Tin_Lunchbox Posted April 9, 2012 Share Posted April 9, 2012 I noticed this mock C64 version (or is that supposed to be Vic-20) that folks here might get a kick out of (http://www.squirrel-...e-computer-game). 1 Quote Link to comment Share on other sites More sharing options...
bohoki Posted April 9, 2012 Share Posted April 9, 2012 yea i had much more fun playing home sheep home than angry birds Quote Link to comment Share on other sites More sharing options...
BladeJunker Posted April 13, 2012 Share Posted April 13, 2012 Well I've never played Angry Birds but this 2600 concept does interest me so I've been mulling over it a bit based on my earlier statements. From a rendering standpoint I think 2 pillar sizes are possible to render in rotation to topple which are Large(Playfield) and Small (Playfield+Missile0+Missle1+Ball). Since everything eventually overlaps with everything else I'd say one color is the limit for all graphics unless fewer objects are used per sprite task. Probably a bit of sprite multiplexing to stretch Player object use further, some flicker incurred more than likely. It's definitely something best left to an experienced 2600 programmer as Batari Basic won't cover it. Quote Link to comment Share on other sites More sharing options...
Legend Posted April 14, 2012 Share Posted April 14, 2012 maybe pinball physics would work? Quote Link to comment Share on other sites More sharing options...
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