Considered by many to be one of the finest games for the 2600, H.E.R.O. was released in 1984, the year of the great videogame crash. For that reason, it wasn't able to reach the same large audience as that of Activision's earlier masterpieces. The gameplay involves guiding R. Hero through caverns filled with flying critters, tentacles, moving walls, and other dangers. He's equipped with a jetpack, laser beam, and a limited supply of dynamite, all of which will be needed to negotiate a path to his ultimate goal, the trapped miners. Control is perfect, the concept is quite unique, and the gameplay is highly addictive. The game was originally programmed by John Van Ryzin. ( Atariage )
I want to thanks 1 billions times Guillaume Tello for his help in modifying & upgrading nearly everyday his MLC for me Without his help and his fantastic compiler, this game could'nt be done (..by me ).
I hope this game will arouse your curiosity and give a little kick for those who hesitate to code a game
Graphics & game design are converted from the Coleco version. Sprites are converted from the C64 version.
Actually, sounds are really basic, so sorry me..more to come soon !
Here it is my little baby with the help of the powerfull MLC
Edited by rocky007, Sun Feb 19, 2012 3:34 PM.