onlysublime, on Wed Apr 11, 2012 12:29 AM, said:
to use the old Atari to indict all joysticks is just crazy. That's like the VirtualBoy means all Nintendo products are bad.
Yeah, except, that's not what I did
. I used the following to "indict all [handheld
"but using one hand to both secure the base and work the button(s) while the other hand works the joystick is not an ideal arrangement."
There are plenty of joysticks that are superior than D-pad controllers for the Atari. There's the Epyx 500XJ. There's the Suncom SlikStik.
The Suncom SlikStik is junk. I have two of them here collecting dust that came with an Atari 7800 that I got for free 7 or 8 years ago. But I have a longer history with them than that. When I was a kid I bought one new at the same time that I bought my Atari 2600 (because I bought the cheapest set that only came with 1 CX40 and no pack-in game). The button on it worked maybe 90% of the time, and I didn't like the extremely short, square-restricted throw. I always pawned it off onto the second player (I did have one friend that actually preferred it for some reason). Eventually I went to KB Toy & Hobby and bought an Atari CX40 for seven someodd dollars so I'd have a decent second-player joystick.
And before you suggest that I got a lemon, the pair of them I have now collecting dust have the exact same characteristics, including that wonderful works-most-of-the-time button.
But regardless of the individual characteristics of different handheld joysticks, they all have the same fundamental problem (see above). The gamepad is a superior arrangement for a handheld
controller, because the base is inherently well supported as use of a D-pad affords no significant leverage against it.
The D-pad is quickly becoming a relic.
That's fine, given that the only games I care about playing are also relics, and they work very well with a D-pad. I've found nothing better in the realm of handheld
You have twin sticks on the Xbox controller. On the Playstation controller.
See my previous post for my opinion of analog thumb sticks.
You have joysticks for fighters and SHMUPs.
I've already addressed "arcade sticks". They are not handheld
controllers; they fall into the same category as a control panel on an arcade machine (though not quite as good unless they are bolted down or otherwise prevented from shifting around).
Who uses the D-pad controller anymore anyway?
I do, as do plenty of others who play old video games.
The D-pad is for weapon selection and menu selection these days.
I can't seem to find the "weapon selection and menu selection" on my copy of Missile Command for the Atari 2600.
Edited by MaximRecoil, Wed Apr 11, 2012 1:05 AM.