AtariBrian Posted December 31, 2012 Share Posted December 31, 2012 Looks like a great game, just dont know how one could get far . So much is falling you just cant get to it all in time . I would buy a cart if it ever got to that point . Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted January 1, 2013 Share Posted January 1, 2013 Whenever I read this thread's subject, I keep thinking it's "Lunkhead". Quote Link to comment Share on other sites More sharing options...
r_type2600 Posted January 4, 2015 Share Posted January 4, 2015 Having just discovered another cool space shooter in development for the 2600 - Point Zero - it reminded me of this other very promising homebrew, of which we have not heard of for a while. Looks like the author has been taken up by RL meanwhile, but I hope he will resume work on this game sooner or later, it has so much potential and what's there is already very appealing! Quote Link to comment Share on other sites More sharing options...
trent Posted November 25, 2015 Author Share Posted November 25, 2015 Dusted this off the other day :-) I think it is time to get it done. Do we have new Atari cart shells yet? :-P 3 Quote Link to comment Share on other sites More sharing options...
iesposta Posted November 25, 2015 Share Posted November 25, 2015 Dusted this off the other day :-) I think it is time to get it done. Do we have new Atari cart shells yet? :-P I'm glad to see you return to this. I find between now and the first few months of the new year, things slow down enough to find the time for hobbies. This was always a standout with great attention to detail. Quote Link to comment Share on other sites More sharing options...
Mountain King Posted November 26, 2015 Share Posted November 26, 2015 This game is a lot of fun. It reminds me of fire away. Quote Link to comment Share on other sites More sharing options...
trent Posted November 29, 2015 Author Share Posted November 29, 2015 Ugh I waited too long. Having to relearn some difficult things - and now I'm remembering where I got stuck. The game play wasn't quite doing it for me. I wanted to enable collisions between the rover and falling debris while keeping the scrolling hills, and I just wasn't finding enough cycles to accomplish it. I may have to lose some more eye candy for the sake of gameplay. Quote Link to comment Share on other sites More sharing options...
DT Kofoed Posted December 6, 2015 Share Posted December 6, 2015 Glad to hear you're back at it... looking forward to whatever comes next! Also, how's the bar/cade opening go? Quote Link to comment Share on other sites More sharing options...
trent Posted December 10, 2015 Author Share Posted December 10, 2015 Glad to hear you're back at it... looking forward to whatever comes next! Also, how's the bar/cade opening go? LOL. We've been open 3+ years and going strong! Spacebar Arcade in Boise, ID. Quote Link to comment Share on other sites More sharing options...
classiccollector Posted December 28, 2015 Share Posted December 28, 2015 LOL. We've been open 3+ years and going strong! Spacebar Arcade in Boise, ID. Guess I should go check you guys out seeing I'm not too far from you guys, In Nampa ID Quote Link to comment Share on other sites More sharing options...
trent Posted October 30, 2017 Author Share Posted October 30, 2017 (edited) In the spirit of Halloween I am raising this project from the dead, so version 8. Was build 6 really April 2012? I don't even know know how to summarize what has changed since then. Basically I've tried to make it feel more like a complete game. Background music that increases speed as the game goes on, wave markers, title screen, you can get hit by debris now. I have a couple minor tweaks that I will make this week before I can call it good, and then finally check this off the bucket list. Edited October 30, 2017 by trent 7 Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted October 30, 2017 Share Posted October 30, 2017 Nice to see this back again! Quote Link to comment Share on other sites More sharing options...
trent Posted October 31, 2017 Author Share Posted October 31, 2017 Thanks!. i think it took me almost as long to re-learn my old code as it did to write it in the first place. I have been struggling with getting everything to 'work' in the bottom part of the screen where the rover lives, the mountains scroll, missiles launch and debris falls. I've got it down to two artifacts I can live with. The debris is a single color in that zone, and the leftmost playfield pixels are sometimes mangled in the mountains when there is too much going on on the left part of the screen. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted April 16, 2019 Share Posted April 16, 2019 (edited) We'll be featuring Lunokhod 1 on Wednesday's ZeroPage Homebrew stream on Twitch at 11AM PT | 2PM ET | 7PM GMT! Hope everyone can watch!Twitch Stream: http://twitch.tv/zeropagehomebrew/ Games:- Spaceman Splorf (Premiere) by Pond Software / Andreas Gustafsson & Vanja Utne aka Sdw & Mermaid- Spies in the Night 2 (WIP Update) by Jared Gray West aka graywest- Lunokhod 1 (WIP) by trent- Incoming! by Ben Larson aka Ben_Larson UPDATE: Link to YouTube Archive of show! Edited April 18, 2019 by ZeroPage Homebrew 2 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted April 21, 2019 Share Posted April 21, 2019 I just discovered this game because of your video. Crazy shooting on this one! I've played it and made to lucky level 13! At that point even the music got way too fast! LOL 1 Quote Link to comment Share on other sites More sharing options...
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