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Angry Birds on the Atari 2600


Dr Manhattan

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Well I've never played Angry Birds but this 2600 concept does interest me so I've been mulling over it a bit based on my earlier statements.

From a rendering standpoint I think 2 pillar sizes are possible to render in rotation to topple which are Large(Playfield) and Small (Playfield+Missile0+Missle1+Ball).

Since everything eventually overlaps with everything else I'd say one color is the limit for all graphics unless fewer objects are used per sprite task.

Probably a bit of sprite multiplexing to stretch Player object use further, some flicker incurred more than likely.

 

It's definitely something best left to an experienced 2600 programmer as Batari Basic won't cover it. ;)

post-29395-0-33104100-1334348246_thumb.png

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