLINE  

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Posted Tue Feb 14, 2012 2:34 AM

Like others suggested, its really an idea to pick up a language like C and program on the PC first and I wouldnt consider the Lynx before understanding some basics. I wish I had someone pointing me out this when I was 12.... back then I was working in qbasic since I didnt know any better and the internet wasnt around. Started C around my 18th..

Basically it takes a lot of dedication to work on.. if you're 12 now and program say 2 hours a day, around your 18th you'll have no problem creating a game.. start thinking small though. The only reason I got into the rpg I'm working on now is because I was unemployed and worked on that ~14 hours a day for two full months, which is borderline insane considering I should've been graduating instead.

BASIC for the atari 2600 does look easy to pick up btw.. I checked the source of drunken pooper in theloon's signature. If you really want to work on a console from the start, I'd start there

#18 Atari_afternoon OFFLINE  

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Posted Tue Feb 14, 2012 6:05 AM

Thank you for these insights, Ninjabba. I have no idea about programming at all but I have always considered it a par to writing a book as far as work hours, dedication and the willingness to being corrected throughout any stages of the writing are concerned. But 14 hours, wow. Great. It´s more than I thought. As a mere reader of forum posts and comments, I have only watched a few homebrews being talked about that were in the make and I think very high of the spirit of hobbyists who keep a classic system alive.

Edited by Atari_afternoon, Tue Feb 14, 2012 6:06 AM.


#19 matashen OFFLINE  

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Posted Tue Feb 14, 2012 1:13 PM

as i coded lynxopoly i knowed how to write a game. I dont worked with C and with the lynx before, but i dont have to ask all things.
i worked for that project one year nearly every day for one or two hours. And that was "only" the simple monopoly-clone.

As i started that was 4 years ago. now i know most of the things coding c and lynx. But iam far away to know all to code an rpg.

I was also 12 as i startet coding with basic and after that with pascal. At this time the internet does not exists and the only teacher i had was one book - a gift from my oncle - and finaly myself. And i can say to you its many work to learn. Its nothing like point&click. Its hard work.

Regards
Matthias

Edited by matashen, Tue Feb 14, 2012 1:14 PM.


#20 Stephen OFFLINE  

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Posted Tue Feb 14, 2012 3:53 PM

Your project sounds familiar :-

http://www.atariage....er-2600-project

Kick ass - 2600 Knight Rider is being ported to the Lynx now?

#21 AtariLynx Lover OFFLINE  

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Posted Tue Feb 14, 2012 3:54 PM

Never mind.




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